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Playing Games in the School Library : Developing Game-Based Lessons and Using Gamification Concepts /

The book will explore the use of games-based learning and gamification in school libraries. It illustrates how game play can be developed by school librarians through blended theory and practice, exemplified by case studies taken from a variety of international contexts.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Pavey, Sarah
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Facet Publishing, 2021.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover
  • Title Page
  • Copyright
  • Contents
  • Acknowledgements
  • Abbreviations
  • Foreword
  • Introduction
  • 1 How Do We Know Game-Based Learning is an Effective Approach to Teaching and Learning?
  • Defining game-based learning and gamification
  • The psychology of teaching and learning using games
  • Pedagogical considerations in game design
  • 2 Developing Emotional and Social Skills Through Game-Based Learning
  • Game-based learning in practice
  • some considerations
  • The student who is disengaged with learning
  • The student who is afraid of failure
  • The student with English as an additional language
  • The student with dyspraxia
  • The autistic student
  • The competitive student
  • The shy student
  • The student with low self-esteem
  • 3 Simple Slide-Based Games
  • Reveal and disappear slide games
  • Slide games using motion pathways
  • Motivation through using slides based on commercial game ideas
  • Constructivist approaches to simple slide-based games
  • Modification and redefinition with slide-based games
  • 4 Digital Games
  • Video games
  • Computer coding games
  • Games using a library management system
  • Social media games
  • Games using smart device apps
  • Designing digital games using commercial templates
  • 5 Physical Games
  • How do we know if a physical game will be successful?
  • Games using everyday and commercial artefacts
  • Quiz games
  • Card-based games
  • Board (table-top) games
  • 6 Mixed Media Games
  • Games using auditory learning
  • Games mixing physical play with simple computer programs
  • Games using visual learning
  • Games using mixed reality
  • 7 Active Learning and Live Games
  • Games involving movement as a motivator for engagement and cognition
  • Games for practising communication skills and enquiry
  • Games to promote skills in empathy and perspective
  • Games requiring problem-solving skills
  • 8 Gamification
  • The psychology of gamification
  • Pros and cons of reward schemes
  • Gamification design
  • Reading schemes based on gamification
  • Using gamification in enquiry work and for information literacy
  • 9 The Impact Game-Based Learning and Gamification Approaches in the Library can have on the School Community
  • The importance of creating impact within the school community
  • Game-based learning and gamification for promotion of library resources and services beyond the curriculum
  • Sharing game ideas with other schools
  • 10 Working with Teachers, Senior Leaders and Parents Using Game-Based Learning and Gamification Techniques
  • Collaborating with teaching staff in a game-based approach to learning
  • Collaborating with senior leaders in a game-based approach to learning
  • Collaborating with the wider community and parents in a game-based approach to learning
  • References
  • Index