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|a Gatenby, Mark.
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|a Co-Design, Volume II :
|b Practical Ideas for Designing Across Complex Systems.
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|a New York :
|b Business Expert Press,
|c 2018.
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|a Cover; Co-Design, Volume II: Practical Ideas for Designing Across Complex Systems; Contents; Series Introduction; Introduction; Acknowledgments; CHAPTER 1: Design Meets Co-design; Complexity; Artifacts and Interfaces; Thinking in Systems and Design; The Unfolding of Design Practice; Time to Co-design; References; PART 1; CHAPTER 2: Ideas; The Idea; Playing with Ideas; Why Do We Have Ideas?; Why Is It Important?; What Does It Mean in Practice?; Making Ideas More Cooperative; Questions for Reflection; References; CHAPTER 3: Design Brief; The Idea; Briefs and Ideas; Essence of a Brief.
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|a MeasurabilityPerspectives on Writing Design Briefs; 1. Brief as a Beginning/Opening; 2. Brief as Challenge; 3. Brief as Asking Questions; 4. Brief as Relationship; 5. Brief as Simile; What Does It Mean in Practice?; Management by Objectives; Asking a Question Is Harder than Finding the Answer; Questions for Reflection; References; CHAPTER 4: Cooperation; The Idea; The Social Individual; Tribal Identity; Hard Cooperation; Why Is Cooperation Important?; Repeat Reciprocity; What Does It Mean in Practice?; Decentering the Individual; Working with Hard Cooperation; Rebuilding Cooperative Capital.
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|a Questions for ReflectionReferences; PART 2; CHAPTER 5: The Workshop; The Idea; The Workshop as Outside the Timetable; Why Is It Important?; Core Features of a Workshop; Originality; The Master's Influence; What Does It Mean in Practice?; Workshops and Bureaucracy; Designing a Workshop Space; Questions for Reflection; References; CHAPTER 6: Prototyping; The Idea; Prototypes and Systems; Prototyping Services; Categories of Prototyping; Why Is Prototyping Important?; Cooperative Prototyping; What Does Prototyping Mean in Practice?; Extended Example: Higher Education Design.
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|a Questions for ReflectionReferences; CHAPTER 7: Design Trace; The Idea; The Design Trace as Response to Incompleteness; Why Is It Important?; Design Trace of Wikipedia; What Does It Mean in Practice?; Questions for Reflection; Questions for Reflection; References; PART 3; CHAPTER 8: Empathy; The Idea; Why Is It Important?; Roles and Relationships; Usability; What Does It Mean in Practice?; Designing with Empathy; Getting Empathy Right; Co-designing Empathy; Questions for Reflection; References; CHAPTER 9: Participation; The Idea; Iron Law of Oligarchy; Community Participation.
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|a Participation and TechnologyProfessions and Participation; Why Is Participation Important?; What Does Participatory Design Mean in Practice?; Future of Professional-Client Relationship; Questions for Reflection; References; Epilogue: Obliquity; About the Author; Index; Ad page; Back Cover.
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|a Design is everywhere in our lives--but the nature of complex systems means that few people feel empowered or equipped to design better futures. Although the places we live are full of material objects, they only become meaningful as they are used and experienced by people. This book is about understanding the nature of design and organization in complex living systems. It looks at design as a way of thinking and acting. Design becomes an open- ended conversation with the world around us. The text is also about the shifting social relations of design--moving from an emphasis on individual engineers and designers toward the participatory process of making sense of tools to improve our lives: we call this process co-design.
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|a ProQuest Ebook Central
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|i Print version:
|a Gatenby, Mark.
|t Co-Design, Volume II : Practical Ideas for Designing Across Complex Systems.
|d New York : Business Expert Press, ©2018
|z 9781948198745
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