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20240329122006.0 |
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230209s2014 xx o ||| 0 eng d |
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|a EBLCP
|b eng
|c EBLCP
|d OCLCQ
|d OCLCO
|d EBLCP
|d OCLCQ
|d OCLCL
|d OCLCQ
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|a 9781118712122
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|a 1118712129
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|a (OCoLC)1347025704
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|a 006.601
|q OCoLC
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|a UAMI
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100 |
1 |
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|a Janke, Steven J.
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1 |
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|a Mathematical Structures for Computer Graphics
|h [electronic resource].
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260 |
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|a Newark :
|b John Wiley & Sons, Incorporated,
|c 2014.
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300 |
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|a 1 online resource (889 p.).
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490 |
1 |
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|a New York Academy of Sciences Ser.
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500 |
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|a Description based upon print version of record.
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|a Cover -- Title Page -- Copyright -- Dedication -- Preface -- Chapter 1: Basics -- 1.1 Graphics Pipeline -- 1.2 Mathematical Descriptions -- 1.3 Position -- 1.4 Distance -- 1.5 Complements and Details -- 1.6 Exercises -- Chapter 2: Vector Algebra -- 2.1 Basic Vector Characteristics -- 2.2 Two Important Products -- 2.3 Complements and Details -- 2.4 Exercises -- Chapter 3: Vector Geometry -- 3.1 Lines and Planes -- 3.2 Distances -- 3.3 Angles -- 3.4 Intersections -- 3.5 Additional Key Applications -- 3.6 Homogeneous Coordinates -- 3.7 Complements and Details -- 3.8 Exercises
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|a Chapter 4: Transformations -- 4.1 Types of Transformations -- 4.2 Linear Transformations -- 4.3 Three Dimensions -- 4.4 Affine Transformations -- 4.5 Complements and Details -- 4.6 Exercises -- Chapter 5: Orientation -- 5.1 Cartesian Coordinate Systems -- 5.2 Cameras -- 5.3 Other Coordinate Systems -- 5.4 Complements and Details -- 5.5 Exercises -- Chapter 6: Polygons and Polyhedra -- 6.1 Triangles -- 6.2 Polygons -- 6.3 Polyhedra -- 6.4 Complements and Details -- 6.5 Exercises -- Chapter 7: Curves and Surfaces -- 7.1 Curve Descriptions -- 7.2 Bézier Curves -- 7.3 B-splines -- 7.4 Nurbs
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505 |
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|a 7.5 Surfaces -- 7.6 Complements and Details -- 7.7 Exercises -- Chapter 8: Visibility -- 8.1 Viewing -- 8.2 Perspective Transformation -- 8.3 Hidden Surfaces -- 8.4 Ray Tracing -- 8.5 Complements and Details -- 8.6 Exercises -- Chapter 9: Lighting -- 9.1 Color Coordinates -- 9.2 Elementary Lighting Models -- 9.3 Global Illumination -- 9.4 Textures -- 9.5 Complements and Details -- 9.6 Exercises -- Chapter 10: Other Paradigms -- 10.1 Pixels -- 10.2 Noise -- 10.3 L-Systems -- 10.4 Exercises -- Appendix A: Geometry and Trigonometry -- A.1 Triangles -- A.2 Angles -- A.3 Trigonometric Functions
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505 |
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|a Appendix B: Linear Algebra -- B.1 Systems of Linear Equations -- B.2 Matrix Properties -- B.3 Vector Spaces -- References -- Index -- End User License Agreement
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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655 |
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0 |
|a Electronic books.
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758 |
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|i has work:
|a Mathematical structures for computer graphics (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCG4wX4hHyYTktyTcmBXtDq
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Janke, Steven J.
|t Mathematical Structures for Computer Graphics
|d Newark : John Wiley & Sons, Incorporated,c2014
|z 9781118712191
|
830 |
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0 |
|a New York Academy of Sciences Ser.
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=7103975
|z Texto completo
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL7103975
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994 |
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|a 92
|b IZTAP
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