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EBSCO_ocm65184942 |
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060322s1998 nyuaf ob 001 0 eng d |
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|a QA76.9.H85
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|a UAMI
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|a Heim, Michael,
|d 1944-
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245 |
1 |
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|a Virtual realism /
|c Michael Heim.
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260 |
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|a New York :
|b Oxford University Press,
|c 1998.
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300 |
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|a 1 online resource (xiii, 238 pages, 8 unnumbered pages of plates) :
|b illustrations (some color)
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|a text
|b txt
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|a computer
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|a Includes bibliographical references and index.
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|a VR 101 -- Virtual realism -- The art of virtual reality -- Interactive design: tunnel or spiral? -- InfoEcology -- Nature and cyberspace -- AWS and UFOs.
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|a Print version record.
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|a In an attempt to fashion a new way of linking the limits of technology as it stands currently with the way humans live the author has come up with the concept of 'Virtual Realism'. He shows how humans can harmonise with the new technologies.
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|b Virtual Realism is an art form and a way of living with technology. To explain it, Michael Heim draws on a hypertext of topics, from answering machines to interactive art, from engineering to television programmes, from the meaning of UFOs to the Internet. The technology of virtual reality brought a new dimension to culture with its virtual offices and cyberspace friendships - but few agree on its merits. Opinions range from the Unabomber's Luddite activism to Wired's cyberpunk attitude to Bill Gate's commercial optimism. Virtual Realism guides readers through the debate and suggests ways of harmonizing computers with culture. Exploring a wide-range of virtual reality technologies, from a tour of a virtual art gallery to the heads-up-displays used by military pilots, Michael Heim shares the discoveries he has made over several years in the studios of VR designers. Always suggesting a harmony of technology with lifestyle, the result is an illuminating look at the meaning and value of human life in the age of cyberculture.
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|a English.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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|a Human-computer interaction.
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650 |
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|a Virtual reality.
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650 |
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|a Computers
|x Social aspects.
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650 |
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2 |
|a Virtual Reality
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650 |
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|a Réalité virtuelle.
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650 |
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|a Ordinateurs
|x Aspect social.
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650 |
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|a virtual reality.
|2 aat
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|a COMPUTERS
|x Social Aspects
|x General.
|2 bisacsh
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|a Computers
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|2 fast
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7 |
|a Human-computer interaction
|2 fast
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650 |
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7 |
|a Virtual reality
|2 fast
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|a Processamento grafico (graphics)
|2 larpcal
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7 |
|a Computacao (aspectos socio-economicos e politicos)
|2 larpcal
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776 |
0 |
8 |
|i Print version:
|a Heim, Michael, 1944-
|t Virtual realism.
|d New York : Oxford University Press, 1998
|z 0195104269
|z 0195138740
|w (DLC) 96042035
|w (OCoLC)35814801
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