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The art of coding : the language of drawing, graphics, and animation /

As the title suggests, this book explores the concepts of drawing, graphics and animation in the context of coding. In this endeavour, in addition to initiating the process with some historical perspectives on programming languages, it prides itself by presenting complex concepts in an easy-to-under...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Al-Rifaie, Mohammad Majid (Autor), Ursyn, Anna, 1955- (Autor), Wyeld, Theodor G. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton : Chapman & Hall/CRC, 2020.
Edición:1st.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 4 |a The art of coding :  |b the language of drawing, graphics, and animation /  |c Mohammad Majid al-Rifaie, Anna Ursyn, Theodor Wyeld. 
250 |a 1st. 
264 1 |a Boca Raton :  |b Chapman & Hall/CRC,  |c 2020. 
300 |a 1 online resource :  |b illustrations (black and white) 
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505 0 |a <B><P>Introduction. Basic Concepts and Notions. </B>Symmetry. Asymmetry. Elements of design in programming. Why coding? How understanding programming helps learning other areas of knowledge? Basic platforms and applications. Flash as a fool-proof method for programming a 2D mobile phone game in Flash for the non-programmer. Resources from the web: compilers, tutorials. Visual structures for learning coding: Dreamweaver and Processing.org. inDesign for interactive apps. Software enhanced by coding: Maya, Blender (Python). Apps and environments such as WP, Drupal. 3d and VR. <B>A Framework for Visualization of Codes. </B>Image versus text. Text versus music. Music versus image. From the inside of technological process into artistic creation. How to build a computer; why it is worth it? How to make a book, from traditional to electronic. Story based 3D graphics created by coding (including Maya). Randomization, Fractals, Geom-e-tree by John Miller. Topology for a sculpture. Coding vs. graphical software<B>Coding for Graphics and Animation. </B>Looping plus transformations. Learning through translations. Building a node-based HTML games editor for mobile phone games creation. Rapid character animation in Maya for porting to 3DGS (3DGameStudio) using video tutorials. Programming in 3DGS to compare the relative efficacies of different approaches to teaching estimation for school-age children in a HCI course. Programming for creative non-programmers (3DGS and/or HTML games editor). Themes for the translation into several programming languages. <B>Learning Projects -- Designing and Programming for 3D forms. </B></P> 
588 |a Description based on CIP data; resource not viewed. 
520 |a As the title suggests, this book explores the concepts of drawing, graphics and animation in the context of coding. In this endeavour, in addition to initiating the process with some historical perspectives on programming languages, it prides itself by presenting complex concepts in an easy-to-understand fashion for students, artists, hobbyists as well as those interested in computer science, computer graphics, digital media, or interdisciplinary studies. Being able to code requires abstract thinking, mathematics skills, spatial ability, logical thinking, imagination, and creativity. All these abilities can be acquired with practice, and can be mastered by practical exposure to art, music, and literature. This book discusses art, poetry and other forms of writing while pondering difficult concepts in programming; it looks at how we use our senses in the process of learning computing and programming. Features: Introduces coding in a visual way Explores the elegance behind coding and the outcome Includes types of outcomes and options for coding Covers the transition from front-of-classroom instruction to the use of online-streamed video tutorials Encourages abstract and cognitive thinking, as well as creativity The Art of Coding contains a collection of learning projects for students, instructors and teachers to select specific themes from. Problems and projects are aimed at making the learning process entertaining, while also involving social exchange and sharing. This process allows for programming to become interdisciplinary, enabling projects to be co-developed by specialists from different backgrounds, enriching the value of coding and what it can achieve. The authors of this book hail from three different continents, and have several decades of combined experience in academia, education, science and visual arts. 
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650 0 |a Coding theory. 
650 7 |a MATHEMATICS / General.  |2 bisacsh 
650 7 |a COMPUTERS / Computer Graphics / General.  |2 bisacsh 
650 7 |a Coding theory  |2 fast 
700 1 |a Ursyn, Anna,  |d 1955-  |e author.  |1 https://id.oclc.org/worldcat/entity/E39PCjMBCbcCmQkRcj3yGMF4mb 
700 1 |a Wyeld, Theodor G.,  |e author. 
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