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00000cam a2200000Mu 4500 |
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EBOOKCENTRAL_on1202472361 |
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OCoLC |
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20240329122006.0 |
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m o d |
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cr cnu---unuuu |
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201031s2020 mau o ||| 0 eng d |
040 |
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|a EBLCP
|b eng
|c EBLCP
|d N$T
|d OCLCF
|d OCLCO
|d OCLCL
|d TMA
|d OCLCQ
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020 |
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|a 184888012X
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|a 9781848880122
|q (electronic bk.)
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|a (OCoLC)1202472361
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|a QA76.9.C66
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082 |
0 |
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|a 303.48/33
|2 23
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|a UAMI
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100 |
1 |
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|a Riha, Daniel.
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245 |
1 |
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|a The Real and the Virtual
|h [electronic resource].
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260 |
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|a Boston :
|b BRILL,
|c 2020.
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300 |
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|a 1 online resource (218 p.)
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|a Description based upon print version of record.
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|a Intro -- The Real and the Virtual: Critical Issues in Cybercultures -- Table of Contents -- Introduction -- PART I. Theories and Concepts of Cyberspace and Cyberculture -- Redefining the Body in Cyberculture: Art's Contribution to a New Understanding of Embodiment -- Human Bodies in Cyberspace -- PART II. Online Communities, Web 2.0 and Emerging Practices In Social Networking -- Hybrid Communities to Digital Arts Festivals: From Online Discussions to Offline Gatherings -- This Time It's Personal: Social Networks, Viral Politics and Identity Management -- The Second Self Through Second Life
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|a PART III: Cybersubcultures -- Sex, Sexuality, and Cyberspace -- The Use of Social Networking Sites And Their Relation to Users' Offline Networks -- Cybergrace Among Eating Disorder Survivors in Singapore -- PART IV: The Future of Interactive Entertainment -- Playing Games as an Art Experience -- Anthropology of Accessibility: The Perceptual Problems of Human-Computer Interactions -- PART V: Social Presence in Virtual Worlds -- Social Nature of Time and Space in Online Games: Designing Fantastic Social Worlds
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505 |
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|a Web Based Authorship in the Context of User Generated Content: An Analysis of a Turkish Web Site: Eksi Sozluk -- PART VI: The Cultures of Online Learning and Educational Use of Videogames -- The 3-D Virtual Library Concept Revisited -- Cyberculture: Learning New Literacies through Machinima -- PART VII: Digital Art and Interactive Storytelling -- 'Print Novels and the Mark of the Digital': Mark Z. Danielewski's Only Revolutions and Media Convergence -- Intermedial Performance: Digital Connectivity -- PART VIII: Cyber-Policy and Cyber-Democracy and their Impact on National and Global Politics
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505 |
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|a Governance and the Global Metaverse -- Politics and Social Software: Recommendations for Inclusive ICTs -- Mediatisation of Terror in Cyberspace: Scrutinizing Al-Qaeda's Media Strategy
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a Cyberspace
|x Social aspects.
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650 |
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0 |
|a Computers and civilization.
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650 |
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0 |
|a Internet
|x Social aspects.
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650 |
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6 |
|a Cyberespace
|x Aspect social.
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650 |
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6 |
|a Ordinateurs et civilisation.
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650 |
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|a Internet
|x Aspect social.
|
650 |
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7 |
|a Computers and civilization
|2 fast
|
650 |
|
7 |
|a Cyberspace
|x Social aspects
|2 fast
|
650 |
|
7 |
|a Internet
|x Social aspects
|2 fast
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758 |
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|i has work:
|a The Real and the Virtual (Text)
|1 https://id.oclc.org/worldcat/entity/E39PD3jWg4Xq9rGqCC3YMkgP6X
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Riha, Daniel
|t The Real and the Virtual: Critical Issues in Cybercultures
|d Boston : BRILL,c2020
|z 9789004403642
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=6359675
|z Texto completo
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL6359675
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 2637337
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994 |
|
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|a 92
|b IZTAP
|