Compaq Visual Fortran : a guide to creating Windows applications /
Compaq Visual Fortran: A Guide to Creating Windows Applications is the only book that shows developers how to create Windows applications using Visual Fortran software. It complements Digital Press's successful reference, the Digital Visual Fortran Programmer's Guide. Lawrence details deve...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boston :
Digital Press,
©2002.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Copyright Page; Contents; Preface; Acknowledgments; Chapter 1. Getting Started; 1.1 A look at Developer Studio; 1.2 Visual Fortran project types; 1.3 Developing graphical user interfaces; 1.4 Do I need to know C?; 1.5 Additional resources; 1.6 Useful Web sites; 1.7 User groups; 1.8 Layout of this book; Chapter 2. Quick Win Basics; 2.1 Before we start; 2.2 Text windows and fonts; 2.3 Fonts1 example; 2.4 Graphics windows and fonts; 2.5 What is next?; Chapter 3. User Interfaces; 3.1 Interface basics; 3.2 Menu1 example; 3.3 Using a mouse; 3.4 Using INITIALSETTINGS to create user menus
- 3.5 What is next?Chapter 4. Using Resources; 4.1 Resource Editor; 4.2 Using Resource Editor; 4.3 Using HTML files as Help files; 4.4 Using Icons and bitmaps; 4.5 Adding version information; 4.6 Using callback routines; 4.7 What is next?; Chapter 5. Graphics; 5.1 Coordinate systems; 5.2 Fill masks; 5.3 What is next?; Chapter 6. Creating Win32 API Applications; 6.1 Win32 basics; 6.2 Getting started; 6.3 WinMain, the main entry point; 6.4 Working with menus; 6.5 Windows with style; 6.6 What is next?; Chapter 7. Dialog Boxes and Controls; 7.1 Creating a modal dialog box; 7.2 Modeless dialog boxes
- 7.3 Currency exchange example7.4 Common controls; 7.5 What is next?; Chapter 8. Common Dialog Boxes; 8.1 Using common dialog boxes; 8.2 Opening and saving files; 8.3 Selecting colors; 8.4 Choosing fonts; 8.5 Page setup and printing; 8.6 Finding and replacing text; 8.7 What is next?; Chapter 9. Vector Graphics; 9.1 Introduction; 9.2 Lines2 example program; 9.3 DRAW2 example program; 9.4 Bezier curve example program; 9.5 Coordinate systems; 9.6 Transforms example program; 9.7 Regions; 9.8 Paths; 9.9 Enhanced metafiles; 9.10 MetaSketch example program; 9.11 MetaView example program
- 9.12 What is next?Chapter 10. Bitmap Graphics; 10.1 Introduction; 10.2 GDI device-dependent bitmaps; 10.3 Animation; 10.4 Device-independent bitmaps; 10.5 What is next?; Chapter 11. More Common Controls; 11.1 Common control basics; 11.2 Animation controls; 11.3 Calendar and date time picker controls; 11.4 Tab controls; 11.5 Tree view controls; 11.6 Splitter view; 11.7 What is next?; Chapter 12. Multiple Document Interface (MDI) Applications; 12.1 Introduction; 12.2 MultiPad example; 12.3 MainWndProc, Main windows messages entry point; 12.4 MDIWndProc, MDI windows messages entry point
- 12.5 What is next?Chapter 13. Finishing Touches; 13.1 Introduction; 13.2 Owner draw controls; 13.3 Registry; 13.4 Tip of the day example; 13.5 Recently used list; 13.6 What is next?; Chapter 14. Creating Help Files; 14.1 Help Workshop; 14.2 First Help project; 14.3 Scribe3 Help; 14.4 Building the Scribe3 Help file; 14.5 Context Help; 14.6 What is next?; Chapter 15. Open GL Basics; 15.1 Introduction; 15.2 Getting started; 15.3 Lines and points; 15.4 Resizing windows; 15.5 Triangles and quadrilaterals; 15.6 Display lists; 15.7 Double-frame buffers; 15.8 OpenGL in three dimensions; 15.9 Lighting