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Fundamentals of graphics using MATLAB /

"This book introduces fundamental concepts and principles of 2D and 3D graphics and illustrates the use of MATLAB for this purpose. The objectives are to demonstrate how MATLAB can be used to solve graphics problems and to help the reader gain an indepth knowledge about the subject matter throu...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Parkeh, Ranjan (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton : CRC Press, Taylor and Francis Group, [2020]
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Parkeh, Ranjan,  |e author. 
245 1 0 |a Fundamentals of graphics using MATLAB /  |c Ranjan Parkeh. 
264 1 |a Boca Raton :  |b CRC Press, Taylor and Francis Group,  |c [2020] 
300 |a 1 online resource (xv, 410 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references (page 407) and index. 
520 |a "This book introduces fundamental concepts and principles of 2D and 3D graphics and illustrates the use of MATLAB for this purpose. The objectives are to demonstrate how MATLAB can be used to solve graphics problems and to help the reader gain an indepth knowledge about the subject matter through visual representations and practical examples"--  |c Provided by publisher. 
588 |a Description based on print version record and CIP data provided by publisher; resource not viewed. 
505 0 |a Cover; Half Title; Title Page; Copyright Page; Contents; Preface; Author; CHAPTER 1 Interpolating Splines; 1.1 INTRODUCTION; 1.2 LINEAR SPLINE (STANDARD FORMS); 1.3 LINEAR SPLINE (PARAMETRIC FORM); 1.4 QUADRATIC SPLINE (STANDARD FORM); 1.5 QUADRATIC SPLINE (PARAMETRIC FORM); 1.6 CUBIC SPLINE (STANDARD FORM); 1.7 CUBIC SPLINE (PARAMETRIC FORM); 1.8 PIECEWISE SPLINES (STANDARD FORM); 1.9 PIECEWISE SPLINES (PARAMETRIC FORM); 1.10 CHAPTER SUMMARY; 1.11 REVIEW QUESTIONS; 1.12 PRACTICE PROBLEMS; CHAPTER 2 Blending Functions and Hybrid Splines; 2.1 INTRODUCTION; 2.2 BLENDING FUNCTIONS 
505 8 |a 2.3 BLENDING FUNCTIONS OF INTERPOLATING SPLINES2.4 HERMITE SPLINE; 2.5 CARDINAL SPLINE; 2.6 CATMULL-ROM SPLINE; 2.7 BEZIER SPLINE; 2.8 SPLINE CONVERSIONS; 2.9 CHAPTER SUMMARY; 2.10 REVIEW QUESTIONS; 2.11 PRACTICE PROBLEMS; CHAPTER 3 Approximating Splines; 3.1 INTRODUCTION; 3.2 LINEAR UNIFORM B-SPLINE; 3.3 CHANGING NUMBER OF CONTROL POINTS; 3.4 QUADRATIC UNIFORM B-SPLINE; 3.5 JUSTIFICATION FOR KNOT-VECTOR VALUES; 3.6 QUADRATIC OPEN-UNIFORM B-SPLINE; 3.7 QUADRATIC NON-UNIFORM B-SPLINE; 3.8 CUBIC UNIFORM B-SPLINE; 3.9 CHAPTER SUMMARY; 3.10 REVIEW QUESTIONS; 3.11 PRACTICE PROBLEMS 
505 8 |a CHAPTER 4 2D Transformations4.1 INTRODUCTION; 4.2 HOMOGENEOUS COORDINATES; 4.3 TRANSLATION; 4.4 SCALING; 4.5 ROTATION; 4.6 FIXED-POINT SCALING; 4.7 FIXED-POINT ROTATION; 4.8 REFLECTION; 4.9 FIXED-LINE REFLECTION; 4.10 SHEAR; 4.11 AFFINE TRANSFORMATIONS; 4.12 PERSPECTIVE TRANSFORMATIONS; 4.13 VIEWING TRANSFORMATIONS; 4.14 COORDINATE SYSTEM TRANSFORMATIONS; 4.15 CHAPTER SUMMARY; 4.16 REVIEW QUESTIONS; 4.17 PRACTICE PROBLEMS; CHAPTER 5 Spline Properties; 5.1 INTRODUCTION; 5.2 CRITICAL POINTS; 5.3 TANGENT AND NORMAL; 5.4 LENGTH OF A CURVE; 5.5 AREA UNDER A CURVE; 5.6 CENTROID 
505 8 |a 5.7 INTERPOLATION AND CURVE FITTING5.8 NOTES ON 2D PLOTTING FUNCTIONS; 5.9 CHAPTER SUMMARY; 5.10 REVIEW QUESTIONS; 5.11 PRACTICE PROBLEMS; CHAPTER 6 Vectors; 6.1 INTRODUCTION; 6.2 UNIT VECTOR; 6.3 DIRECTION COSINES; 6.4 DOT PRODUCT; 6.5 CROSS PRODUCT; 6.6 VECTOR EQUATION OF A LINE; 6.7 VECTOR EQUATION OF PLANE; 6.8 VECTOR ALIGNMENT (2D); 6.9 VECTOR EQUATIONS IN HOMOGENEOUS COORDINATES (2D); 6.10 VECTOR EQUATIONS IN HOMOGENEOUS COORDINATES (3D); 6.11 NORMAL VECTOR AND TANGENT VECTOR; 6.12 CHAPTER SUMMARY; 6.13 REVIEW QUESTIONS; 6.14 PRACTICE PROBLEMS; CHAPTER 7 3D Transformations 
505 8 |a 7.1 INTRODUCTION7.2 TRANSLATION; 7.3 SCALING; 7.4 ROTATION; 7.5 FIXED-POINT SCALING; 7.6 FIXED-POINT ROTATION; 7.7 ROTATION PARALLEL TO PRIMARY AXES; 7.8 VECTOR ALIGNMENT (3D); 7.9 ROTATION AROUND A VECTOR; 7.10 ROTATION AROUND AN ARBITRARY LINE; 7.11 REFLECTION; 7.12 SHEAR; 7.13 CHAPTER SUMMARY; 7.14 REVIEW QUESTIONS; 7.15 PRACTICE PROBLEMS; CHAPTER 8 Surfaces; 8.1 INTRODUCTION; 8.2 PARAMETRIC SURFACES; 8.3 BEZIER SURFACES; 8.4 IMPLICIT SURFACES; 8.5 EXTRUDED SURFACES; 8.6 SURFACES OF REVOLUTION; 8.7 NORMAL VECTOR AND TANGENT PLANE; 8.8 AREA AND VOLUME OF SURFACE OF REVOLUTION 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
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630 0 7 |a MATLAB  |2 fast 
650 0 |a Computer graphics  |x Computer programs. 
650 6 |a Infographie  |x Logiciels. 
650 7 |a COMPUTERS  |x Computer Graphics  |x Game Programming & Design.  |2 bisacsh 
650 7 |a Computer graphics  |x Computer programs  |2 fast 
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