Virtual Humans
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Milton :
Chapman and Hall/CRC,
2019.
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Colección: | Chapman and Hall/CRC Artificial Intelligence and Robotics Ser.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Half Title; Title Page; Copyright Page; Series Page; Dedication; Permissions; Table of Contents; List of Figures; List of Tables; Acknowledgements; Authors; INTRODUCTION; SECTION I: The Landscape; CHAPTER 1: What Are Virtual Humans?; INTRODUCTION; WHAT IS A VIRTUAL HUMAN; EXISTING DEFINITIONS OF VIRTUAL HUMAN; FROM SELF-DRIVING CAR TO VIRTUAL HUMAN; THE TRAITS OF A VIRTUAL HUMAN; Physical or Digital?; Visual, Auditory or Textual?; Embodied or Disembodied?; Humanoid or Non-Humanoid?; Natural Language or Command-Driven Communication?; Autonomous or Controlled?; Emotional or Unemotional?
- Presence of a Personality?Ability to Reason?; Can It Learn?; Is It Imaginative?; Sentient or Non-Sentient?; DEMONSTRATING INTELLIGENCE?; A VIRTUAL HUMAN PROFILE; VIRTUAL HUMANOIDS AND VIRTUAL SAPIENS; TOWARDS A WORKING DEFINITION; EXAMPLES OF VIRTUAL HUMANS; Chatbots; Autonomous Agents; Conversational Agents; Pedagogical Agents; Virtual Mentors; ARTIFICIAL INTELLIGENCE, MACHINE LEARNING AND VIRTUAL HUMANS; CONCLUSION; REFERENCES; CHAPTER 2: Virtual Humans and Artificial Intelligence; INTRODUCTION; AN ARTIFICIAL INTELLIGENCE LANDSCAPE; Complexity and Sophistication; Presentation and Humanness
- Marketing AI versus Real AITHE THREE BIG CHALLENGES IN AI DEVELOPMENT; THE TURING TEST AND UNCANNY VALLEY; VIRTUAL HUMANS LANDSCAPE; ARTIFICIAL INTELLIGENCE VERSUS AUGMENTED INTELLIGENCE; VIRTUAL HUMANS IN SCIENCE FICTION; Film and Television; Radio; Drama; Literature; Games; CONCLUSION; REFERENCES; SECTION II: Technology; CHAPTER 3: Body and Senses; INTRODUCTION; WHAT MAKES AN AVATAR?; FACIAL RENDERING; FACIAL AND SPEECH ANIMATION; HAIR MODELLING; Hair Shape Modelling; Hair Dynamics; Hair Rendering; BODY RENDERING/MODELLING; BODY ANIMATION/MECHANICS; CLOTHES AND CLOTH MODELLING
- BODY PHYSIOLOGICAL MODELSENSES; Sight; Hearing; Other Human Senses; Data as a Sense; Data from a Virtual World; Data from a Physical World; Data from the Cyber-World; CONCLUSION; REFERENCES; CHAPTER 4: Mind; UNDERSTANDING WHAT CONSTITUTES THE MIND; PERCEPTION; ATTENTION; APPRAISAL, EMOTION AND MOOD; PERSONALITY; MOTIVATION, GOALS AND PLANNING; DECISION-MAKING, PROBLEM-SOLVING AND REASONING; World Models; MEMORY; LEARNING; IMAGINATION AND CREATIVITY; META-MANAGEMENT AND SELF-MONITORING; CONCLUSION; REFERENCES; CHAPTER 5: Communications; INTRODUCTION; COMMUNICATIONS: NON-LANGUAGE MODALITIES
- COMMUNICATIONS: LANGUAGE-BASED MODALITIESSpeech Recognition; Speech Generation (Text to Speech); NATURAL LANGUAGE UNDERSTANDING AND COMMUNICATION; Machine Learning; Conversation Management; Uses and Future Developments; NATURAL LANGUAGE GENERATION; INTERNAL DIALOGUE; CONCLUSION; REFERENCES; CHAPTER 6: Architecture; INTRODUCTION; BACKGROUND; THE SOAR MODEL; ACT-R; SLOMAN'S H-COGAFF MODEL; OPENCOG; RODRIGUEZ'S NEUROSCIENCE MODEL; LIN'S EMOCOG ARCHITECTURE; THE FEARNOT! AFFECTIVE MIND ARCHITECTURE AND PSI MODELS; BECKER-ASANO'S WASABI MODEL