Cargando…

Simulating humans : computer graphics animation and control /

Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for an engineer or designer already used to Computer Aided Design techniques has been most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Penn...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Badler, Norman I.
Otros Autores: Phillips, Cary B., Webber, Bonnie Lynn
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Oxford University Press, 1993.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Ia 4500
001 EBSCO_ocm62333705
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu---unuuu
008 051123s1993 nyua ob 001 0 eng d
010 |a  93012061  
040 |a N$T  |b eng  |e pn  |c N$T  |d OCLCQ  |d YDXCP  |d OCLCQ  |d N$T  |d IDEBK  |d E7B  |d OCLCQ  |d OCLCF  |d OCLCQ  |d NLGGC  |d OCLCO  |d OCLCQ  |d AZK  |d COCUF  |d AGLDB  |d MOR  |d PIFAG  |d OCLCQ  |d U3W  |d STF  |d WRM  |d OCLCQ  |d VTS  |d NRAMU  |d INT  |d VT2  |d OCLCQ  |d WYU  |d OCLCQ  |d INARC  |d UKCRE  |d BOL  |d OCLCO  |d OCLCQ  |d SFB  |d OCLCO 
019 |a 646736610  |a 778206326  |a 814394995  |a 819509212  |a 821688291  |a 961622886  |a 962638101  |a 988515819  |a 991927306  |a 1037703474  |a 1038586666  |a 1045519975  |a 1055400687  |a 1065706490  |a 1081260782  |a 1111180425  |a 1114421605  |a 1153504316  |a 1228559397  |a 1370505915 
020 |a 9780195360868  |q (electronic bk.) 
020 |a 0195360869  |q (electronic bk.) 
020 |a 128044147X 
020 |a 9781280441479 
020 |a 9780195073591 
020 |a 0195073592 
020 |z 0195073592 
029 1 |a AU@  |b 000051589840 
029 1 |a DEBBG  |b BV043137217 
029 1 |a DEBSZ  |b 422297658 
029 1 |a GBVCP  |b 801365414 
029 1 |a NZ1  |b 15320798 
035 |a (OCoLC)62333705  |z (OCoLC)646736610  |z (OCoLC)778206326  |z (OCoLC)814394995  |z (OCoLC)819509212  |z (OCoLC)821688291  |z (OCoLC)961622886  |z (OCoLC)962638101  |z (OCoLC)988515819  |z (OCoLC)991927306  |z (OCoLC)1037703474  |z (OCoLC)1038586666  |z (OCoLC)1045519975  |z (OCoLC)1055400687  |z (OCoLC)1065706490  |z (OCoLC)1081260782  |z (OCoLC)1111180425  |z (OCoLC)1114421605  |z (OCoLC)1153504316  |z (OCoLC)1228559397  |z (OCoLC)1370505915 
050 4 |a TA166  |b .B32 1993eb 
072 7 |a TEC  |x 016000  |2 bisacsh 
072 7 |a UGC  |2 bicssc 
080 |a 775.4 
082 0 4 |a 620.8/2  |2 22 
084 |a 54.73  |2 bcl 
084 |a 54.76  |2 bcl 
084 |a *68U10  |2 msc 
084 |a 68-01  |2 msc 
084 |a 68U07  |2 msc 
084 |a PN 81  |2 blsrissc 
049 |a UAMI 
100 1 |a Badler, Norman I. 
245 1 0 |a Simulating humans :  |b computer graphics animation and control /  |c Norman I. Badler, Cary B. Phillips, Bonnie Lynn Webber. 
260 |a New York :  |b Oxford University Press,  |c 1993. 
300 |a 1 online resource (xiii, 270 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
340 |g polychrome.  |2 rdacc  |0 http://rdaregistry.info/termList/RDAColourContent/1003 
347 |a text file  |2 rdaft  |0 http://rdaregistry.info/termList/fileType/1002 
504 |a Includes bibliographical references (pages 249-266) and index. 
588 0 |a Print version record. 
520 |a Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for an engineer or designer already used to Computer Aided Design techniques has been most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania - one of the world leaders in the field of simulated human figures in computer graphics. For human factors engineers, this book provides current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments; for design engineers it presents the cutting edge in human figure modelling and hence human-centred design and for the computer graphics community it presents a major research effort in the interactive control of articulated human figures. This book constitutes the state of the art in simulating human figures, discusses the many areas of application and predicts the future in this exciting, fast moving field. 
505 0 |a 1. Introduction and Historical Background -- 1.1. Why Make Human Figure Models? -- 1.2. Historical Roots -- 1.3. What is Currently Possible? -- 1.4. Manipulation, Animation, and Simulation -- 1.5. What Did We Leave Out? -- 2. Body Modeling -- 2.1. Geometric Body Modeling -- 2.2. Representing Articulated Figures -- 2.3. A Flexible Torso Model -- 2.4. Shoulder Complex -- 2.5. Clothing Models -- 2.6. The Anthropometry Database -- 2.7. The Anthropometry Spreadsheet -- 2.8. Strength and Torque Display -- 3. Spatial Interaction -- 3.1. Direct Manipulation -- 3.2. Manipulation with Constraints -- 3.3. Inverse Kinematic Positioning -- 3.4. Reachable Spaces -- 4. Behavioral Control -- 4.1. An Interactive System for Postural Control -- 4.2. Interactive Manipulation with Behaviors -- 4.3. The Animation Interface -- 4.4. Human Figure Motions -- 4.5. Virtual Human Control -- 5. Simulation with Societies of Behaviors -- 5.1. Forward Simulation with Behaviors -- 5.2. Locomotion -- 5.3. Strength Guided Motion -- 5.4. Collision-Free Path and Motion Planning -- 5.5. Posture Planning -- 6. Task-Level Specifications -- 6.1. Performing Simple Commands -- 6.2. Language Terms for Motion and Space -- 6.3. Task-Level Simulation -- 6.4. A Model for Instruction Understanding -- 7. Epilogue -- 7.1. A Roadmap Toward the Future. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Human engineering. 
650 0 |a Virtual reality. 
650 0 |a Human body  |x Computer simulation. 
650 0 |a Human mechanics  |x Computer simulation. 
650 6 |a Ergonomie. 
650 6 |a Réalité virtuelle. 
650 6 |a Corps humain  |x Simulation par ordinateur. 
650 6 |a Mécanique humaine  |x Simulation par ordinateur. 
650 7 |a ergonomics.  |2 aat 
650 7 |a virtual reality.  |2 aat 
650 7 |a TECHNOLOGY & ENGINEERING  |x Industrial Design  |x General.  |2 bisacsh 
650 7 |a Human body  |x Computer simulation  |2 fast 
650 7 |a Human engineering  |2 fast 
650 7 |a Human mechanics  |x Computer simulation  |2 fast 
650 7 |a Virtual reality  |2 fast 
653 0 |a Humans  |a Physiology  |a Simulations  |a Use of  |a Computers 
700 1 |a Phillips, Cary B. 
700 1 |a Webber, Bonnie Lynn. 
776 0 8 |i Print version:  |a Badler, Norman I.  |t Simulating humans.  |d New York : Oxford University Press, 1993  |z 0195073592  |w (DLC) 93012061  |w (OCoLC)27339514 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=143785  |z Texto completo 
938 |a Internet Archive  |b INAR  |n simulatinghumans0000badl 
938 |a ebrary  |b EBRY  |n ebr10087201 
938 |a EBSCOhost  |b EBSC  |n 143785 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n 44147 
938 |a YBP Library Services  |b YANK  |n 2367486 
938 |a YBP Library Services  |b YANK  |n 2769634 
994 |a 92  |b IZTAP