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180721s2018 enk o 000 0 eng d |
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|a 1175640672
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|a 9781788836425
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|a (OCoLC)1044938686
|z (OCoLC)1175640672
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|a B09788
|b 01201872
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|a QA76.76.C672
|b .B733 2018
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0 |
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|a 794.81526
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|a UAMI
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100 |
1 |
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|a Bradfield, Chris.
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245 |
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|a Godot Engine Game Development Projects :
|b Build Five Cross-Platform 2D and 3D Games with Godot 3. 0.
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260 |
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|a Birmingham :
|b Packt Publishing Ltd,
|c 2018.
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300 |
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|a 1 online resource (291 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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588 |
0 |
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|a Print version record.
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|a Cover; Title Page; Copyright and Credits; Dedication; www.packtpub.com; Foreword; Contributors; Table of Contents; Preface; Chapter 1: Introduction; General advice; What is a game engine?; What is Godot?; Downloading Godot; Alternate installation methods; Overview of the Godot UI; Project Manager; Choosing filenames; Editor window; About nodes and scenes; Scripting in Godot; About GDScript; Summary; Chapter 2: Coin Dash; Project setup; Vectors and 2D coordinate systems; Vectors; Pixel rendering; Part 1 -- Player scene; Creating the scene; Sprite animation; Collision shape; Scripting the Player.
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505 |
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|a Moving the PlayerAbout delta; Choosing animations; Starting and Ending the Player's Movement; Preparing for collisions; Part 2 -- Coin scene; Node setup; Using groups; Script; Part 3 -- Main scene; Node setup; Main script; Initializing; Starting a new game; Checking for remaining coins; Part 4 -- User Interface; Node setup; Anchors and margins; Message label; Score and time display; Containers; Updating UI via GDScript; Using buttons; Game over; Adding the HUD to Main; Part 5 -- Finishing up; Visual effects; What is a tween?; Sound; Powerups; Coin animation; Obstacles; Summary.
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505 |
8 |
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|a Chapter 3: Escape the MazeProject setup; Project organization; Inheritance; Character scene; Animations; Collision detection; Character script; Player scene; Player script; Enemy scene; Optional -- turn-based movement; Creating the level; Items; TileSets; Creating a TileSet; TileMaps; Level script; Adding more levels; Game flow; Start and end screens; Globals; Global script; Score; Saving the High Score; Reading and writing files; Finishing touches; Death animation; Sound effects; Summary; Chapter 4: Space Rocks; Project setup; Rigid body physics; Player ship; Body setup and physics.
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505 |
8 |
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|a State machinesControls; Screen wrap; Shooting; Bullet scene; Firing bullets; Rocks; Scene setup; Variable size; Instancing; Exploding rocks; Explosion scene; Adding to Rock; Spawning smaller rocks; UI; Layout; UI functions; Main scene code; Player code; Game over; Detecting collisions between physics bodies; Pausing the game; Enemies; Following a path; Enemy scene; Moving the Enemy; Spawning enemies; Enemy shooting and collisions; Additional features; Sound/music; Particles; Enemy trail; Player shield; Summary; Chapter 5: Jungle Jump (Platformer); Project setup; Introducing kinematic bodies.
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8 |
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|a Collision responsemove_and_collide; move_and_slide; Player scene; Collision Layer/Mask; Sprite; Collision shape; Shapes; Animations; Finishing up the scene tree; Player states; Player script; Player movement; Player health; Collectible items; Collectible scene; Collectible script; Designing the level; TileSet configuration; Base-level setup; Designing the first level; Scrolling background; Dangerous objects; About slide collisions; Enemies; Scene setup; Script; Damaging the enemy; HUD; Scene setup; Script; Attaching the HUD; Title screen; Scene setup; Main scene; Level transitions; Door scene.
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500 |
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|a Finishing touches.
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520 |
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|a Godot is a free open source game engine that provides a huge set of common tools. This book is an introduction to the Godot game engine and its newly released version: 3.0. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to more expensive commercial game engines. For beginners, it offers a ...
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
7 |
|a Games development & programming.
|2 bicssc
|
650 |
|
7 |
|a Graphical & digital media applications.
|2 bicssc
|
650 |
|
7 |
|a Programming & scripting languages: general.
|2 bicssc
|
650 |
|
7 |
|a Computers
|x Interactive & Multimedia.
|2 bisacsh
|
650 |
|
7 |
|a Computers
|x Programming
|x Games.
|2 bisacsh
|
650 |
|
7 |
|a Computers
|x Programming Languages
|x C.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Bradfield, Chris.
|t Godot Engine Game Development Projects : Build Five Cross-Platform 2D and 3D Games with Godot 3. 0.
|d Birmingham : Packt Publishing Ltd, ©2018
|z 9781788831505
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=5446052
|z Texto completo
|
938 |
|
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|a Askews and Holts Library Services
|b ASKH
|n BDZ0037023384
|
938 |
|
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|a EBL - Ebook Library
|b EBLB
|n EBL5446052
|
994 |
|
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|a 92
|b IZTAP
|