Cargando…

Augmented Reality : Innovative Perspectives Across Art, Industry, and Academia.

Augmented Reality: Innovative Perspectives Across Art, Industry, and Academia includes a mix of critical/theoretical essays from humanities scholars, augmented reality (AR) artwork (with accompanying reflections) by leading digital artists, and interviews with AR software developers and other indust...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Morey, Sean
Otros Autores: Tinnell, John
Formato: Electrónico eBook
Idioma:Inglés
Publicado: La Vergne : Parlor Press, LLC, 2016.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Mi 4500
001 EBOOKCENTRAL_on1096521085
003 OCoLC
005 20240329122006.0
006 m o d
007 cr |n|---|||||
008 190413s2016 xx o 000 0 eng d
040 |a EBLCP  |b eng  |e pn  |c EBLCP  |d OCLCQ  |d REDDC  |d OCLCO  |d OCLCL 
020 |a 9781602355583 
020 |a 1602355584 
035 |a (OCoLC)1096521085 
050 4 |a NX180.T4  |b .A946 2017 
082 0 4 |a 700/.456  |q OCoLC  |2 23/eng/20230216 
049 |a UAMI 
100 1 |a Morey, Sean. 
245 1 0 |a Augmented Reality :  |b Innovative Perspectives Across Art, Industry, and Academia. 
260 |a La Vergne :  |b Parlor Press, LLC,  |c 2016. 
300 |a 1 online resource (368 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
505 0 |a Front cover; Frontispiece; How to Use This Book; Title page; Copyright page; Contents; Acknowledgments; 1 Introduction: A Medium in the Making; Sean Morey and John Tinnell; Part 1: Scholarly Articles; 2 Designing, Arranging, and Assessing Augmented Places through Mobile Media Alignment; Brett Oppegaard; 3 Potential Panels: Toward a Theory of Augmented Comics; Jason Helms; 4 "Sergey Brin Is Batman": Google Glass and the Rhetoric of Adoption in Popular Networked Culture; Isabel Pedersen and Douglas Trueman; 5 Life through the Screen: Location-Based Information and the Personalization of Space 
505 8 |a Jordan Frith6 "Augpunk": Imagining Alternative Futures for Augmented Reality through Science Fiction; Joseph P. Weakland; 7 Gathering Memories with Augmented Reality; Jason Kalin; 8 The Dream Deferred: Augmented Reality as Rhetorical Realism; Scot Barnett; 9 SAZoo-AR, Ethea, and Computer Vision; Steve Holmes; 10 When Geolocation Meets Visualization; Jason Farman; Part 2: Interviews; Interview 1: Sidney I. Dobrin; Interview 2: Blair MacIntyre; Interview 3: Christine Perey; Interview 4: Jay Wright; Interview 5: Maarten Lens-Fitzgerald; Interview 6: BC Biermann; Part 3: Artwork; BC Biermann 
505 8 |a Augmented Architecture [NYC + LA, 2012]Bowery Wall [NYC, 2012]; Wynwood Walls @ Art Basel [Miami, 2012]; Tamiko Thiel; Shades of Absence [Venice, Istanbul, Brooklyn, Los Angeles, 2011]; Clouding Green [Singapore, 2012-2013]; Reign of Gold [NYC, Berlin, Los Angeles, Sydney, Tampa, 2012]; Jasmine Rain (Birdcage) [Cairo, Tunis, Beijing, Boston, NYC, 2011]; Carnation Rain [Lisbon, 2011]; Conor McGarrigle; NAMAland [Dublin, 2010-2012]; Walking Stories [Dundrum, 2011]; Vineland [2013]; Where's Franco? [VENICE, 2011]; John Craig Freeman; Orators, Rostrums, and Propaganda Stands [2012-2013] 
505 8 |a Flotsam & Jetsam [Singapore, Massachusetts, 2013]EEG AR: Things We Have Lost [Liverpool, 2013]; Border Memorial: Frontera De Los Muertos [Arizona, 2012]; Water wARs [Venice Biennial and Brooklyn, 2011]; Tiananmen SquARed (Attributed to) 4 Gentlemen [Beijing, 2010]; Peace Doors [Belfast, 2010]; Bryan Leister; Goldman Sachs (Giant Blood Sucking Vampire Squid) [Denver, 2012]; Mood Analyticator [Denver, 2012]; Mark Skwarek; #arOCCUPYWALLSTREET [NYC, 2011]; The Bottomless Pit [Zero1 Biennial, 2012]; erasAR [USA, 2010]; Notes; Bibliography; Contributors; Index; Back cover 
520 |a Augmented Reality: Innovative Perspectives Across Art, Industry, and Academia includes a mix of critical/theoretical essays from humanities scholars, augmented reality (AR) artwork (with accompanying reflections) by leading digital artists, and interviews with AR software developers and other industry insiders. Augmented Reality is used in the design of the printed book, effectively linking appropriate pages to relevant digital materials on the Web or physical spaces. Contributors bring critical reflection and artistic ingenuity into conversation with current design thinking and project develo. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Technology and the arts. 
650 0 |a Augmented reality art. 
650 6 |a Technologie et arts. 
700 1 |a Tinnell, John. 
758 |i has work:  |a Augmented reality (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGVfMqD8bbrH8tqwhVDyVC  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Morey, Sean.  |t Augmented Reality : Innovative Perspectives Across Art, Industry, and Academia.  |d La Vergne : Parlor Press, LLC, ©2016  |z 9781602355569 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=5744092  |z Texto completo 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL5744092 
994 |a 92  |b IZTAP