Cultural Perspectives of Video Games
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boston :
BRILL,
2020.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Intro
- Cultural Perspectives of Video Games: From Designer to Player
- Table of Contents
- Introduction: Video Games Are People!
- Part 1: Gaming and Society
- Heroic Possibilities: Video Games as a Way to Learn and Understand Culture
- Dictating Morality: The Problematic Epistemologies of Engagement
- Dying to Play: How Death Mechanics Provide Meaningful Experiences in Guild Wars
- Dragon Age: Offered and Created Womanhood
- Psychosocial and Sociocultural Determinants of Video Gamer Typology
- Discourses of Departure in Massively Multiplayer Online Roleplaying Games (MMORPGs)
- Part 2: Design, Creative Stakes, and Goals
- Authenticity Versus Validity: A New Approach to Video Game Design
- Iteration and Procedurality in Game Studies
- 'Limits of Genre, Limits of Fantasy': Rethinking Computer Role-Playing Games
- Theological Productions: The Role of Religion in Video Game Design
- Urban Visions in Video Games: London and Paris
- The Parallels between Television and Video Game Narrative
- The Hunt for Horror in Resident Evil Franchise: Games versus Movies
- Part 3: The Video Game Industry
- Of Streamlining and Men: Classics Redone, a Fall from Grace or an Egalitarian Accomplishment?
- Video Games as an Enhancement of Human Communication: The Case of Documentary Video Games
- Need for Serious Entertainment
- The Peripherals Initiative
- Facts and Discussion about Hours of Work in the Video Game Industry