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AutoCAD 2019 3D Modeling.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hamad, Munir
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bloomfield : Mercury Learning & Information, 2018.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Machine generated contents note: 1.1. Recognizing the 3D Environment
  • 1.2. Looking to Your Model in the 3D Environment
  • 1.2.1. Using Preset Views
  • 1.2.2. Using ViewCube
  • Practice 1-1: AutoCAD 3D Basics
  • 1.3. Orbiting in AutoCAD
  • 1.3.1. Orbit Command
  • 1.3.2. Free Orbit
  • 1.3.3. Continuous Orbit
  • 1.4. Steering Wheel
  • 1.4.1. Zoom Command
  • 1.4.2. Orbit Command
  • 1.4.3. Pan Command
  • 1.4.4. Rewind Command
  • 1.4.5. Center Command
  • 1.4.6. Look Command
  • 1.4.7. Up/Down Command
  • 1.4.8. Walk Command
  • 1.5. Visual Styles
  • Practice 1-2: Orbit, Steering Wheel, and Visual Styles
  • 1.6. What Is the User Coordinate System (UCS)?
  • 1.7. Creating a New UCS by Manipulating the UCS Icon
  • 1.8. Creating a New UCS Using UCS Command
  • 1.8.1. 3-Point Option
  • 1.8.2. Origin Option
  • 1.8.3. X/Y/Z Options
  • 1.8.4. Named Option
  • 1.8.5. Rest of the Options
  • 1.8.6. UCS Icon
  • 1.9. DUCS Command
  • 1.10. Two Facts About UCS and DUCS
  • Practice 1-3: User Coordinate System
  • Review
  • Review Answers
  • 2.1. Introduction to Solids
  • 2.2. Creating Solids Using Basic Shapes
  • 2.2.1. Box Command
  • 2.2.2. Cylinder Command
  • 2.2.3. Cone Command
  • 2.2.4. Sphere Command
  • 2.2.5. Pyramid Command
  • 2.2.6. Wedge Command
  • 2.2.7. Torus Command
  • 2.3. Editing Basic Solid Shapes Using Grips
  • 2.4. Editing Basic Solid Shapes Using Quick Properties and Properties
  • 2.5. 3D Object SNAP
  • Practice 2-1: Basic Solid Shapes and 3D Object Snap
  • 2.6. Using Boolean Functions
  • 2.6.1. Union Command
  • 2.6.2. Subtract Command
  • 2.6.3. Intersect Command
  • 2.6.4. Solid History
  • 2.7. Using the Presspull Command
  • Practice 2-2: Boolean Functions and Presspull
  • 2.8. Subobjects and Gizmo
  • 2.8.1. Culling
  • 2.8.2. Selection Cycling
  • 2.8.3. Selecting Using Preset Views
  • 2.8.4. Using Gizmo
  • Practice 2-3: Subobjects and Gizmo
  • Project 2-1-M: Mechanical Project Using Metric Units
  • Project 2-1-I: Mechanical Project Using Imperial Units
  • Project 2-2-M: Architectural Project Using Metric Units
  • Project 2-2-I: Architectural Project Using Imperial Units
  • Project 2-3-M: Mechanical Project Using Metric Units
  • Project 2-3-I: Mechanical Project Using Imperial Units
  • Review
  • Review Answers
  • 3.1. What are Meshes?
