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Introducing Autodesk Maya 2016 Autodesk Official Press.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Derakhshani, Dariush
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Newark : John Wiley & Sons, Incorporated, 2015.
Colección:New York Academy of Sciences Ser.
Temas:
Acceso en línea:Texto completo

MARC

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035 |a (OCoLC)1347023983 
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049 |a UAMI 
100 1 |a Derakhshani, Dariush. 
245 1 0 |a Introducing Autodesk Maya 2016  |h [electronic resource] :  |b Autodesk Official Press. 
260 |a Newark :  |b John Wiley & Sons, Incorporated,  |c 2015. 
300 |a 1 online resource (967 p.). 
490 1 |a New York Academy of Sciences Ser. 
500 |a Description based upon print version of record. 
505 0 |a Intro -- Titlepage -- Copyright -- Credits -- Dedication -- Acknowledgments -- About the Author -- Introduction -- Chapter 1: Introduction to Computer Graphics and 3D -- A Preview of the CG Process -- The CG Production Workflow -- Digital Images -- Summary -- Chapter 2: Jumping into Basic Animation Headfirst -- You Put the U in User Interface -- Project: The Solar System -- Creating a Project -- The Production Process: Creating and Animating the Objects -- Hierarchy and Maya Object Structure -- The Solar System, Resumed -- Outputting Your Work: Playblasting -- Summary 
505 8 |a Chapter 3: The Autodesk® Maya® 2016 Interface -- Navigating in Maya -- Exploring the Maya Layout -- Building a Decorative Box -- Mapping the Box's Reference Planes with Hypershade -- Organizing Workflow with the Layer Editor -- Modeling the Decorative Box -- Editing the Decorative Box Model Using the Shelf -- Continuing the Decorative Box Model -- Finishing the Decorative Box Model -- Summary -- Chapter 4: Beginning Polygonal Modeling -- Planning Your Model -- Polygon Basics -- Poly Editing Tools -- Putting the Tools to Use: Making a Cartoon Hand -- Creating Areas of Detail on a Poly Mesh 
505 8 |a Modeling a Catapult -- Summary -- Chapter 5: Modeling with NURBS Surfaces and Deformers -- NURBS for Organic Curves -- Using NURBS Surfacing to Create Polygons -- Converting a NURBS Model to Polygons -- Using Artisan to Sculpt NURBS -- Creating a Pair of Glass Candle Holders -- Modeling with Simple Deformers -- The Lattice Deformer -- Animating Through a Lattice -- Summary -- Chapter 6: Practical Experience! -- Evaluating the Toy Plane -- Building the Landing Pontoons -- Oh, What a Body! Modeling the Body of the Plane -- The Rear Stabilizers -- You Spin Me Right Round-The Engine and Propeller 
505 8 |a The Plane's Wings -- Assembling the Plane -- Summary -- Chapter 7: Autodesk® Maya® Shading and Texturing -- Maya Shading -- Shader Types -- Shader Attributes -- Shading and Texturing the Toy Plane -- Textures and Surfaces -- Textures and UVs for the Red Wagon -- Photo-Real Mapping: The Decorative Box -- Toon Shading -- For Further Study -- Summary -- Chapter 8: Introduction to Animation -- Keyframe Animation: Bouncing a Ball -- Throwing an Axe -- Replacing an Object -- Animating Flying Text -- Animating the Catapult -- Summary -- Chapter 9: More Animation! -- Skeletons and Kinematics 
505 8 |a Skeletons: The Hand -- Inverse Kinematics -- Basic Relationships: Constraints -- Basic Relationships: Set-Driven Keys -- Rigging the Locomotive -- Creating a Simple Character Rig -- For Further Study -- Summary -- Chapter 10: Autodesk® Maya® Lighting -- Basic Lighting Concepts -- Maya Lights -- Light Linking -- Adding Shadows -- Raytracing Soft Shadows -- mental ray Lighting -- mental ray Physical Sun and Sky -- Lighting Effects -- Assembling and Lighting a Scene -- Further Lighting Practice -- Tips for Using and Animating Lights -- Summary -- Chapter 11: Autodesk® Maya® Rendering 
500 |a Rendering Setup 
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830 0 |a New York Academy of Sciences Ser. 
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