Pyramid algorithms : a dynamic programming approach to curves and surfaces for geometric modeling /
Pyramid Algorithms presents a unique approach to understanding, analyzing, and computing the most common polynomial and spline curve and surface schemes used in computer-aided geometric design, employing a dynamic programming method based on recursive pyramids. The recursive pyramid approach offers...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Amsterdam ; Boston :
Morgan Kaufmann Publishers,
©2003.
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Colección: | Morgan Kaufmann series in computer graphics and geometric modeling.
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
MARC
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003 | OCoLC | ||
005 | 20231017213018.0 | ||
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008 | 080522s2003 ne a o 001 0 eng d | ||
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050 | 4 | |a T385 |b .G6398 2003 | |
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049 | |a UAMI | ||
100 | 1 | |a Goldman, Ron, |d 1947- | |
245 | 1 | 0 | |a Pyramid algorithms : |b a dynamic programming approach to curves and surfaces for geometric modeling / |c Ron Goldman. |
260 | |a Amsterdam ; |a Boston : |b Morgan Kaufmann Publishers, |c ©2003. | ||
300 | |a 1 online resource (xxiii, 551 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a The Morgan Kaufmann series in computer graphics and geometric modeling | |
500 | |a Includes index. | ||
505 | 0 | |a Introduction : foundations -- Lagrange interpolation and Neville's algorithm -- Hermite interpolation and the extended Neville algorithm -- Newton interpolation and difference triangles -- Bezier approximation and Pascal's Triangle -- Blossoming -- B-spline approximation and the de Boor algorithm -- Pyramid algorithms for multisided Bezier patches. | |
588 | 0 | |a Print version record. | |
520 | |a Pyramid Algorithms presents a unique approach to understanding, analyzing, and computing the most common polynomial and spline curve and surface schemes used in computer-aided geometric design, employing a dynamic programming method based on recursive pyramids. The recursive pyramid approach offers the distinct advantage of revealing the entire structure of algorithms, as well as relationships between them, at a glance. This book-the only one built around this approach-is certain to change the way you think about CAGD and the way you perform it, and all it requires is a basic background in calculus and linear algebra, and simple programming skills. * Written by one of the world's most eminent CAGD researchers * Designed for use as both a professional reference and a textbook, and addressed to computer scientists, engineers, mathematicians, theoreticians, and students alike * Includes chapters on Bezier curves and surfaces, B-splines, blossoming, and multi-sided Bezier patches * Relies on an easily understood notation, and concludes each section with both practical and theoretical exercises that enhance and elaborate upon the discussion in the text * Foreword by Professor Helmut Pottmann, Vienna University of Technology. | ||
546 | |a English. | ||
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
590 | |a eBooks on EBSCOhost |b EBSCO eBook Subscription Academic Collection - Worldwide | ||
650 | 0 | |a Computer graphics. | |
650 | 0 | |a Geometrical models |x Data processing. | |
650 | 6 | |a Infographie. | |
650 | 6 | |a Modèles géométriques |x Informatique. | |
650 | 7 | |a computer graphics. |2 aat | |
650 | 7 | |a COMPUTERS |x Image Processing. |2 bisacsh | |
650 | 7 | |a PHOTOGRAPHY |x Techniques |x Digital. |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING |x Imaging Systems. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Digital Media |x Graphics Applications. |2 bisacsh | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Geometrical models |x Data processing |2 fast | |
776 | 1 | |a Goldman, Ron, 1947- |t Pyramid algorithms. |d Amsterdam ; Boston : Morgan Kaufmann Publishers, ©2003 |z 1558603549 |w (DLC) 2002107240 |w (OCoLC)51566664 | |
830 | 0 | |a Morgan Kaufmann series in computer graphics and geometric modeling. | |
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