  • 3.2. Mesh Basic Shapes
  • 3.3. Manipulating Meshes Using Subobjects and Gizmo
  • 3.4. Increase/Decrease Mesh Smoothness
  • Practice 3-1: Mesh Basic Objects, Subobjects, and Gizmo
  • 3.5. Converting 2D Objects to Meshes
  • 3.5.1. Revolved Surface Command
  • 3.5.2. Edge Surface Command
  • 3.5.3. Ruled Surface Command
  • 3.5.4. Tabulated Surface Command
  • Practice 3-2: Converting 2D Objects to Meshes
  • 3.6. Converting, Refining, and Creasing
  • 3.6.1. Converting Legacy Surfaces or Solids to Meshes
  • 3.6.2. Refining Meshes
  • 3.6.3. Add or Remove Crease
  • Practice 3-3: Converting, Refining, and Creasing
  • 3.7. Mesh Editing Commands
  • 3.7.1. Split Mesh Face
  • 3.7.2. Extrude Face
  • 3.7.3. Merge Faces
  • 3.7.4. Closing a Hole in a Mesh
  • 3.7.5. Collapse a Face or Edge
  • 3.7.6. Spin Triangular Face
  • Practice 3-4: Mesh Editing Commands
  • Project 3-1-M: Project Using Metric Units
  • Project 3-1-I: Project Using Imperial Units
  • Review
  • Review Answers
  • 4.1. Introduction to Surfaces
  • 4.2. Creating Planar Surface and Network Surface
  • 4.2.1. Planar Surface
  • 4.2.2. Network Surface
  • Practice 4-1: Creating Planar and Network Surfaces
  • 4.3. Using Blend, Patch, and Offset Commands
  • 4.3.1. Blend Command
  • 4.3.2. Patch Command
  • 4.3.3. Offset Command
  • Practice 4-2: Blend, Patch, and Offset Commands
  • 4.4. How to Edit Surfaces
  • 4.4.1. Fillet Command
  • 4.4.2. Trim Command
  • 4.4.3. Untrim Command
  • 4.4.4. Extend Command
  • 4.4.5. Sculpt Command
  • 4.4.6. Editing Surfaces Using the Grips
  • Practice 4-3: How to Edit Surfaces
  • Practice 4-4: Fillet and Grips Editing
  • 4.5. Project Geometry
  • 4.5.1. Using Project to UCS
  • 4.5.2. Using Project to View
  • 4.5.3. Using Project to 2 Points
  • Practice 4-5: Project Geometry
  • 4.6. Creating NURBS Surfaces
  • Practice 4-6: NURBS Creation and Editing
  • Review
  • Review Answers
  • 5.1. Introduction
  • 5.2. 3D Polyline as a Path
  • 5.3. Helix as a Path
  • 5.3.1. Axis Endpoint Option
  • 5.3.2. Turns Option
  • 5.3.3. Turn Height Option
  • 5.3.4. Editing Helix Using Grips
  • Practice 5-1: Drawing 3D Polyline and Helix
  • 5.4. Using Extrude Command
  • 5.4.1. Create an Extrusion Using Height
  • 5.4.2. Create an Extrusion Using Direction
  • 5.4.3. Create an Extrusion Using Path
  • 5.4.4. Create an Extrusion Using Taper Angle
  • Practice 5-2-A: Using Extrude Command
  • Practice 5-2-B: Using Extrude Command-Differentiate Between Direction, and Taper Angle
  • 5.5. Using Loft Command
  • 5.5.1. Lofting Using Guides
  • 5.5.2. Lofting Using Path
  • 5.5.3. Lofting Using Cross Sections Only
  • Practice 5-3: Using Loft Command
  • 5.6. Using Revolve Command
  • Practice 5-4: Using Revolve Command
  • 5.7. Using Sweep Command
  • 5.7.1. Alignment Option
  • 5.7.2. Base Point Option
  • 5.7.3. Scale Option
  • 5.7.4. Twist Option
  • Practice 5-5A: Using Sweep Command
  • Practice 5-5B: Using Sweep Command
