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|a 3580
|b MIT Press
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|b MIT Press
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|b .B79 2004eb
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|a BF241
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|b B964h 2004
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|a SCI
|x 090000
|2 bisacsh
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|a UAMI
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1 |
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|a Burnett, Ron,
|d 1947-
|e author.
|
245 |
1 |
0 |
|a How images think /
|c Ron Burnett.
|
264 |
|
1 |
|a Cambridge, Mass. :
|b MIT Press,
|c [2004]
|
264 |
|
4 |
|c ©2004
|
300 |
|
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|a 1 online resource (xxi, 253 pages) :
|b illustrations
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
|
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|a computer
|b c
|2 rdamedia
|
338 |
|
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|a online resource
|b cr
|2 rdacarrier
|
504 |
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|a Includes bibliographical references (pages 222-240) and index.
|
588 |
0 |
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|a Print version record.
|
520 |
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|a Digital images are an integral part of all media, including television, film, photography, animation, video games, data visualization, and the Internet. In the digital world, spectators become navigators wending their way through a variety of interactive experiences, and images become spaces of visualization with more and more intelligence programmed into the very fabric of communication processes. In How Images Think, Ron Burnett explores this new ecology, which has transformed the relationships humans have with the image-based technologies they have created. So much intelligence has been programmed into these image-dependent technologies that it often seems as if images are "thinking"; ascribing thought to machines redefines our relationship with them and enlarges our ideas about body and mind. Burnett argues that the development of this new, closely interdependent relationship marks a turning point in our understanding of the connections between humans and machines.After presenting an overview of visual perception, Burnett examines the interactive modes of new technologies--including computer games, virtual reality, digital photography, and film--and locates digital images in a historical context. He argues that virtual images occupy a "middle space," combining the virtual and the real into an environment of visualization that blurs the distinctions between subject and object--part of a continuum of experiences generated by creative choices by viewers, the results of which cannot be attributed either to images or to participants.
|
505 |
0 |
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|a Vantage point and image-worlds -- Imagescapes, mind and body -- Foundations of virtual images -- Imagescapes as ecology -- Simulation/viewing/immersion -- Humans-machines -- Peer-to-peer communications/visualizing community -- Computer games and the aesthetics of human and nonhuman interaction -- Reanimating the world : waves of interaction.
|
546 |
|
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|a English.
|
590 |
|
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
650 |
|
0 |
|a Visual perception.
|
650 |
|
0 |
|a Imagery (Psychology)
|
650 |
|
0 |
|a Thought and thinking.
|
650 |
|
0 |
|a Communication.
|
650 |
|
0 |
|a Imagination.
|
650 |
|
0 |
|a Misinformation.
|
650 |
1 |
2 |
|a Visual Perception
|
650 |
2 |
2 |
|a Communication
|
650 |
2 |
2 |
|a Imagination
|
650 |
2 |
2 |
|a Thinking
|
650 |
|
2 |
|a Imagery, Psychotherapy
|
650 |
|
6 |
|a Imagerie (Psychologie)
|
650 |
|
6 |
|a Pensée.
|
650 |
|
6 |
|a Perception visuelle.
|
650 |
|
6 |
|a Communication.
|
650 |
|
6 |
|a Imagination.
|
650 |
|
6 |
|a Information.
|
650 |
|
6 |
|a Mésinformation.
|
650 |
|
7 |
|a imagery.
|2 aat
|
650 |
|
7 |
|a thinking.
|2 aat
|
650 |
|
7 |
|a visual perception.
|2 aat
|
650 |
|
7 |
|a imagination.
|2 aat
|
650 |
|
7 |
|a SCIENCE
|x Cognitive Science.
|2 bisacsh
|
650 |
|
7 |
|a PSYCHOLOGY
|x Cognitive Psychology.
|2 bisacsh
|
650 |
|
7 |
|a Imagination
|2 fast
|
650 |
|
7 |
|a Communication
|2 fast
|
650 |
|
7 |
|a Imagery (Psychology)
|2 fast
|
650 |
|
7 |
|a Thought and thinking
|2 fast
|
650 |
|
7 |
|a Visual perception
|2 fast
|
650 |
|
7 |
|a Visuelle Wahrnehmung
|2 gnd
|
650 |
|
7 |
|a Realitätsbezug
|2 gnd
|
650 |
|
7 |
|a Mensch-Maschine-Kommunikation
|2 gnd
|
650 |
|
7 |
|a Neue Medien
|2 gnd
|
650 |
|
7 |
|a Bildmaterial
|2 gnd
|
650 |
1 |
7 |
|a Visuele waarneming.
|2 gtt
|
650 |
1 |
7 |
|a Denken.
|2 gtt
|
650 |
1 |
7 |
|a Beeldcultuur.
|2 gtt
|
650 |
|
7 |
|a Social Sciences.
|2 hilcc
|
650 |
|
7 |
|a Psychology.
|2 hilcc
|
650 |
|
7 |
|a Communication.
|2 rasuqam
|
650 |
|
7 |
|a Image.
|2 rasuqam
|
650 |
1 |
7 |
|a Image numérique.
|2 rasuqam
|
650 |
|
7 |
|a Nouvelles technologies de l'information.
|2 rasuqam
|
650 |
1 |
7 |
|a Perception visuelle.
|2 rasuqam
|
650 |
|
7 |
|a Processus cognitif.
|2 rasuqam
|
650 |
|
7 |
|a Technologie numérique.
|2 rasuqam
|
650 |
|
7 |
|a Traitement de l'information par le cerveau.
|2 rasuqam
|
653 |
|
|
|a DIGITAL HUMANITIES & NEW MEDIA/New Media Theory
|
653 |
|
|
|a ARTS/Photography & Film/General
|
776 |
0 |
8 |
|i Print version:
|a Burnett, Ron, 1947-
|t How images think.
|d Cambridge, Mass. : MIT Press, ©2004
|z 0262025493
|w (DLC) 2003052710
|w (OCoLC)52257816
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=122496
|z Texto completo
|
938 |
|
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|a ProQuest Ebook Central
|b EBLB
|n EBL5966322
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 122496
|
938 |
|
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|a YBP Library Services
|b YANK
|n 2353054
|
938 |
|
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|a YBP Library Services
|b YANK
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|
938 |
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|a Internet Archive
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|
994 |
|
|
|a 92
|b IZTAP
|