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The Real and the Virtual

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Riha, Daniel
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boston : BRILL, 2020.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Riha, Daniel. 
245 1 4 |a The Real and the Virtual  |h [electronic resource]. 
260 |a Boston :  |b BRILL,  |c 2020. 
300 |a 1 online resource (218 p.) 
500 |a Description based upon print version of record. 
505 0 |a Intro -- The Real and the Virtual: Critical Issues in Cybercultures -- Table of Contents -- Introduction -- PART I. Theories and Concepts of Cyberspace and Cyberculture -- Redefining the Body in Cyberculture: Art's Contribution to a New Understanding of Embodiment -- Human Bodies in Cyberspace -- PART II. Online Communities, Web 2.0 and Emerging Practices In Social Networking -- Hybrid Communities to Digital Arts Festivals: From Online Discussions to Offline Gatherings -- This Time It's Personal: Social Networks, Viral Politics and Identity Management -- The Second Self Through Second Life 
505 8 |a PART III: Cybersubcultures -- Sex, Sexuality, and Cyberspace -- The Use of Social Networking Sites And Their Relation to Users' Offline Networks -- Cybergrace Among Eating Disorder Survivors in Singapore -- PART IV: The Future of Interactive Entertainment -- Playing Games as an Art Experience -- Anthropology of Accessibility: The Perceptual Problems of Human-Computer Interactions -- PART V: Social Presence in Virtual Worlds -- Social Nature of Time and Space in Online Games: Designing Fantastic Social Worlds 
505 8 |a Web Based Authorship in the Context of User Generated Content: An Analysis of a Turkish Web Site: Eksi Sozluk -- PART VI: The Cultures of Online Learning and Educational Use of Videogames -- The 3-D Virtual Library Concept Revisited -- Cyberculture: Learning New Literacies through Machinima -- PART VII: Digital Art and Interactive Storytelling -- 'Print Novels and the Mark of the Digital': Mark Z. Danielewski's Only Revolutions and Media Convergence -- Intermedial Performance: Digital Connectivity -- PART VIII: Cyber-Policy and Cyber-Democracy and their Impact on National and Global Politics 
505 8 |a Governance and the Global Metaverse -- Politics and Social Software: Recommendations for Inclusive ICTs -- Mediatisation of Terror in Cyberspace: Scrutinizing Al-Qaeda's Media Strategy 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Cyberspace  |x Social aspects. 
650 0 |a Computers and civilization. 
650 0 |a Internet  |x Social aspects. 
650 6 |a Cyberespace  |x Aspect social. 
650 6 |a Ordinateurs et civilisation. 
650 6 |a Internet  |x Aspect social. 
650 7 |a Computers and civilization  |2 fast 
650 7 |a Cyberspace  |x Social aspects  |2 fast 
650 7 |a Internet  |x Social aspects  |2 fast 
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776 0 8 |i Print version:  |a Riha, Daniel  |t The Real and the Virtual: Critical Issues in Cybercultures  |d Boston : BRILL,c2020  |z 9789004403642 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=6359675  |z Texto completo 
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994 |a 92  |b IZTAP