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|a Badler, Norman I.
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|a Simulating humans :
|b computer graphics animation and control /
|c Norman I. Badler, Cary B. Phillips, Bonnie Lynn Webber.
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260 |
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|a New York :
|b Oxford University Press,
|c 1993.
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300 |
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|a 1 online resource (xiii, 270 pages) :
|b illustrations
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|a text
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|a Includes bibliographical references (pages 249-266) and index.
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|a Print version record.
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|a Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for an engineer or designer already used to Computer Aided Design techniques has been most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania - one of the world leaders in the field of simulated human figures in computer graphics. For human factors engineers, this book provides current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments; for design engineers it presents the cutting edge in human figure modelling and hence human-centred design and for the computer graphics community it presents a major research effort in the interactive control of articulated human figures. This book constitutes the state of the art in simulating human figures, discusses the many areas of application and predicts the future in this exciting, fast moving field.
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|a 1. Introduction and Historical Background -- 1.1. Why Make Human Figure Models? -- 1.2. Historical Roots -- 1.3. What is Currently Possible? -- 1.4. Manipulation, Animation, and Simulation -- 1.5. What Did We Leave Out? -- 2. Body Modeling -- 2.1. Geometric Body Modeling -- 2.2. Representing Articulated Figures -- 2.3. A Flexible Torso Model -- 2.4. Shoulder Complex -- 2.5. Clothing Models -- 2.6. The Anthropometry Database -- 2.7. The Anthropometry Spreadsheet -- 2.8. Strength and Torque Display -- 3. Spatial Interaction -- 3.1. Direct Manipulation -- 3.2. Manipulation with Constraints -- 3.3. Inverse Kinematic Positioning -- 3.4. Reachable Spaces -- 4. Behavioral Control -- 4.1. An Interactive System for Postural Control -- 4.2. Interactive Manipulation with Behaviors -- 4.3. The Animation Interface -- 4.4. Human Figure Motions -- 4.5. Virtual Human Control -- 5. Simulation with Societies of Behaviors -- 5.1. Forward Simulation with Behaviors -- 5.2. Locomotion -- 5.3. Strength Guided Motion -- 5.4. Collision-Free Path and Motion Planning -- 5.5. Posture Planning -- 6. Task-Level Specifications -- 6.1. Performing Simple Commands -- 6.2. Language Terms for Motion and Space -- 6.3. Task-Level Simulation -- 6.4. A Model for Instruction Understanding -- 7. Epilogue -- 7.1. A Roadmap Toward the Future.
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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0 |
|a Human engineering.
|
650 |
|
0 |
|a Virtual reality.
|
650 |
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|a Human body
|x Computer simulation.
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650 |
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|a Human mechanics
|x Computer simulation.
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6 |
|a Ergonomie.
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650 |
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6 |
|a Réalité virtuelle.
|
650 |
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|a Corps humain
|x Simulation par ordinateur.
|
650 |
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6 |
|a Mécanique humaine
|x Simulation par ordinateur.
|
650 |
|
7 |
|a ergonomics.
|2 aat
|
650 |
|
7 |
|a virtual reality.
|2 aat
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|a TECHNOLOGY & ENGINEERING
|x Industrial Design
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Human body
|x Computer simulation
|2 fast
|
650 |
|
7 |
|a Human engineering
|2 fast
|
650 |
|
7 |
|a Human mechanics
|x Computer simulation
|2 fast
|
650 |
|
7 |
|a Virtual reality
|2 fast
|
653 |
0 |
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|a Humans
|a Physiology
|a Simulations
|a Use of
|a Computers
|
700 |
1 |
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|a Phillips, Cary B.
|
700 |
1 |
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|a Webber, Bonnie Lynn.
|
776 |
0 |
8 |
|i Print version:
|a Badler, Norman I.
|t Simulating humans.
|d New York : Oxford University Press, 1993
|z 0195073592
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