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Atari 130XE Machine Language for the Absolute Beginner

First published in 1985, this user-friendly guide to coding machine language on the Atari 130XE helped many owners of the much-loved home computer achieve programming feats well beyond the limits of BASIC. Based on the MOS Technology 6502 CPU running at 1.79 MHz, the 130XE was one of Atari's fa...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Bergin, Kevin
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Luton, Bedfordshire : Andrews UK Ltd., 2020.
Colección:Retro Reproductions Ser.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Bergin, Kevin. 
245 1 0 |a Atari 130XE Machine Language for the Absolute Beginner  |h [electronic resource]. 
260 |a Luton, Bedfordshire :  |b Andrews UK Ltd.,  |c 2020. 
300 |a 1 online resource (155 p.). 
490 1 |a Retro Reproductions Ser. ;  |v v.4 
500 |a Description based upon print version of record. 
505 0 |a Cover -- Contents -- Front Matter -- Title page -- Publisher info -- Foreword -- Atari 130XE Machine Language for the Absolute Beginner -- Chapter 1- Introduction to Machine Language -- Using a Machine Language Program -- Memory Addressing -- Using Memory Directly from BASIC -- Machine Language as a Subroutine -- Summary -- Chapter 2- Basics of Machine Language Programming -- Using Memory from Machine Language -- The Registers -- The Accumulator -- Addressing Modes -- Simple Program Input -- Assembly Language -- Screen Memory -- Printing a Message -- Summary 
505 8 |a Chapter 3- Introduction to Hexadecimal -- Uses of Hexadecimal -- Binary -- Why Hexadecimal -- Hex and Binary Mathematically -- Absolute Addressing -- Converting Hexadecimal to Decimal -- Summary -- Chapter 4- Introduction to ALPA + Disassembler -- To Get ALPA Running -- Using ALPA -- ALPA Commands -- Memory Usage in ALPA -- Summary -- Chapter 5- Microprocesor Equipment -- Storing Numbers -- The Carry Flag -- Adding Numbers -- Two Byte Addition -- Subtracting Numbers -- An Exercise -- Summary -- Chapter 6- Program Control -- Player-Missile Graphics -- Moving Player-Missile Graphics 
505 8 |a Looping Using JMP -- ALPA Label Name Addressing -- Infinite Loops -- Comparing Numbers -- Branch Instructions -- Zero Flag -- Program Summary -- Relative Addressing -- Summary -- Chapter 7- Counting, Looping and Pointing -- Counting to Control a Loop -- Counting Using the Accumulator -- Counting Using Memory -- The X and Y Registers -- Using the X Register as a Counter -- Moving Blocks of Memory -- Implied Addressing -- Relative Addressing -- Absolute Addressing -- Indexed Addressing -- Using the X Register as an Index -- Non-Symmetry of Commands -- Searching Through Memory 
505 8 |a Using More than One Index -- Zero Page Indexed Addressing -- Summary -- Chapter 8- Using Information Stored in Tables -- Displaying Characters as Graphics -- Graphics Memory -- Copying the Character Sets from ROM -- Indirect Indexed Addressing -- Register Transfer Instructions -- Indirect Addressing -- Summary -- Chapter 9- Processor Status Codes -- BCD Representation -- Summary -- Chapter 10- Logical Operators and Bit Manipulators -- Changing Bits Within Memory -- The Logical AND -- The Logical OR -- The Logical Exclusive OR -- The Bit Instruction -- Rotating Bits Within a Byte 
505 8 |a Rotation With Carry -- Rotating to the Right -- Clever Multiplication -- Summary -- Chapter 11- Details of Program Counter -- The Program Counter -- Storing into the Program Counter -- The Program Counter and Subroutines -- The Stack Control Structure -- Subroutines and the Stack -- The Stack and Interrupts -- Summary -- Chapter 12- Dealing with the Operating System -- The Kernal -- CLI (Clear Interrupt Flag) -- RTI (Return from Interrupt) -- Summary -- Back Matter -- Appendices -- Appendix 1- 6502 Instruction Codes -- Appendix 2- Hexadecimal to Decimal Conversion Table 
500 |a Appendix 3- Relative Brach and Two's Complement Numbering Tables. 
520 |a First published in 1985, this user-friendly guide to coding machine language on the Atari 130XE helped many owners of the much-loved home computer achieve programming feats well beyond the limits of BASIC. Based on the MOS Technology 6502 CPU running at 1.79 MHz, the 130XE was one of Atari's famed 8-bit range - in fact the first home computer series to be designed with custom co-processor chips.* * *As the original publisher Melbourne House wrote:Go beyond the limitations of BASIC and write faster, more powerful space-saving programs using this guide compiled exclusively for Atari 130XE users. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Machine learning. 
650 0 |a String quartets. 
650 6 |a Apprentissage automatique. 
650 6 |a Quatuors à cordes. 
650 7 |a Machine learning  |2 fast 
650 7 |a String quartets  |2 fast 
758 |i has work:  |a ATARI 130XE MACHINE LANGUAGE FOR THE ABSOLUTE BEGINNER (Text)  |1 https://id.oclc.org/worldcat/entity/E39PD3JjG8GMCxw7Vb6KfHhTBK  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Bergin, Kevin  |t Atari 130XE Machine Language for the Absolute Beginner  |d Luton, Bedfordshire : Andrews UK Ltd.,c2020  |z 9781789824322 
830 0 |a Retro Reproductions Ser. 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=6957043  |z Texto completo 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL6957043 
994 |a 92  |b IZTAP