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|a 978-1-58603-701-7
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|a Vogiazou, Y.
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|a Design for emergence :
|b collaborative social play with online and location-based media /
|c Y. Vogiazou.
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|a Amsterdam :
|b IOS Press,
|c 2007.
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|a 1 online resource (192 pages)
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|a Frontiers in artificial intelligence and applications,
|x 0922-6389 ;
|v v. 153
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|a Print version record.
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|a Includes bibliographical references.
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|a Foreword; Contents; Researching Spontaneous Collaborative Play; Thesis Structure; Exploring Presence and Social Play; Design for Emergence; Early Design Sketches for Design for Emergence; Playground Interaction Online: The Bumper Car Game; CitiTag: Urban Space as a Large Group Playground; Designing for Spontaneous Collaborative Play Based on Presence; References; Acknowledgements.
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|a Design for Emergence investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes, based on our ability to communicate our presence, both virtual and physical, in symbolic ways. In light of the fact that social dynamics and unexpected uses of technology can inspire innovation, this book proposes a research model of design for emergence, focusing on emergent phenomena as part of an iterative design process. By providing playful, technology-mediated experiences with minimal structure, unpredictable user behaviors can emerge through exp.
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650 |
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|a Artificial intelligence
|x Social aspects.
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650 |
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|a Virtual reality
|x Social aspects.
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650 |
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|a Intelligence artificielle
|x Aspect social.
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|a Réalité virtuelle
|x Aspect social.
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|a COMPUTERS
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|x Business Intelligence Tools.
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|i Print version:
|a Vogiazou, Y.
|t Design for emergence.
|d Amsterdam : IOS Press, 2007
|z 9781586037017
|z 1586037013
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|a Frontiers in artificial intelligence and applications ;
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