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Synthetic worlds : the business and culture of online games /

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours?and dollars?partaking in this popular new bran...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Castronova, Edward
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Chicago : University of Chicago Press, ©2005.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours?and dollars?partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are s.
Descripción Física:1 online resource (xi, 332 pages)
Bibliografía:Includes bibliographical references (pages 311-317) and index.
ISBN:9780226096315
0226096319
1281959324
9781281959324
9786611959326
6611959327