Godot Engine Game Development Projects : Build Five Cross-Platform 2D and 3D Games with Godot 3. 0.
Godot is a free open source game engine that provides a huge set of common tools. This book is an introduction to the Godot game engine and its newly released version: 3.0. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to more expensive commercial...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Publishing Ltd,
2018.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Title Page; Copyright and Credits; Dedication; www.packtpub.com; Foreword; Contributors; Table of Contents; Preface; Chapter 1: Introduction; General advice; What is a game engine?; What is Godot?; Downloading Godot; Alternate installation methods; Overview of the Godot UI; Project Manager; Choosing filenames; Editor window; About nodes and scenes; Scripting in Godot; About GDScript; Summary; Chapter 2: Coin Dash; Project setup; Vectors and 2D coordinate systems; Vectors; Pixel rendering; Part 1
- Player scene; Creating the scene; Sprite animation; Collision shape; Scripting the Player.
- Moving the PlayerAbout delta; Choosing animations; Starting and Ending the Player's Movement; Preparing for collisions; Part 2
- Coin scene; Node setup; Using groups; Script; Part 3
- Main scene; Node setup; Main script; Initializing; Starting a new game; Checking for remaining coins; Part 4
- User Interface; Node setup; Anchors and margins; Message label; Score and time display; Containers; Updating UI via GDScript; Using buttons; Game over; Adding the HUD to Main; Part 5
- Finishing up; Visual effects; What is a tween?; Sound; Powerups; Coin animation; Obstacles; Summary.
- Chapter 3: Escape the MazeProject setup; Project organization; Inheritance; Character scene; Animations; Collision detection; Character script; Player scene; Player script; Enemy scene; Optional
- turn-based movement; Creating the level; Items; TileSets; Creating a TileSet; TileMaps; Level script; Adding more levels; Game flow; Start and end screens; Globals; Global script; Score; Saving the High Score; Reading and writing files; Finishing touches; Death animation; Sound effects; Summary; Chapter 4: Space Rocks; Project setup; Rigid body physics; Player ship; Body setup and physics.
- State machinesControls; Screen wrap; Shooting; Bullet scene; Firing bullets; Rocks; Scene setup; Variable size; Instancing; Exploding rocks; Explosion scene; Adding to Rock; Spawning smaller rocks; UI; Layout; UI functions; Main scene code; Player code; Game over; Detecting collisions between physics bodies; Pausing the game; Enemies; Following a path; Enemy scene; Moving the Enemy; Spawning enemies; Enemy shooting and collisions; Additional features; Sound/music; Particles; Enemy trail; Player shield; Summary; Chapter 5: Jungle Jump (Platformer); Project setup; Introducing kinematic bodies.
- Collision responsemove_and_collide; move_and_slide; Player scene; Collision Layer/Mask; Sprite; Collision shape; Shapes; Animations; Finishing up the scene tree; Player states; Player script; Player movement; Player health; Collectible items; Collectible scene; Collectible script; Designing the level; TileSet configuration; Base-level setup; Designing the first level; Scrolling background; Dangerous objects; About slide collisions; Enemies; Scene setup; Script; Damaging the enemy; HUD; Scene setup; Script; Attaching the HUD; Title screen; Scene setup; Main scene; Level transitions; Door scene.