Cargando…

Information, Knowledge and Agile Creativity

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Goria, Stéphane
Otros Autores: Humbert, Pierre, Roussel, Benoit
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Newark : John Wiley & Sons, Incorporated, 2019.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Mu 4500
001 EBOOKCENTRAL_on1121125645
003 OCoLC
005 20240329122006.0
006 m o d
007 cr |n|---|||||
008 190928s2019 nju o 000 0 eng d
040 |a EBLCP  |b eng  |e pn  |c EBLCP  |d OCLCQ  |d CNCGM  |d OCLCF  |d OCLCO  |d K6U  |d OCLCQ  |d OCLCO  |d OCLCL 
020 |a 9781119663430 
020 |a 1119663431 
029 1 |a AU@  |b 000072105994 
035 |a (OCoLC)1121125645 
050 4 |a HD58.8  |b .G675 2019 
082 0 4 |a 658.406  |2 23 
049 |a UAMI 
100 1 |a Goria, Stéphane. 
245 1 0 |a Information, Knowledge and Agile Creativity 
260 |a Newark :  |b John Wiley & Sons, Incorporated,  |c 2019. 
300 |a 1 online resource (288 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
505 0 |a Cover; Half-Title Page; Title Page; Copyright Page; Contents; Introduction; 1. Creativity for Innovation; 1.1. Definitions of creativity; 1.2. The different forms of innovation; 1.2.1. Incremental innovation and radical innovation; 1.2.2. Innovation from the bottom up; 1.2.3. Disruptive innovation from the top down; 1.2.4. Innovation by market extension; 1.2.5. Some other forms of innovation; 1.3. The metaphor of the fighter plane to link creativity and innovation; 1.3.1. The OODA loop; 1.3.2. The space for imagined aerial maneuvers; 1.4. Conclusion; 2. Recognizing and Questioning the Problem 
505 8 |a 2.1. Understanding and reformulating a problem2.1.1. A series of very simple questions; 2.1.2. Questioning problems with multiple interpretations; 2.1.3. The creation of concepts related to the problem or; 2.2. The ideal final result and resources; 2.2.1. The ideal final result; 2.2.2. Start by considering a closed world; 2.2.3. The balance of available resources; 2.3. The levels of understanding and frameworks of a problem; 2.3.1. The levels of scale of an understanding; 2.3.2. Frameworks characterizing the treatment of a problem; 2.3.3. The division of frames and related issues 
505 8 |a 2.3.4. The benefit of this division and these questions2.4. Conclusion; 3. Monitoring and the Intelligence Cycle; 3.1. Monitoring and its forms; 3.1.1. The main steps in a monitoring process; 3.1.2. Monitoring according to their location, users and objectives; 3.1.3. Digital, punctual and continuous monitoring; 3.1.4. The practice of monitoring expressed in the form of metaphors; 3.2. Information search and search engines; 3.2.1. Keywords and strings; 3.2.2. Relevant search engine responses; 3.2.3. Choosing and searching on search engines; 3.3. Keywords and search engine searches 
505 8 |a 3.3.1. Keyword categories3.3.2. The risks inherent in the use of keywords; 3.3.3. Keywords and expressions in texts; 3.4. Warning systems; 3.4.1. Web alert tools; 3.4.2. Content aggregation platforms; 3.4.3. Human resources for collective monitoring; 3.5. The organization of information collection; 3.5.1. The monitoring plan; 3.5.2. Human sources; 3.5.3. Field observations and trade show visits; 3.5.4. Information reports; 3.5.5. The comparative study or benchmarking; 3.6. The processing, formatting and dissemination of information; 4. Visual Communication and Idea Management 
505 8 |a 4.1. Communication at the heart of the innovation process4.2. Knowledge mediation and creativity: the intermediary object, the boundary object; 4.3. The role of visual artifacts in the management of ideas; 4.4. The contributions and limitations of visual communication tools for idea management; 4.4.1. Associative representations; 4.4.2. Territorial representations; 4.4.3. Event and causal representations; 4.4.4. Experiential representations; 4.5. Conclusion; 5. Animating Teams to Stimulate Collective Creativity; 5.1. (Collective) creativity: a sought-after skill? 
500 |a 5.2. The "classic" structuring of a collective creativity session 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Organizational change. 
650 6 |a Changement organisationnel. 
650 7 |a Organizational change  |2 fast 
700 1 |a Humbert, Pierre. 
700 1 |a Roussel, Benoit. 
758 |i has work:  |a Information, knowledge and agile creativity (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCFB9CBDKVhJXdcfbDXHP73  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Goria, Stéphane.  |t Information, Knowledge and Agile Creativity.  |d Newark : John Wiley & Sons, Incorporated, ©2019  |z 9781786304025 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=5904684  |z Texto completo 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL5904684 
994 |a 92  |b IZTAP