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Introducing Autodesk Maya 2016 Autodesk Official Press.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Derakhshani, Dariush
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Newark : John Wiley & Sons, Incorporated, 2015.
Colección:New York Academy of Sciences Ser.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Intro
  • Titlepage
  • Copyright
  • Credits
  • Dedication
  • Acknowledgments
  • About the Author
  • Introduction
  • Chapter 1: Introduction to Computer Graphics and 3D
  • A Preview of the CG Process
  • The CG Production Workflow
  • Digital Images
  • Summary
  • Chapter 2: Jumping into Basic Animation Headfirst
  • You Put the U in User Interface
  • Project: The Solar System
  • Creating a Project
  • The Production Process: Creating and Animating the Objects
  • Hierarchy and Maya Object Structure
  • The Solar System, Resumed
  • Outputting Your Work: Playblasting
  • Summary
  • Chapter 3: The Autodesk® Maya® 2016 Interface
  • Navigating in Maya
  • Exploring the Maya Layout
  • Building a Decorative Box
  • Mapping the Box's Reference Planes with Hypershade
  • Organizing Workflow with the Layer Editor
  • Modeling the Decorative Box
  • Editing the Decorative Box Model Using the Shelf
  • Continuing the Decorative Box Model
  • Finishing the Decorative Box Model
  • Summary
  • Chapter 4: Beginning Polygonal Modeling
  • Planning Your Model
  • Polygon Basics
  • Poly Editing Tools
  • Putting the Tools to Use: Making a Cartoon Hand
  • Creating Areas of Detail on a Poly Mesh
  • Modeling a Catapult
  • Summary
  • Chapter 5: Modeling with NURBS Surfaces and Deformers
  • NURBS for Organic Curves
  • Using NURBS Surfacing to Create Polygons
  • Converting a NURBS Model to Polygons
  • Using Artisan to Sculpt NURBS
  • Creating a Pair of Glass Candle Holders
  • Modeling with Simple Deformers
  • The Lattice Deformer
  • Animating Through a Lattice
  • Summary
  • Chapter 6: Practical Experience!
  • Evaluating the Toy Plane
  • Building the Landing Pontoons
  • Oh, What a Body! Modeling the Body of the Plane
  • The Rear Stabilizers
  • You Spin Me Right Round-The Engine and Propeller
  • The Plane's Wings
  • Assembling the Plane
  • Summary
  • Chapter 7: Autodesk® Maya® Shading and Texturing
  • Maya Shading
  • Shader Types
  • Shader Attributes
  • Shading and Texturing the Toy Plane
  • Textures and Surfaces
  • Textures and UVs for the Red Wagon
  • Photo-Real Mapping: The Decorative Box
  • Toon Shading
  • For Further Study
  • Summary
  • Chapter 8: Introduction to Animation
  • Keyframe Animation: Bouncing a Ball
  • Throwing an Axe
  • Replacing an Object
  • Animating Flying Text
  • Animating the Catapult
  • Summary
  • Chapter 9: More Animation!
  • Skeletons and Kinematics
  • Skeletons: The Hand
  • Inverse Kinematics
  • Basic Relationships: Constraints
  • Basic Relationships: Set-Driven Keys
  • Rigging the Locomotive
  • Creating a Simple Character Rig
  • For Further Study
  • Summary
  • Chapter 10: Autodesk® Maya® Lighting
  • Basic Lighting Concepts
  • Maya Lights
  • Light Linking
  • Adding Shadows
  • Raytracing Soft Shadows
  • mental ray Lighting
  • mental ray Physical Sun and Sky
  • Lighting Effects
  • Assembling and Lighting a Scene
  • Further Lighting Practice
  • Tips for Using and Animating Lights
  • Summary
  • Chapter 11: Autodesk® Maya® Rendering