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Game work : language, power, and computer game culture /

"Ken McAllister notes in his introduction to Game Work that, even though computer games are essentially entertainment, they are in fact important mediating agents for the broad exercise of socio-political power." "In considering how the languages, images, gestures, and sounds of video...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: McAllister, Ken S., 1966- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Tuscaloosa, Ala. : University of Alabama Press, ©2004.
Colección:Rhetoric, culture, and social critique.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:"Ken McAllister notes in his introduction to Game Work that, even though computer games are essentially entertainment, they are in fact important mediating agents for the broad exercise of socio-political power." "In considering how the languages, images, gestures, and sounds of video games influence those who build, market, and play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation of tolerate exploitation, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion."--Jacket
Descripción Física:1 online resource (xiv, 232 pages) : illustrations
Bibliografía:Includes bibliographical references and index.
ISBN:9780817381424
0817381422