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Educating learning technology designers : guiding and inspiring creators of innovative educational tools /

What knowledge and skills do designers of learning technologies need? What is the best way to train them to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear, accessible balance of theory and practical exam...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: DiGiano, Chris, Goldman, Shelley V., Chorost, Michael
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Routledge, 2009.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • 1. Introduction : preparing the next generation of learning technology designers / Shelley Goldman, Chris DiGiano, and Michael Chorost
  • 2. What is design knowledge and how do we teach it? / Christopher Hoadley and Charlie Cox
  • 3. Focusing on process : evidence and ideas to promote learning through the collaborative design process / Emma Mercier, Shelley Goldman, and Angela Booker
  • 4. Partnering with K-12 educators in collaborative design of learning technology / Shelley Goldman, Emma Mercier, and Angela Booker
  • 5. Authentic design and collaboration : involving university faculty as clients in project-based learning technology design courses / Jennifer Meta Robinson, Alyssa Friend Wise, and Thomas M. Duffy
  • 6. Moving from feedback to scaffolding : improving the LTD student's experience / Suzanne Alejandre and K. Ann Renninger
  • 7. Interdisciplinarity in learning technology design courses / moderators, Angela Booker, Shelley Goldman, and Emma Mercier
  • 8. Applying the 'studio model' to learning technology design / Charlie Cox, Steve Harrison, and Christopher Hoadley
  • 9. A learning technology design course, deconstructed / Chris Quintana
  • 10. Teaching educational design through computer game design : balancing expectations, abilities, and outcomes / Brett E. Shelton
  • 11. Creating educational gamelets / Clayton Lewis and Alexander Repenning
  • 12. Playground games and the dissemination of control in computing and learning / Deborah Tatar, Sirong Lin, and Joon Suk Lee
  • 13. Reflecting on reflection : guiding and capturing student projects online / Chris DiGiano, Michael Chorost, and Mark Chung
  • 14. To the student / Michael Chorost and Chris DiGiano
  • 15. Featured student projects / Gucci Estrella and Chris DiGiano.