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|a UAMI
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100 |
1 |
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|a Linowes, Jonathan.
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245 |
1 |
0 |
|a Unity Virtual Reality Projects :
|b Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition.
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250 |
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|a 2nd ed.
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260 |
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|a Birmingham :
|b Packt Publishing,
|c 2018.
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300 |
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|a 1 online resource (481 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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588 |
0 |
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|a Print version record.
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|a Cover; Copyright and Credits; Dedication; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Virtually Everything for Everyone; What is virtual reality to you?; Types of head-mounted displays; Desktop VR; Mobile VR; The difference between virtual reality and augmented reality; Applications versus games; How virtual reality really works; Stereoscopic 3D viewing; Head tracking; Types of VR experiences; Technical skills that are important to VR; What this book covers; Who are you?; Summary; Chapter 2: Content, Objects, and Scale; Getting started with Unity.
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505 |
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|a Creating a new Unity projectThe Unity editor; The default world space; Creating a simple diorama; Adding a cube; Adding a plane; Adding a sphere and some material; Changing the scene view; Adding a photo; Coloring the ground plane; Measurement tools; Keeping a unit cube handy; Using a Grid Projector; Measuring the Ethan character; Using third-party content; Creating 3D content with Blender; An introduction to Blender; A unit cube; UV Texture image; Importing into Unity; A few observations; Creating 3D content in VR; Exporting and importing Tilt Brush models.
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|a Publishing and importing using Google PolyEditing Unity in VR with EditorXR; Setting up EditorXR; Using EditorXR; Summary; Chapter 3: VR Build and Run; Unity VR Support and Toolkits; Unity's built-in VR support; Device-specific toolkits; Application toolkits; Web and JavaScript-based VR; 3D worlds; Enabling Virtual Reality for your platform; Setting your target platform; Setting your XR SDK; Installing your device toolkit; Creating the MeMyselfEye player prefab; Building for SteamVR; Building for Oculus Rift; Building for Windows Immersive MR; Setting up Windows 10 Developer mode.
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505 |
8 |
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|a Installing UWP support in Visual StudioUWP build; Setting up for Android devices; Installing the Java Development Kit (JDK); Installing Android SDK; Via Command Line Tools; About your Android SDK root path location; Installing USB device debugging and connection; Configuring the Unity External Tools; Configuring Unity Player Settings for Android; Building for GearVR and Oculus Go; Building for Google VR; Google Daydream; Google Cardboard; Google VR Play Mode; Setting up for iOS devices; Have an Apple ID; Install Xcode; Configuring the Unity Player Settings for iOS ; Build And Run; Summary.
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505 |
8 |
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|a Chapter 4: Gaze-Based ControlEthan, the walker; Artificially intelligent Ethan; The NavMesh bakery; A random walker in the town; The RandomPosition script; Zombie-ize"" Ethan!; Go where I'm looking; The LookMoveTo script; Adding a feedback cursor; Observing through obstacles; If looks could kill; The KillTarget script; Adding particle effects; Cleaning up; Short intro to Unity C# programming; Summary; Chapter 5: Handy Interactables; Setting up the scene; Creating a balloon; Making it a prefab; Basic button input; Using the Fire1 button; OpenVR trigger button; Daydream controller clicks.
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500 |
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|a Polling for clicks.
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520 |
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|a If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
|
0 |
|a Virtual reality
|x Computer programs.
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650 |
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6 |
|a Réalité virtuelle
|x Logiciels.
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650 |
|
7 |
|a Mathematics
|2 fast
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758 |
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|i has work:
|a Unity virtual reality projects (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGFCYtKfhMMdBPGbpJ9GgX
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Linowes, Jonathan.
|t Unity Virtual Reality Projects : Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition.
|d Birmingham : Packt Publishing, ©2018
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=5400407
|z Texto completo
|
938 |
|
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|a ProQuest Ebook Central
|b EBLB
|n EBL5400407
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994 |
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|a 92
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