  • 5.8. Editing Solid and Surfaces Using the Four Commands
  • 5.8.1. Using Grips
  • 5.8.2. Using Quick Properties
  • 5.8.3. Using Properties
  • 5.9. DELOBJ System Variable
  • Project 5-1-M: Project Using Metric Units
  • Project 5-1-I: Project Using Imperial Units
  • Review
  • Review Answers
  • 6.1. Introduction
  • 6.2. Extruding Solid Faces
  • 6.3. Tapering Solid Faces
  • Practice 6-1: Extruding and Tapering Solid Faces
  • 6.4. Moving Solid Faces
  • 6.5. Copying Solid Faces
  • Practice 6-2: Moving and Copying Solid Faces
  • 6.6. Offsetting Solid Faces
  • 6.7. Deleting Solid Faces
  • Practice 6-3: Offsetting and Deleting Solid Faces
  • 6.8. Rotating Solid Faces
  • 6.9. Coloring Solid Faces
  • Practice 6-4: Rotating and Coloring Solid Faces
  • 6.10. Extracting Solid Edges
  • 6.11. Extract Isolines
  • 6.12. Imprinting Solids
  • 6.13. Coloring Solid Edges
  • 6.14. Copying Solid Edges
  • 6.15. Offsetting Solid Edges
  • Practice 6-5: All Solid Edges Functions
  • 6.16. Separating Solids
  • 6.17. Shelling Solids
  • Practice 6-6: Separating and Shelling Solid
  • 6.18. Finding Interference Between Solids
  • Practice 6-7: Finding Interference Between Solids
  • Review
  • Review Answers
  • 7.1. 3D Move, 3D Rotate, and 3D Scale and Subobjects and Gizmo
  • 7.1.1. 3D Move Command
  • 7.1.2. 3D Rotate Command
  • 7.1.3. 3D Scale Command
  • 7.2. Mirroring in 3D
  • 7.2.1. XY, YZ, and ZX Options
  • 7.2.2. 3 Points Option
  • 7.2.3. Last Option
  • 7.2.4. Object, Z-axis, View Options
  • Practice 7-1: Mirroring in 3D
  • 7.3. Arraying in 3D
  • Practice 7-2: Arraying in 3D
  • 7.4. Aligning Objects in 3D
  • 7.5. Filleting Solid Edges
  • 7.5.1. Chain Option
  • 7.5.2. Loop Option
  • 7.6. Chamfering Solid Edges
  • Practice 7-3: Aligning, Filleting, and Chamfering
  • Project 7-1-M: Project Using Metric Units
  • Project 7-1-I: Project Using Imperial Units
  • Review
  • Review Answers
  • 8.1. Introduction to Converting 3D Objects
  • 8.2. Converting 2D and 3D Objects to Solids
  • 8.2.1. Thicken Command
  • 8.2.2. Convert to Solid Command
  • 8.3. Converting 2D and 3D Objects to Surfaces
  • 8.3.1. Convert to Surface Command
  • 8.3.2. Explode Command
  • 8.4. Conversion Between Objects-Conclusion
  • Practice 8-1: Converting Objects
  • 8.5. Introduction to Sectioning in 3D
  • 8.6. Sectioning Using the Slice Command
  • Practice 8-2: Slicing Objects
  • 8.7. Sectioning Using the Section Plane Command
  • 8.7.1. Select a Face Method
  • 8.7.2. Draw Section Option
  • 8.7.3. Orthographic Option
  • 8.7.4. Type Option
  • 8.7.5. Section Plane Type Options
  • 8.7.6. Section Plane Grips
  • 8.7.7. Adding Jog to an Existing Section Plane
  • 8.7.8. Live Section Command
  • 8.7.9. Generate Section Command
  • Practice 8-3: Using Section Plane Command
  • 8.8. Sectioning Using the Flatshot Command
  • Practice 8-4: Using the Flatshot Command
  • Review
  • Review Answers
  • 9.1. Named Views and 3D
  • 9.2. 3D and Viewport
  • Creation.
