Innovation for Society The P. S. I. Approach.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Newark :
John Wiley & Sons, Incorporated,
2020.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover
- Title Page
- Copyright Page
- Contents
- Introduction: The P.S.I. Approach to Thinking About the Meaning of Innovation1
- Chapter 1 Thinking About the Meaning of Innovation
- 1.1. Introduction
- 1.2. Why bring up the question of meaning?
- 1.2.1. The meaning of innovation: an old question
- 1.2.2. The illusion of meaning
- 1.3. The P.S.I. approach (Penser le Sens de l'Innovation)
- 1.3.1. The question of meaning considered from the point of view of direction and signification
- 1.3.2. The P.S.I. approach: a philosophy of and for action
- 1.4. References
- Chapter 2 Curiosity Killed the Cat
- 2.1. Introduction
- 2.2. Origins, functions, definitions
- 2.2.1. The origins of observation: ethnology, anthropology and sociology
- 2.2.2. Did you say "observation"?
- 2.3. Observing in order to innovate
- 2.3.1. What existing approaches tell us
- 2.3.2. Observation and the P.S.I. approach
- 2.4. Applications
- 2.4.1. Proven know-how
- 2.4.2. Observing in order to find an idea: allowing yourself to be surprised
- 2.4.3. Observing in order to identify the problem
- 2.4.4. Checking your idea/concept
- 2.5. Conclusion
- 2.6. References
- Chapter 3 Identifying and Defining a Meaningful Problem
- 3.1. Introduction
- 3.2. The "problem" of the problem
- 3.2.1. The problem in design science
- 3.2.2. Design Thinking, or defining the problem from the user's point of view
- 3.2.3. Sociological extensions around the user
- 3.3. What are the issues of meaning about the problem?
- 3.3.1. A central issue: avoiding failures
- 3.3.2. Textbook case studies
- 3.4. What should we do?
- 3.4.1. Informing the problem: monitoring tools
- 3.4.2. Defining the problem well
- 3.5. Conclusion
- 3.6. References
- Chapter 4 Outlining the Meaning of Innovation Using Cartography
- 4.1. Introduction
- 4.2. History, definitions and concepts
- 4.2.1. Some historical elements
- 4.2.2. Definitions and concepts
- 4.3. Issues linked to cartography in regard to innovation
- 4.3.1. Outlining trends using cartography, getting inspired, finding meaning with mood boards
- 4.3.2. Outlining to represent user needs using cartography
- 4.3.3. Outlining the imaginary using cartography
- 4.4. Applications
- 4.4.1. Mapping the world of the object to get inspiration and thinking about the meaning of innovation
- 4.4.2. Mapping the imaginary to think about the political meaning of innovation
- 4.4.3. Mapping the imaginary to experiment with ethics
- 4.4.4. Comparing the designer's meaning of innovation with the user's meaning of innovation via the empathy map
- 4.5. Conclusion
- 4.6. References
- Chapter 5 Bringing Meanings to Life
- 5.1. Introduction
- 5.2. Creativity representations
- 5.2.1. From the register of the inexplicable...
- 5.2.2. ... to creativity as a process
- 5.2.3. Russian doll processes
- 5.2.4. Updating creative rationality
- 5.3. Creativity issues