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The Past As a Digital Playground

This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving fro...

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Detalles Bibliográficos
Autor principal: Bertoldi, Stefano
Otros Autores: Mariotti, Samanta
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Oxford : Archaeopress, 2022.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Bertoldi, Stefano. 
245 1 4 |a The Past As a Digital Playground  |h [electronic resource]. 
260 |a Oxford :  |b Archaeopress,  |c 2022. 
300 |a 1 online resource (123 p.) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Description based upon print version of record. 
505 0 |a Cover -- About Access Archaeology -- Title Page -- Copyright info -- Indice -- Introduzione -- (Re)living Vindolanda: Designing Educational Computer Games for Outdoor Environments -- Virtual Neapolis. Un'esperienza di visita immersiva in VR per le vie di Napoli -- Virtual tour di Poggio Bonizio: teoria, tecnologia e applicazioni dalla grafica 3d alla VR -- Archeologia, interazione, gioco: come il digitale ha mutato la disciplina. L'osservatorio di Archeovirtual -- Hold the Hut, il progetto di tutela e valorizzazione della capanna arcaica di San Chirico Nuovo (Potenza, Basilicata) 
505 8 |a A video game for the Archaeological Park of Poggibonsi (Italy). Towards new promotional and educational trends: potentials, challenges, and perspectives -- Archeodromo di Poggibonsi: un futuro "materiale" e "virtuale" -- La "fine" ed un nuovo inizio: il Metaverso in archeologia 
520 |a This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
653 |a Archaeology 
653 |a Social Science 
700 1 |a Mariotti, Samanta. 
776 0 8 |i Print version:  |a Bertoldi, Stefano  |t The Past As a Digital Playground: Archaeology, Virtual Reality and Video Games  |d Oxford : Archaeopress,c2022  |z 9781803272665 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=7008453  |z Texto completo 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL7008453 
994 |a 92  |b IZTAP