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Mathematical Structures for Computer Graphics

Detalles Bibliográficos
Autor principal: Janke, Steven J.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Newark : John Wiley & Sons, Incorporated, 2014.
Colección:New York Academy of Sciences Ser.
Temas:
Acceso en línea:Texto completo

MARC

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008 230209s2014 xx o ||| 0 eng d
040 |a EBLCP  |b eng  |c EBLCP  |d OCLCQ  |d OCLCO  |d EBLCP  |d OCLCQ  |d OCLCL  |d OCLCQ 
020 |a 9781118712122 
020 |a 1118712129 
035 |a (OCoLC)1347025704 
082 0 4 |a 006.601  |q OCoLC 
049 |a UAMI 
100 1 |a Janke, Steven J. 
245 1 0 |a Mathematical Structures for Computer Graphics  |h [electronic resource]. 
260 |a Newark :  |b John Wiley & Sons, Incorporated,  |c 2014. 
300 |a 1 online resource (889 p.). 
490 1 |a New York Academy of Sciences Ser. 
500 |a Description based upon print version of record. 
505 0 |a Cover -- Title Page -- Copyright -- Dedication -- Preface -- Chapter 1: Basics -- 1.1 Graphics Pipeline -- 1.2 Mathematical Descriptions -- 1.3 Position -- 1.4 Distance -- 1.5 Complements and Details -- 1.6 Exercises -- Chapter 2: Vector Algebra -- 2.1 Basic Vector Characteristics -- 2.2 Two Important Products -- 2.3 Complements and Details -- 2.4 Exercises -- Chapter 3: Vector Geometry -- 3.1 Lines and Planes -- 3.2 Distances -- 3.3 Angles -- 3.4 Intersections -- 3.5 Additional Key Applications -- 3.6 Homogeneous Coordinates -- 3.7 Complements and Details -- 3.8 Exercises 
505 8 |a Chapter 4: Transformations -- 4.1 Types of Transformations -- 4.2 Linear Transformations -- 4.3 Three Dimensions -- 4.4 Affine Transformations -- 4.5 Complements and Details -- 4.6 Exercises -- Chapter 5: Orientation -- 5.1 Cartesian Coordinate Systems -- 5.2 Cameras -- 5.3 Other Coordinate Systems -- 5.4 Complements and Details -- 5.5 Exercises -- Chapter 6: Polygons and Polyhedra -- 6.1 Triangles -- 6.2 Polygons -- 6.3 Polyhedra -- 6.4 Complements and Details -- 6.5 Exercises -- Chapter 7: Curves and Surfaces -- 7.1 Curve Descriptions -- 7.2 Bézier Curves -- 7.3 B-splines -- 7.4 Nurbs 
505 8 |a 7.5 Surfaces -- 7.6 Complements and Details -- 7.7 Exercises -- Chapter 8: Visibility -- 8.1 Viewing -- 8.2 Perspective Transformation -- 8.3 Hidden Surfaces -- 8.4 Ray Tracing -- 8.5 Complements and Details -- 8.6 Exercises -- Chapter 9: Lighting -- 9.1 Color Coordinates -- 9.2 Elementary Lighting Models -- 9.3 Global Illumination -- 9.4 Textures -- 9.5 Complements and Details -- 9.6 Exercises -- Chapter 10: Other Paradigms -- 10.1 Pixels -- 10.2 Noise -- 10.3 L-Systems -- 10.4 Exercises -- Appendix A: Geometry and Trigonometry -- A.1 Triangles -- A.2 Angles -- A.3 Trigonometric Functions 
505 8 |a Appendix B: Linear Algebra -- B.1 Systems of Linear Equations -- B.2 Matrix Properties -- B.3 Vector Spaces -- References -- Index -- End User License Agreement 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
655 0 |a Electronic books. 
758 |i has work:  |a Mathematical structures for computer graphics (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCG4wX4hHyYTktyTcmBXtDq  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Janke, Steven J.  |t Mathematical Structures for Computer Graphics  |d Newark : John Wiley & Sons, Incorporated,c2014  |z 9781118712191 
830 0 |a New York Academy of Sciences Ser. 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=7103975  |z Texto completo 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL7103975 
994 |a 92  |b IZTAP