Playing Games in the School Library : Developing Game-Based Lessons and Using Gamification Concepts /
The book will explore the use of games-based learning and gamification in school libraries. It illustrates how game play can be developed by school librarians through blended theory and practice, exemplified by case studies taken from a variety of international contexts.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London :
Facet Publishing,
2021.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover
- Title Page
- Copyright
- Contents
- Acknowledgements
- Abbreviations
- Foreword
- Introduction
- 1 How Do We Know Game-Based Learning is an Effective Approach to Teaching and Learning?
- Defining game-based learning and gamification
- The psychology of teaching and learning using games
- Pedagogical considerations in game design
- 2 Developing Emotional and Social Skills Through Game-Based Learning
- Game-based learning in practice
- some considerations
- The student who is disengaged with learning
- The student who is afraid of failure
- The student with English as an additional language
- The student with dyspraxia
- The autistic student
- The competitive student
- The shy student
- The student with low self-esteem
- 3 Simple Slide-Based Games
- Reveal and disappear slide games
- Slide games using motion pathways
- Motivation through using slides based on commercial game ideas
- Constructivist approaches to simple slide-based games
- Modification and redefinition with slide-based games
- 4 Digital Games
- Video games
- Computer coding games
- Games using a library management system
- Social media games
- Games using smart device apps
- Designing digital games using commercial templates
- 5 Physical Games
- How do we know if a physical game will be successful?
- Games using everyday and commercial artefacts
- Quiz games
- Card-based games
- Board (table-top) games
- 6 Mixed Media Games
- Games using auditory learning
- Games mixing physical play with simple computer programs
- Games using visual learning
- Games using mixed reality
- 7 Active Learning and Live Games
- Games involving movement as a motivator for engagement and cognition
- Games for practising communication skills and enquiry
- Games to promote skills in empathy and perspective
- Games requiring problem-solving skills
- 8 Gamification
- The psychology of gamification
- Pros and cons of reward schemes
- Gamification design
- Reading schemes based on gamification
- Using gamification in enquiry work and for information literacy
- 9 The Impact Game-Based Learning and Gamification Approaches in the Library can have on the School Community
- The importance of creating impact within the school community
- Game-based learning and gamification for promotion of library resources and services beyond the curriculum
- Sharing game ideas with other schools
- 10 Working with Teachers, Senior Leaders and Parents Using Game-Based Learning and Gamification Techniques
- Collaborating with teaching staff in a game-based approach to learning
- Collaborating with senior leaders in a game-based approach to learning
- Collaborating with the wider community and parents in a game-based approach to learning
- References
- Index