Making use : scenario-based design of human-computer interactions /
"Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario,...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cambridge, Mass. :
MIT Press,
©2000.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- 1. The sorcerer's apprentice
- 2. What is design?
- 3. Scenario-based design
- 4. Example: video information system
- 5. Example: programming tutorial and tools
- 6. Usability rationale
- 7. Cumulative design
- 8. Evaluation and theory building
- 9. Software development
- 10. Finding scenarios and making claims
- 11. Getting around the task-artifact cycle
- 12. The scenario dilemma.