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EBOOKCENTRAL_on1328133624 |
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20240329122006.0 |
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220806s2022 enk o ||| 0 eng d |
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|a EBLCP
|b eng
|c EBLCP
|d OCLCO
|d OCLCQ
|d SFB
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019 |
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|a 1415906037
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|a 9781803272672
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|a 1803272678
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|z 9781803272665
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035 |
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|a (OCoLC)1328133624
|z (OCoLC)1415906037
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082 |
0 |
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|a 930.1028
|q OCoLC
|2 23/eng/20230216
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049 |
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|a UAMI
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100 |
1 |
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|a Bertoldi, Stefano.
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245 |
1 |
4 |
|a The Past As a Digital Playground
|h [electronic resource].
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260 |
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|a Oxford :
|b Archaeopress,
|c 2022.
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300 |
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|a 1 online resource (123 p.)
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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500 |
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|a Description based upon print version of record.
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505 |
0 |
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|a Cover -- About Access Archaeology -- Title Page -- Copyright info -- Indice -- Introduzione -- (Re)living Vindolanda: Designing Educational Computer Games for Outdoor Environments -- Virtual Neapolis. Un'esperienza di visita immersiva in VR per le vie di Napoli -- Virtual tour di Poggio Bonizio: teoria, tecnologia e applicazioni dalla grafica 3d alla VR -- Archeologia, interazione, gioco: come il digitale ha mutato la disciplina. L'osservatorio di Archeovirtual -- Hold the Hut, il progetto di tutela e valorizzazione della capanna arcaica di San Chirico Nuovo (Potenza, Basilicata)
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505 |
8 |
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|a A video game for the Archaeological Park of Poggibonsi (Italy). Towards new promotional and educational trends: potentials, challenges, and perspectives -- Archeodromo di Poggibonsi: un futuro "materiale" e "virtuale" -- La "fine" ed un nuovo inizio: il Metaverso in archeologia
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520 |
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|a This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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653 |
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|a Archaeology
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653 |
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|a Social Science
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700 |
1 |
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|a Mariotti, Samanta.
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776 |
0 |
8 |
|i Print version:
|a Bertoldi, Stefano
|t The Past As a Digital Playground: Archaeology, Virtual Reality and Video Games
|d Oxford : Archaeopress,c2022
|z 9781803272665
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856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=7008453
|z Texto completo
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL7008453
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994 |
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|a 92
|b IZTAP
|