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|a EB53EBFF-BABC-4A4F-9CAD-E8BB71774398
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|n http://www.overdrive.com
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|a UAMI
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100 |
1 |
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|a Atanasov, Emil.
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245 |
1 |
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|a Learn Swift by Building Applications :
|b Explore Swift programming through iOS app development.
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260 |
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|a Birmingham :
|b Packt Publishing,
|c 2018.
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300 |
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|a 1 online resource (356 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
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|a online resource
|b cr
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|a Print version record.
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|a Cover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Swift Basics -- Variables and Functions; Variables; Optional types; Enumeration types; Basic flow statements; The if statements -- how to control the code flow; Loops; The while loops; The switch statement; Functions; What is a tuple?; What is the guard statement?; How to tackle huge problems -- bottom-up versus top-down; Summary; Chapter 2: Getting Familiar with Xcode and Playgrounds; Installing Xcode; Exploring Xcode; What do we see on the screen?; Toolbar; Menu.
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|a The Navigator panel (located to the left)The Debug panel (located at the bottom); The Utilities panel (located to the right); Xcode preferences window; Playground; What is a playground?; Let's add some code; How to add auxiliary code to a playground; How to add resource to a playground; Converting a playground to a workspace; Markup in playgrounds; Different items in the markup language; Basic markup items; Summary; Chapter 3: Creating a Minimal Mobile App; Your first iOS application; Project structure; AppDelegate; Application states; ViewController; Git; Summary.
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|a Chapter 4: Structures, Classes, and InheritanceStructures and classes; Extensions; The deinit method; Type properties and functions; Adding custom data types to a playground; Inheritance; Base class; Class properties; Model-View-Controller (MVC); Summary; Chapter 5: Adding Interactivity to Your First App; Storyboards; Visual components; Adding items to the storyboard; Linking the UI with the code; General discussion; Summary; Chapter 6: How to Use Data Structures, OOP, and Protocols; Primary collection types; Generics; Array; Set; Dictionary; How to choose the best collection type.
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|a List of items in a playgroundUICollectionView; UICollectionViewCell; Reusing cells; Layouts; Table view in iOS app; Model list of cities; Displaying all cities; Adding search; Protocols; Protocols and inheritance; Summary; Chapter 7: Developing a Simple Weather App; Defining the app screens; The home screen; Favorite locations; Constraints; Picking a location; Model; Locations; Controllers and segues; The first segue; How to pass data; Passing information in the reverse direction; Defining a custom segue; Further improvements; Summary; Chapter 8: Introducing CocoaPods and Project Dependencies.
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|a Software -- the modern wayRuby and CocoaPods; How to use it; CocoaPods useful commands; Carthage; Swift Package Manager ; Useful commands; Popular third-party libraries; Alamofire; Texture; RxSwift; Summary; Chapter 9: Improving a Version of a Weather App; Weather forecast API; What's an API?; List of requests; Creating new models; Pure network requests; Alamofire implementation; Improvements using third-party libraries; Better error handling; About the screen; Summary; Chapter 10: Building an Instagram-Like App; Tabbed app project; Firebase; Login; The different screens.
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|a Custom buttons on the tab bar.
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|a Swift Language is now more powerful than ever; it has introduced new ways to solve old problems and has gone on to become one of the fastest growing popular languages. It is now a de-facto choice for iOS developers and it powers most of the newly released and popular apps. This practical guide will help you to begin your journey with Swift ...
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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630 |
0 |
0 |
|a iOS (Electronic resource)
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630 |
0 |
7 |
|a iOS (Electronic resource)
|2 fast
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650 |
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0 |
|a Swift (Computer program language)
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650 |
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0 |
|a Application software
|x Development.
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650 |
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0 |
|a Mobile apps.
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650 |
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6 |
|a Swift (Langage de programmation)
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650 |
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6 |
|a Logiciels d'application
|x Développement.
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650 |
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6 |
|a Applications mobiles.
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650 |
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7 |
|a Mobile & handheld device programming
|x Apps programming.
|2 bicssc
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650 |
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7 |
|a Programming & scripting languages: general.
|2 bicssc
|
650 |
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7 |
|a Operating systems.
|2 bicssc
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650 |
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7 |
|a COMPUTERS
|x Programming Languages
|x General.
|2 bisacsh
|
650 |
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|a COMPUTERS
|x Software Development & Engineering
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Swift (Computer program language)
|2 fast
|
650 |
|
7 |
|a Mobile apps
|2 fast
|
650 |
|
7 |
|a Application software
|x Development
|2 fast
|
758 |
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|i has work:
|a Learn Swift by building applications (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCFYBr67jj3kqf3GPTMX3Yq
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Atanasov, Emil.
|t Learn Swift by Building Applications : Explore Swift programming through iOS app development.
|d Birmingham : Packt Publishing, ©2018
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=5405707
|z Texto completo
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938 |
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|a Askews and Holts Library Services
|b ASKH
|n BDZ0036924788
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938 |
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|a EBL - Ebook Library
|b EBLB
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938 |
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|a EBSCOhost
|b EBSC
|n 1823670
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|a 92
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