Game work : language, power, and computer game culture /
"Ken McAllister notes in his introduction to Game Work that, even though computer games are essentially entertainment, they are in fact important mediating agents for the broad exercise of socio-political power." "In considering how the languages, images, gestures, and sounds of video...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Tuscaloosa, Ala. :
University of Alabama Press,
©2004.
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Colección: | Rhetoric, culture, and social critique.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- 1. Studying the computer game complex
- Computer games as a mass culture
- Computer games as mass media
- Computer games as psychophysiological force
- Computer games as economic force
- Computer games as instructional force
- So, why study computer games?
- 2. A grammar of gamework
- Rhetoric and dialectic
- Propositions of the gamework
- The problematic of play
- The grammar of gameworks: analyzing the computer game complex
- 3. Capturing imaginations: rhetoric in the art of computer game development
- Rhetorical functions revisited
- Rhetoric in the discourse of game developers
- Working through the grammar of gameworks: agents, influences, manifestations, and transformative locales
- 4. Making meanings out of contradictions: the work of computer game reviewing
- Computer game reviewing online
- Computer game reviewing in print
- Playing up influence to influence play
- Reviewing the meanings of the computer game complex
- 5. The economies of black & white
- Defining economies
- The "purchase" of natural resources
- The "purchase" of spiritual resources
- The "purchase" of temporal resources
- The work of black & white
- Transformative locales: economic force as game work.