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Hands-On UX Design for Developers : Design, Prototype, and Implement Compelling User Experiences from Scratch.

This hands-on guide will teach you simple-to-advanced steps of user experience design. It starts from idea concept evaluation, product research, user interface design, and design implementation in code. We focus not only on the UI or design, but also on other things that are connected to it. UX has...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Canziba, Elvis
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing Ltd, 2018.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Hands-On UX Design for Developers :  |b Design, Prototype, and Implement Compelling User Experiences from Scratch. 
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505 0 |a Cover; Title Page; Copyright and Credits; www.packtpub.com; Contributors; Table of Contents; Preface; Chapter 1: What is UX?; What is UX design?; UX Design versus UI Design ; Why is UX so important?; Who is a UX designer?; UX design process; Full stack design; Who is a full stack designer?; A roadmap to becoming a successful full stack designer; Summary; Chapter 2: UX Design Process; UX design process; Discovery and planning; The planning phase; Project proposals; Project objectives and methodologies; The UX strategy; Understanding the client's business; Understanding our competitors. 
505 8 |a Understanding our customersDiscovering your own UX strategy framework; UX research; The discover stage; Field study; Diary study; User interviews; Stakeholder interviews; The explore stage; Competitive analysis; Design review; Persona-building; Task analysis; Journey-mapping; Prototype feedback and testing; Writing user stories; Card-sorting; The test stage; Qualitative usability testing; Benchmark testing; Accessibility evaluation; The listening stage; Surveys; Search-log analysis; Usability-bug review; UX analysis; User analysis; Design; Concept, sketching, and flows. 
505 8 |a Wireframes and prototypingVisual design and interactions; Documentation; Development; Production; Summary; Chapter 3: User Behavior Basics and User Research; User behavior basics; The Gestalt theory; The Proximity law; The Similarity law; The Closure law; The Figure-Ground law; The Common Region law; Things you should know about psychology in UX; Understanding the user's motivation; Extrinsic motivation; Intrinsic motivation; Understanding the user's ability; Understanding what triggers our users; A quick summary of this section; User research; Setting objectives and a brief. 
505 8 |a Defining the audienceSelecting our research method; Designing and validating your research; Organizing interview; Conducting the research; Analyzing and validating the results; Defining the problems; Market research is not user research; The benefits of user research; Helping to create the right product from the beginning; Increasing conversions and revenues; Avoiding surprises saves time and money; Improving SEO and marketing; Customer retention and loyalty; Providing competitor insights; Development resources; Early design guide; Summary; Chapter 4: Getting to Know Your Users; User Research. 
505 8 |a Grouping customer informationHow to conduct user interviews; Preparing for the interview session; Identifying who we want to talk to; Setting up screener surveys for filtering the participants; Conducting the interview; Summary; Chapter 5: User Personas; What are user personas?; Creating a persona; Four different perspectives on personas; Goal-directed personas; Role-based personas; Engaging personas; Fictional personas; Benefits of personas; Summary; Chapter 6: Designing Behavior; Designing behavior; Five factors/preconditions for users to take actions; Models of behavior change. 
500 |a Behavioral approach for product design. 
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650 7 |a Computers  |x Web  |x Site Design.  |2 bisacsh 
650 7 |a Computers  |x Web  |x General.  |2 bisacsh 
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650 7 |a Web site development  |2 fast 
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