|
|
|
|
LEADER |
00000cam a2200000Mi 4500 |
001 |
EBOOKCENTRAL_on1099981484 |
003 |
OCoLC |
005 |
20240329122006.0 |
006 |
m o d |
007 |
cr |n|---||||| |
008 |
190518s2019 enk o 000 0 eng d |
040 |
|
|
|a EBLCP
|b eng
|e pn
|c EBLCP
|d UKAHL
|d UKMGB
|d OCLCO
|d OCLCF
|d OCLCQ
|d CHVBK
|d YDX
|d OCLCQ
|d N$T
|d OCLCQ
|d OCLCO
|d K6U
|d OCLCQ
|d OCLCO
|d OCLCL
|d TMA
|d OCLCQ
|
015 |
|
|
|a GBB986172
|2 bnb
|
016 |
7 |
|
|a 019396751
|2 Uk
|
019 |
|
|
|a 1099569890
|a 1112889799
|
020 |
|
|
|a 1788831640
|
020 |
|
|
|a 9781788831642
|q (electronic bk.)
|
029 |
1 |
|
|a CHNEW
|b 001058750
|
029 |
1 |
|
|a CHVBK
|b 569753538
|
029 |
1 |
|
|a UKMGB
|b 019396751
|
029 |
1 |
|
|a AU@
|b 000065284872
|
035 |
|
|
|a (OCoLC)1099981484
|z (OCoLC)1099569890
|z (OCoLC)1112889799
|
037 |
|
|
|a 9781788831642
|b Packt Publishing
|
050 |
|
4 |
|a QA76.76.C672
|b .S275 2019
|
082 |
0 |
4 |
|a 006.3
|2 23
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Sapio, Francesco.
|
245 |
1 |
0 |
|a Hands-On Artificial Intelligence with Unreal Engine :
|b Everything You Want to Know about Game AI Using Blueprints or C++.
|
260 |
|
|
|a Birmingham :
|b Packt Publishing, Limited,
|c 2019.
|
300 |
|
|
|a 1 online resource (537 pages)
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
588 |
0 |
|
|a Print version record.
|
505 |
0 |
|
|a Cover; Title Page; Copyright and Credits; Dedication; About Packt; Contributors; Table of Contents; Preface; Section 1: The Unreal Framework; Chapter 1: Making the First Steps in the World of AI; Before starting ... ; Prerequisites; Installing and preparing the software; Unreal Engine; Visual Studio; Becoming an AI Game Developer; What it means to be an AI Game Developer; AI in the game development process; A bit of history; What is AI?; A glance into the past; AI in games; AI in games -- Industry and Academia; Planning our journey; Technical terminology; The bottom-up approach; The agent schema
|
505 |
8 |
|
|a Unreal Engine AI FrameworkA sketch of our journey; Decision-making with Behavior Trees (chapters 2, 6, 8, 9, and 10); Navigation (chapters 3 and 7); Environment Query System (chapters 4 and 12); Agent Awareness (chapters 5 and 12); Crowds (chapter 7); Designing Behavior Trees (chapters 8, 9, and 10); Debugging methods for Game AI (chapters 11, 12, and 13); Going beyond (chapter 14); Enabling AI for C++ users; Summary; Chapter 2: Behavior Trees and Blackboards; How Behavior Trees work; The structure of a Mathematical Tree; Behavior Tree components; Root; Tasks; Composite; Decorators; Service
|
505 |
8 |
|
|a Blackboards and their integration with Behavior TreesCreating our AI project; Starting Behavior Trees from AI Controllers; Creating the Behavior Tree and the Blackboard; Creating the Blackboard; Creating the Behavior Tree; The AI Controller to run a Behavior Tree; AI Controller in Blueprint; AI Controller in C++; Summary; Chapter 3: Navigation; What to expect from a Navigation System; Unreal Navigation System; Generating the Navigation Mesh; Setting parameters for the Nav Mesh; Display settings; Generation settings; Project Settings; Settings on the Character Movement Component
|
505 |
8 |
|
|a Modifying the Navigation MeshNav Modifier Volume; Nav Mesh Areas; Creating a NavArea class in Blueprint; Creating a NavArea class in C++; Nav Link Proxy; Creating a Nav Link Proxy; Simple Links and Smart Links; Both Simple and Smart Links; Simple Links; Smart Links; Other settings of the Nav Link Proxy; Extending the Nav Link Proxy; Navigation Avoidance; Navigation Filtering; Creating a Navigation Filter in Blueprint; Creating a Navigation Filter in C++; Overriding the Navigation System; Summary; Chapter 4: Environment Querying System; Enabling the Environment Querying System
|
505 |
8 |
|
|a Understanding the Environment Querying SystemThe general mechanism of EQS; The components of an Environment Query; Environment Queries; Contexts; Generators; Tests; Visual representation of the components; Running an Environmental Query within a Behavior Tree; Not only Locations, but also Actors!; Exploring the built-in nodes; Built-in Contexts; Built-in Generators; Actors Of Class; Current Location; Composite; Points: Circle; Points: Cone; Points: Donut; Points: Grid; Points: Pathing Grid; Built-in Tests; Visualizing Environment Queries
|
500 |
|
|
|a Creating components for the Environment Querying System
|
520 |
|
|
|a Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. If you want to use AI to extend the play-life of your games and make them more challenging and fun, this book is for you. It will help you break down AI into simple concepts to give you a fundamental understanding of each of the topics.
|
590 |
|
|
|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
590 |
|
|
|a ProQuest Ebook Central
|b Ebook Central Academic Complete
|
650 |
|
0 |
|a Artificial intelligence.
|
650 |
|
0 |
|a UnrealScript (Computer program language)
|
650 |
|
0 |
|a C++ (Computer program language)
|
650 |
|
6 |
|a Intelligence artificielle.
|
650 |
|
6 |
|a UnrealScript (Langage de programmation)
|
650 |
|
6 |
|a C++ (Langage de programmation)
|
650 |
|
7 |
|a artificial intelligence.
|2 aat
|
650 |
|
7 |
|a Artificial intelligence
|2 fast
|
650 |
|
7 |
|a C++ (Computer program language)
|2 fast
|
650 |
|
7 |
|a UnrealScript (Computer program language)
|2 fast
|
758 |
|
|
|i has work:
|a HANDS ARTIFICIAL INTELLIGENCE WITH UNREAL ENGINE (Text)
|1 https://id.oclc.org/worldcat/entity/E39PD3QtdYwDG4k9PYjvbwMvBP
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Sapio, Francesco.
|t Hands-On Artificial Intelligence with Unreal Engine : Everything You Want to Know about Game AI Using Blueprints or C++.
|d Birmingham : Packt Publishing, Limited, ©2019
|z 9781788835657
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=5761235
|z Texto completo
|
938 |
|
|
|a Askews and Holts Library Services
|b ASKH
|n BDZ0040020886
|
938 |
|
|
|a ProQuest Ebook Central
|b EBLB
|n EBL5761235
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 2111783
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 300485163
|
994 |
|
|
|a 92
|b IZTAP
|