Hyperconnectivity : economical, social and environmental challenges /
The use of digital information and communication technologies would be the traces of a social acceptability of the exploitation of all data, in the context of negotiations of uses. This is the reason why the users present themselves actors and contributors of the hyperconnectivity. We would thus wit...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London : Hoboken, NJ :
ISTE Ltd ; John Wiley & Sons, Inc.,
2018.
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Colección: | Information systems, web and pervasive computing series.
Computing and connected society set ; v. 3. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Half-Title Page; Title Page; Copyright Page; Contents; Introduction; 1. The Technological Offer and Globalized Services; 1.1. Importance of the open communication protocol; 1.2. Mediation and industrialization of connection; 1.3. Monopolies and dominance; 2. The Hyperconnected Economy; 2.1. A free mode of access and use; 2.2. Two indirect funding methods: advertising and data marketing; 2.2.1. Advertising revenues; 2.2.2. Data production and sales; 2.3. An activation method: solicitation; 2.4. The government's involvement; 3. Social Appropriation and Digital Culture.
- 3.1. Ambivalence of uses3.2. Industrialization of the uses of interactivity: territories of hyperconnectivity; 3.3. Uses of interactivity; 4. Renunciation and Negotiations; 4.1. Uses at the foundation of renunciation and negotiations; 4.2. Negotiated renunciation; 5. Environmental Issues; 5.1. Absence of environmental dimension; 5.2. Materiality of the immaterial; 5.3. Energy consumption and greenhouse gas production; 5.4. Impacts of software and website design; 5.5. Injunctive, ecological and programmed obsolescence; 5.5.1. Planned obsolescence; 5.5.2. Injunctive obsolescence.
- 5.5.3. Ecological obsolescenceConclusion; References; Index; Other titles from iSTE in Information Systems, Web and Pervasive Computing; EULA.