  • -- Practice 9-1: View and Viewport with 3D
  • 9.3. Model Documentation-Introduction
  • 9.4. Model Documentation-Create Base View
  • 9.5. Model Documentation-Create Projected View
  • 9.6. Model Documentation-Create Section View
  • 9.7. Model Documentation-Section View Style
  • 9.7.1. Identifier and Arrows Tab
  • 9.7.2. Cutting Plane Tab
  • 9.7.3. View Label Tab
  • 9.7.4. Hatch Tab
  • 9.8. Model Documentation-Create Detail View
  • 9.9. Model Documentation-Detail View Style
  • 9.9.1. Identifier Tab
  • 9.9.2. Detail Boundary Tab
  • 9.9.3. View Label Tab
  • 9.10. Model Documentation-Editing View
  • 9.11. Model Documentation-Editing Components
  • 9.12. Model Documentation-Updating Views
  • 9.13. Model Documentation-Drafting Standards
  • 9.14. Model Documentation-Annotation Monitor
  • Practice 9-2: Model Documentation
  • Review
  • Review Answers
  • 10.1. Introduction
  • 10.2. How to Create a Camera
  • 10.3. How to Control a Camera
  • 10.3.1. Camera Preview Dialog Box
  • 10.3.2. Grips
  • 10.3.3. Front and Back Clipping Planes
  • 10.3.4. Camera Display and Camera Tool Palette
  • Practice 10-1: Creating and Controlling Cameras
  • 10.4. Introducing Lights.
  • Note continued: 10.5. Inserting Point Light
  • 10.5.1. Name
  • 10.5.2. Intensity Factor
  • 10.5.3. Status
  • 10.5.4. Photometry
  • 10.5.5. Shadow
  • 10.5.6. Attenuation
  • 10.5.7. Filter Color
  • 10.5.8. Exit
  • 10.5.9. Target Point Light
  • 10.6. Inserting Spot Light
  • 10.6.1. Hotspot Option
  • 10.6.2. Falloff Option
  • 10.7. Inserting Distant Light
  • 10.8. Dealing with Sunlight
  • 10.9. Inserting Web Light
  • 10.9.1. Web Option
  • 10.10. Editing Lights
  • 10.11. Dealing with Premade Lights
  • 10.12. What Is "Lights in Model"?
  • Practice 10-2: Creating and Controlling Lights
  • Review
  • Review Answers
  • 11.1. Introducing Materials in AutoCAD
  • 11.2. Material Browser
  • 11.3. Methods to Assign Material to Objects and Faces
  • 11.3.1. Using Drag-and-Drop
  • 11.3.2. After Selecting an Object, Right-Click Material
  • 11.3.3. Using Attach by Layer Command
  • 11.3.4. Removing Assigned Materials
  • 11.4. Material Mapping
  • 11.4.1. Planar Mapping
  • 11.4.2. Box Mapping
  • 11.4.3. Cylindrical and Spherical Mapping
  • 11.4.4. Copying and Resetting Mapping
  • Practice 11-1: Dealing with Materials
  • 11.5. Create New Material Library and Category
  • 11.6. Create Your Own Material
  • 11.6.1. Reflectivity
  • 11.6.2. Transparency
  • 11.6.3. Cutouts
  • 11.6.4. Self-Illumination
  • 11.6.5. Bump
  • 11.6.6. Tint
  • Practice 11-2: Creating Your Own Material
  • 11.7. Render in AutoCAD
  • 11.7.1. Render Preset
  • 11.7.2. Render Duration
  • 11.7.3. Lights and Materials
  • 11.8. Render Environment and Exposure
  • 11.8.1. Environment
  • 11.8.2. Exposure
  • 11.8.3. Render Window
  • 11.8.4. Render in Cloud
  • 11.8.5. Render Gallery
  • Practice 11-3: Dealing with Rendering
  • 11.9. What Visual Style Is and How to Create It?
  • 11.9.1. Face Settings
  • 11.9.2. Lighting
  • 11.9.3. Environment Settings
  • 11.9.4. Edge Settings
  • Practice 11-4: Creating Visual Styles
  • 11.10. Animation
  • Practice 11-5: Creating Animation
  • Review
  • Review Answers.