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220423s2020 xx o ||| 0 eng d |
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|a EBLCP
|b eng
|c EBLCP
|d REDDC
|d OCLCF
|d OCLCQ
|d OCLCO
|d OCLCL
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|a 9781789825404
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|a 1789825407
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|a AU@
|b 000073109943
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|a (OCoLC)1312159950
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|a Q325.5
|b .B474 2020
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|a 006.31
|2 23
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|a UAMI
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|a Bergin, Kevin.
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|a Atari 130XE Machine Language for the Absolute Beginner
|h [electronic resource].
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|a Luton, Bedfordshire :
|b Andrews UK Ltd.,
|c 2020.
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300 |
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|a 1 online resource (155 p.).
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490 |
1 |
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|a Retro Reproductions Ser. ;
|v v.4
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500 |
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|a Description based upon print version of record.
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|a Cover -- Contents -- Front Matter -- Title page -- Publisher info -- Foreword -- Atari 130XE Machine Language for the Absolute Beginner -- Chapter 1- Introduction to Machine Language -- Using a Machine Language Program -- Memory Addressing -- Using Memory Directly from BASIC -- Machine Language as a Subroutine -- Summary -- Chapter 2- Basics of Machine Language Programming -- Using Memory from Machine Language -- The Registers -- The Accumulator -- Addressing Modes -- Simple Program Input -- Assembly Language -- Screen Memory -- Printing a Message -- Summary
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8 |
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|a Chapter 3- Introduction to Hexadecimal -- Uses of Hexadecimal -- Binary -- Why Hexadecimal -- Hex and Binary Mathematically -- Absolute Addressing -- Converting Hexadecimal to Decimal -- Summary -- Chapter 4- Introduction to ALPA + Disassembler -- To Get ALPA Running -- Using ALPA -- ALPA Commands -- Memory Usage in ALPA -- Summary -- Chapter 5- Microprocesor Equipment -- Storing Numbers -- The Carry Flag -- Adding Numbers -- Two Byte Addition -- Subtracting Numbers -- An Exercise -- Summary -- Chapter 6- Program Control -- Player-Missile Graphics -- Moving Player-Missile Graphics
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505 |
8 |
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|a Looping Using JMP -- ALPA Label Name Addressing -- Infinite Loops -- Comparing Numbers -- Branch Instructions -- Zero Flag -- Program Summary -- Relative Addressing -- Summary -- Chapter 7- Counting, Looping and Pointing -- Counting to Control a Loop -- Counting Using the Accumulator -- Counting Using Memory -- The X and Y Registers -- Using the X Register as a Counter -- Moving Blocks of Memory -- Implied Addressing -- Relative Addressing -- Absolute Addressing -- Indexed Addressing -- Using the X Register as an Index -- Non-Symmetry of Commands -- Searching Through Memory
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|a Using More than One Index -- Zero Page Indexed Addressing -- Summary -- Chapter 8- Using Information Stored in Tables -- Displaying Characters as Graphics -- Graphics Memory -- Copying the Character Sets from ROM -- Indirect Indexed Addressing -- Register Transfer Instructions -- Indirect Addressing -- Summary -- Chapter 9- Processor Status Codes -- BCD Representation -- Summary -- Chapter 10- Logical Operators and Bit Manipulators -- Changing Bits Within Memory -- The Logical AND -- The Logical OR -- The Logical Exclusive OR -- The Bit Instruction -- Rotating Bits Within a Byte
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|a Rotation With Carry -- Rotating to the Right -- Clever Multiplication -- Summary -- Chapter 11- Details of Program Counter -- The Program Counter -- Storing into the Program Counter -- The Program Counter and Subroutines -- The Stack Control Structure -- Subroutines and the Stack -- The Stack and Interrupts -- Summary -- Chapter 12- Dealing with the Operating System -- The Kernal -- CLI (Clear Interrupt Flag) -- RTI (Return from Interrupt) -- Summary -- Back Matter -- Appendices -- Appendix 1- 6502 Instruction Codes -- Appendix 2- Hexadecimal to Decimal Conversion Table
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|a Appendix 3- Relative Brach and Two's Complement Numbering Tables.
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|a First published in 1985, this user-friendly guide to coding machine language on the Atari 130XE helped many owners of the much-loved home computer achieve programming feats well beyond the limits of BASIC. Based on the MOS Technology 6502 CPU running at 1.79 MHz, the 130XE was one of Atari's famed 8-bit range - in fact the first home computer series to be designed with custom co-processor chips.* * *As the original publisher Melbourne House wrote:Go beyond the limitations of BASIC and write faster, more powerful space-saving programs using this guide compiled exclusively for Atari 130XE users.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a Machine learning.
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650 |
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0 |
|a String quartets.
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650 |
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6 |
|a Apprentissage automatique.
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650 |
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6 |
|a Quatuors à cordes.
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650 |
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7 |
|a Machine learning
|2 fast
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650 |
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7 |
|a String quartets
|2 fast
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758 |
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|i has work:
|a ATARI 130XE MACHINE LANGUAGE FOR THE ABSOLUTE BEGINNER (Text)
|1 https://id.oclc.org/worldcat/entity/E39PD3JjG8GMCxw7Vb6KfHhTBK
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Bergin, Kevin
|t Atari 130XE Machine Language for the Absolute Beginner
|d Luton, Bedfordshire : Andrews UK Ltd.,c2020
|z 9781789824322
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830 |
|
0 |
|a Retro Reproductions Ser.
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=6957043
|z Texto completo
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938 |
|
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|a ProQuest Ebook Central
|b EBLB
|n EBL6957043
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994 |
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|a 92
|b IZTAP
|