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|a HCI remixed :
|b essays on works that have influenced the HCI community /
|c edited by Thomas Erickson and David W. McDonald.
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|a Cambridge, Mass. :
|b MIT Press,
|c ©2008.
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|a 1 online resource (xv, 337 pages) :
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|a Includes bibliographical references (pages 309-329) and index.
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|a Part I. Big Ideas : 1. My vision isn't my vision: making a career out of getting back to where I started / William Buxton -- Deeply intertwingled: the unexpected legacy of Ted Nelson's computer lib/dream machines / Daniel M. Russell -- Man-computer symbiosis / Ronald M. Baecker -- Drawing on SketchPad: reflections on computer science and HCI / Joseph A. Konstan -- The mouse, the demo and the big idea / Wendy Ju -- Part II. Influential systems : A creative programming environment / Henry Lieberman -- Fundamentals in HCI: learning the value of consistency and user models / Sara Bly -- It is still a Star / Susanne Bødker -- The disappearing computer / Norbert A. Streitz -- It really is all about location! / Anind K. Dey -- Part III. Large groups, loosely joined : Network nation: human communication via computer / Sara Kiesler -- On the Diffusion of innovations in HCI / Danyel Fisher -- From smart to ordinary / Barry Brown -- Knowing the particulars / Thomas Erickson -- Back to samba school: revisiting Seymour Papert's ideas on community, culture, computers, and learning / Amy Bruckman -- The work to make software work / Rebecca E. Grinter -- Part IV. Groups in the wild : McGrath and the behaviors of groups (BOGs) / Jonathan Grudin -- Observing collaboration: group-centered design / Saul Greenberg -- Infrastructure and its effect on the interface / W. Keith Edwards -- Taking articulation work seriously / Geraldine Fitzpatrick -- Let's shack up!: getting serious about GIM / David W. McDonald -- A CSCW sampler / Leysia Palen -- Video, toys, and beyond being there / Brian K. Smith -- Part V. Reflective practitioners : A simulated listening typewriter: John Gould plays Wizard of Oz / Chris Schmandt -- Seeing the hole in space / Steve Harrison -- Edward Tufte's 1+1=3 / Scott Jenson -- Typographic space: a fusion of design and technology / Jodi Forlizzi -- Making sense of sense making / Steve Whittaker -- Does voice coordination have to be "rocket science"? / Paul M. Aoki -- Decomposing a design space / Paul Resnick. Part VI. There's more to design : Discovering America / Terry Winograd -- Interaction design considered as a craft / Jonas Löwgren -- Designing "Up" in the software industry / Lynn Cherny -- Revisiting an ethnocritical approach to HCI: verbal privilege and translation / Michael J. Muller -- Some experience! Some evolution! / Gilbert Cockton -- Mumford re-visited / Susan M. Dray -- Part VII. Tacking and jibbing : Learning from "Learning from notes" / Judith S. Olson -- A site for SOAR eyes: (re)placing cognition / Elizabeth F. Churchill -- You can go home again: revisiting a study of domestic computing / Allison Woodruff -- From Gaia to HCI: On multi-disciplinary design and coadaptation / Wendy E. Mackay -- Fun at work: managing HCI with the Peopleware perspective / John C. Thomas -- Learning from engineering research / William Newman -- Interaction is the future of computing / Michel Beaudouin-Lafon -- Part VIII. Seeking common ground : A source of stimulation: Gibson's account of the environment / William Gaver -- When the external entered HCI: designing effective representations / Yvonne Rogers -- The essential role of mental models in HCI: Card, Moran and Newell / Kate Ehrlich -- A most fitting law / Gary M. Olson -- Reflections on Card, English, and Burr / I. Scott MacKenzie -- The contribution of the language-action perspective to a new foundation for design / Giorgio De Michelis -- Following procedures: a detective story / Austin Henderson -- Play, flex, and slop: sociality and intentionality / Paul Dourish.
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|a Print version record.
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|a Over almost three decades, the field of human-computer interaction (HCI) has produced a rich and varied literature. Although the focus of attention today is naturally on new work, older contributions that played a role in shaping the trajectory and character of the field have much to tell us. The contributors to HCI Remixed were asked to reflect on a single work at least ten years old that influenced their approach to HCI. The result is this collection of fifty-one short, engaging, and idiosyncratic essays, reflections on a range of works in a variety of forms that chart the emergence of a new field. An article, a demo, a book: any of these can solve a problem, demonstrate the usefulness of a new method, or prompt a shift in perspective. HCI Remixed offers us glimpses of how this comes about. The contributors consider such HCI classics as Sutherland's Sketchpad, Englebart's demo of NLS, and Fitts on Fitts' Law--and such forgotten gems as Pulfer's NRC Music Machine, and Galloway and Rabinowitz's Hole in Space. Others reflect on works somewhere in between classic and forgotten--Kidd's "The Marks Are on the Knowledge Worker," King Beach's "Becoming a Bartender," and others. Some contributors turn to works in neighboring disciplines--Henry Dreyfuss's book on industrial design, for example--and some range farther afield, to Lovelock's Gaia hypothesis and Jane Jacobs's The Death and Life of Great American Cities. Taken together, the essays offer an accessible, lively, and engaging introduction to HCI research that reflects the diversity of the field's beginnings. Thomas Erickson is Research Staff Member at the IBM T.J. Watson Research Center. David W. McDonald is Assistant Professor at the Information School at the University of Washington, Seattle
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|b EBSCO eBook Subscription Academic Collection - Worldwide
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|a Human-computer interaction.
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