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Innovation for Society The P. S. I. Approach.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Chouteau, Marianne
Otros Autores: Nguyen, Céline, Forest, Joëlle
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Newark : John Wiley & Sons, Incorporated, 2020.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover
  • Title Page
  • Copyright Page
  • Contents
  • Introduction: The P.S.I. Approach to Thinking About the Meaning of Innovation1
  • Chapter 1 Thinking About the Meaning of Innovation
  • 1.1. Introduction
  • 1.2. Why bring up the question of meaning?
  • 1.2.1. The meaning of innovation: an old question
  • 1.2.2. The illusion of meaning
  • 1.3. The P.S.I. approach (Penser le Sens de l'Innovation)
  • 1.3.1. The question of meaning considered from the point of view of direction and signification
  • 1.3.2. The P.S.I. approach: a philosophy of and for action
  • 1.4. References
  • Chapter 2 Curiosity Killed the Cat
  • 2.1. Introduction
  • 2.2. Origins, functions, definitions
  • 2.2.1. The origins of observation: ethnology, anthropology and sociology
  • 2.2.2. Did you say "observation"?
  • 2.3. Observing in order to innovate
  • 2.3.1. What existing approaches tell us
  • 2.3.2. Observation and the P.S.I. approach
  • 2.4. Applications
  • 2.4.1. Proven know-how
  • 2.4.2. Observing in order to find an idea: allowing yourself to be surprised
  • 2.4.3. Observing in order to identify the problem
  • 2.4.4. Checking your idea/concept
  • 2.5. Conclusion
  • 2.6. References
  • Chapter 3 Identifying and Defining a Meaningful Problem
  • 3.1. Introduction
  • 3.2. The "problem" of the problem
  • 3.2.1. The problem in design science
  • 3.2.2. Design Thinking, or defining the problem from the user's point of view
  • 3.2.3. Sociological extensions around the user
  • 3.3. What are the issues of meaning about the problem?
  • 3.3.1. A central issue: avoiding failures
  • 3.3.2. Textbook case studies
  • 3.4. What should we do?
  • 3.4.1. Informing the problem: monitoring tools
  • 3.4.2. Defining the problem well
  • 3.5. Conclusion
  • 3.6. References
  • Chapter 4 Outlining the Meaning of Innovation Using Cartography
  • 4.1. Introduction
  • 4.2. History, definitions and concepts
  • 4.2.1. Some historical elements
  • 4.2.2. Definitions and concepts
  • 4.3. Issues linked to cartography in regard to innovation
  • 4.3.1. Outlining trends using cartography, getting inspired, finding meaning with mood boards
  • 4.3.2. Outlining to represent user needs using cartography
  • 4.3.3. Outlining the imaginary using cartography
  • 4.4. Applications
  • 4.4.1. Mapping the world of the object to get inspiration and thinking about the meaning of innovation
  • 4.4.2. Mapping the imaginary to think about the political meaning of innovation
  • 4.4.3. Mapping the imaginary to experiment with ethics
  • 4.4.4. Comparing the designer's meaning of innovation with the user's meaning of innovation via the empathy map
  • 4.5. Conclusion
  • 4.6. References
  • Chapter 5 Bringing Meanings to Life
  • 5.1. Introduction
  • 5.2. Creativity representations
  • 5.2.1. From the register of the inexplicable...
  • 5.2.2. ... to creativity as a process
  • 5.2.3. Russian doll processes
  • 5.2.4. Updating creative rationality
  • 5.3. Creativity issues