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The the Go Workshop : a New, Interactive Approach to Learning Go.

Cut through the noise and get real results with a step-by-step approach to learning Go programming.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: D'Anna, Delio
Otros Autores: Hayes, Andrew, Hennessy, Sam, Leasor, Jeremy, Sougrakpam, Gobin, Szabó, Dániel
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, Limited, 2019.
Temas:
Acceso en línea:Texto completo
Texto completo
Tabla de Contenidos:
  • Cover
  • FM
  • Copyright
  • Table of Contents
  • Preface
  • Chapter 1: Variables and Operators
  • Introduction
  • What Does Go Look Like?
  • Exercise 1.01: Using Variables, Packages, and Functions to Print Stars
  • Activity 1.01 Defining and Printing
  • Declaring Variables
  • Declaring a Variable Using var
  • Exercise 1.02: Declaring a Variable Using var
  • Declaring Multiple Variables at Once with var
  • Exercise 1.03: Declaring Multiple Variables at Once with var
  • Skipping the Type or Value When Declaring Variables
  • Exercise 1.04: Skipping the Type or Value When Declaring Variables
  • Type Inference Gone Wrong
  • Short Variable Declaration
  • Exercise 1.05: Implementing Short Variable Declaration
  • Declaring Multiple Variables with a Short Variable Declaration
  • Exercise 1.06: Declaring Multiple Variables from a Function
  • Using var to Declare Multiple Variables in One Line
  • Non-English Variable Names
  • Changing the Value of a Variable
  • Exercise 1.07: Changing the Value of a Variable
  • Changing Multiple Values at Once
  • Exercise 1.08: Changing Multiple Values at Once
  • Operators
  • Exercise 1.09 Using Operators with Numbers
  • Shorthand Operator
  • Exercise 1.10: Implementing Shorthand Operators
  • Comparing Values
  • Exercise 1.11: Comparing Values
  • Zero Values
  • Exercise 1.12 Zero Values
  • Value versus Pointer
  • Getting a Pointer
  • Exercise 1.13: Getting a Pointer
  • Getting a Value from a Pointer
  • Exercise 1.14: Getting a Value from a Pointer
  • Function Design with Pointers
  • Exercise 1.15: Function Design with Pointers
  • Activity 1.02: Pointer Value Swap
  • Constants
  • Exercise 1.16: Constants
  • Enums
  • Scope
  • Activity 1.03: Message Bug
  • Activity 1.04: Bad Count Bug
  • Summary
  • Chapter 2: Logic and Loops
  • Introduction
  • if Statements
  • Exercise 2.01: A Simple if Statement
  • if else Statements
  • Exercise 2.02: Using an if else Statement
  • else if Statements
  • Exercise 2.03: Using an else if Statement
  • The Initial if Statement
  • Exercise 2.04: Implementing the Initial if Statements
  • Activity 2.01: Implementing FizzBuzz
  • Expression switch Statements
  • Exercise 2.05: Using a switch Statement
  • Exercise 2.06: switch Statements and Multiple case Values
  • Exercise 2.07: Expressionless switch Statements
  • Loops
  • Exercise 2.08: Using the for i Loop
  • Exercise 2.09: Looping Over Arrays and Slices
  • The range Loop
  • Exercise 2.10: Looping Over a Map
  • Activity 2.02: Looping Over Map Data Using range
  • break and continue
  • Exercise 2.11: Using break and continue to Control Loops
  • Activity 2.03: Bubble Sort
  • Summary
  • Chapter 3: Core Types
  • Introduction
  • True and False
  • Exercise 3.01: Program to Measure Password Complexity
  • Numbers
  • Integer
  • Floating Point
  • Exercise 3.02: Floating-Point Number Accuracy
  • Overflow and Wraparound
  • Exercise 3.03: Triggering Number Wraparound
  • Big Numbers
  • Exercise 3.04: Big Numbers