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Virtual art : from illusion to immersion /

An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Grau, Oliver
Formato: Electrónico eBook
Idioma:Inglés
Alemán
Publicado: Cambridge, Mass. : MIT Press, ©2003.
Colección:Leonardo (Series) (Cambridge, Mass.)
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • 1. Introduction : The science of the image ; Immersion
  • 2. Historic spaces of illusion : Immersive image strategies of the classical world ; The Chambre du Cerf in the Papal Palace at Avignon ; In Rome on Mount Olympus: Baldassare Peruzzi's Sala delle Prospettive ; Immersion in biblical Jerusalem: Gaudenzio Ferrari at Sacro Monte ; Baroque ceiling panoramas ; Viewing with military precision: the birth of the panorama ; Barker's invention: developing the space of illusionistic landscapes ; Construction and function of the panorama ; The panorama: a controversial medium circa 1800 ; The role of economics in the international expansion of the panorama
  • 3. The panorama of the Battle of Sedan: obedience through presence : The battle in the picture ; The power of illusion, suggestion, and immersion ; Anton von Werner: artist and power player ; Political objectives ; The panorama stock exchange ; With Helmholtz's knowledge: "democratic perspective" versus "soldiers' immersion" ; Strategy and work of the panoramist ; L'art industriel ; The rotunda
  • 4. Intermedia stages of virtual reality in the twentieth century: art as inspiration of evolving media : Monet's Water Lilies panorama in Giverny ; Prampolini's futurist polydimensional scenospace ; Film: visions of extending the cinema screen and beyond ; Highways and byways to virtual reality: the "ultimate" union with the computer in the image ; The rhetoric of a new dawn: the California dream ; Virtual reality in its military and industrial context ; Art and media evolution I.
  • 5. Virtual art, digital! The natural interface : Charlotte Davies: Osmose ; The suggestive potential of the interface ; Aesthetic distance ; The concept of "the work" in processual or virtual art
  • 6. Spaces of knowledge : Knowbotic research (KR + cF): Dialogue with the Knowbotic South ; The virtual Denkraum I: The Home of the Brain (1991) ; The virtual Denkraum II: Memory Theater VR by Agnes Hegedues (1997) ; Ultima Ratio: for a theater of the media ; Exegetes of the panorama: Benayoun, Shaw, Naimark ; Mixed realities ; Virtual reality's dynamic images ; The computer: handtool or thinktool?
  • 7. Telepresence: art and history of an idea : Telepresence now! ; Subhistory of telepresence ; "Telepistermological" implications: presence and distance
  • 8. Evolution : Genetic art: Christa Sommerer and Laurent Mignonneau ; A-Volve ; Artful games: the evolution of images ; A-Life's party ; A-Life's subhistory ; Transgenic art
  • 9. Perspectives.