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180519s2018 xx o 000 0 eng d |
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|a EBLCP
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|d YDX
|d NRC
|d INT
|d OCLCQ
|d OCLCO
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|d OCLCQ
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|a 1036109007
|a 1037006090
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|a 9781683922582
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|a 1683922581
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|z 1683921798
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|z 9781683921790
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|a (OCoLC)1036778956
|z (OCoLC)1036109007
|z (OCoLC)1037006090
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4 |
|a T386.A97
|b H36 2018 ebook
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0 |
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|a 006.6/93
|2 23
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|a UAMI
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|a Hamad, Munir.
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1 |
0 |
|a AutoCAD 2019 3D Modeling.
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260 |
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|a Bloomfield :
|b Mercury Learning & Information,
|c 2018.
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300 |
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|a 1 online resource (452 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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588 |
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|a Print version record.
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|g Machine generated contents note:
|g 1.1.
|t Recognizing the 3D Environment --
|g 1.2.
|t Looking to Your Model in the 3D Environment --
|g 1.2.1.
|t Using Preset Views --
|g 1.2.2.
|t Using ViewCube --
|t Practice 1-1: AutoCAD 3D Basics --
|g 1.3.
|t Orbiting in AutoCAD --
|g 1.3.1.
|t Orbit Command --
|g 1.3.2.
|t Free Orbit --
|g 1.3.3.
|t Continuous Orbit --
|g 1.4.
|t Steering Wheel --
|g 1.4.1.
|t Zoom Command --
|g 1.4.2.
|t Orbit Command --
|g 1.4.3.
|t Pan Command --
|g 1.4.4.
|t Rewind Command --
|g 1.4.5.
|t Center Command --
|g 1.4.6.
|t Look Command --
|g 1.4.7.
|t Up/Down Command --
|g 1.4.8.
|t Walk Command --
|g 1.5.
|t Visual Styles --
|t Practice 1-2: Orbit, Steering Wheel, and Visual Styles --
|g 1.6.
|t What Is the User Coordinate System (UCS)? --
|g 1.7.
|t Creating a New UCS by Manipulating the UCS Icon --
|g 1.8.
|t Creating a New UCS Using UCS Command --
|g 1.8.1.
|t 3-Point Option --
|g 1.8.2.
|t Origin Option --
|g 1.8.3.
|t X/Y/Z Options --
|g 1.8.4.
|t Named Option --
|g 1.8.5.
|t Rest of the Options --
|g 1.8.6.
|t UCS Icon --
|g 1.9.
|t DUCS Command --
|g 1.10.
|t Two Facts About UCS and DUCS --
|t Practice 1-3: User Coordinate System --
|t Review --
|t Review Answers --
|g 2.1.
|t Introduction to Solids --
|g 2.2.
|t Creating Solids Using Basic Shapes --
|g 2.2.1.
|t Box Command --
|g 2.2.2.
|t Cylinder Command --
|g 2.2.3.
|t Cone Command --
|g 2.2.4.
|t Sphere Command --
|g 2.2.5.
|t Pyramid Command --
|g 2.2.6.
|t Wedge Command --
|g 2.2.7.
|t Torus Command --
|g 2.3.
|t Editing Basic Solid Shapes Using Grips --
|g 2.4.
|t Editing Basic Solid Shapes Using Quick Properties and Properties --
|g 2.5.
|t 3D Object SNAP --
|t Practice 2-1: Basic Solid Shapes and 3D Object Snap --
|g 2.6.
|t Using Boolean Functions --
|g 2.6.1.
|t Union Command --
|g 2.6.2.
|t Subtract Command --
|g 2.6.3.
|t Intersect Command --
|g 2.6.4.
|t Solid History --
|g 2.7.
|t Using the Presspull Command --
|t Practice 2-2: Boolean Functions and Presspull --
|g 2.8.
|t Subobjects and Gizmo --
|g 2.8.1.
|t Culling --
|g 2.8.2.
|t Selection Cycling --
|g 2.8.3.
|t Selecting Using Preset Views --
|g 2.8.4.
|t Using Gizmo --
|t Practice 2-3: Subobjects and Gizmo --
|t Project 2-1-M: Mechanical Project Using Metric Units --
|t Project 2-1-I: Mechanical Project Using Imperial Units --
|t Project 2-2-M: Architectural Project Using Metric Units --
|t Project 2-2-I: Architectural Project Using Imperial Units --
|t Project 2-3-M: Mechanical Project Using Metric Units --
|t Project 2-3-I: Mechanical Project Using Imperial Units --
|t Review --
|t Review Answers --
|g 3.1.
|t What are Meshes? --
|g 3.2.
|t Mesh Basic Shapes --
|g 3.3.
|t Manipulating Meshes Using Subobjects and Gizmo --
|g 3.4.
|t Increase/Decrease Mesh Smoothness --
|t Practice 3-1: Mesh Basic Objects, Subobjects, and Gizmo --
|g 3.5.
|t Converting 2D Objects to Meshes --
|g 3.5.1.
|t Revolved Surface Command --
|g 3.5.2.
|t Edge Surface Command --
|g 3.5.3.
|t Ruled Surface Command --
|g 3.5.4.
|t Tabulated Surface Command --
|t Practice 3-2: Converting 2D Objects to Meshes --
|g 3.6.
|t Converting, Refining, and Creasing --
|g 3.6.1.
|t Converting Legacy Surfaces or Solids to Meshes --
|g 3.6.2.
|t Refining Meshes --
|g 3.6.3.
|t Add or Remove Crease --
|t Practice 3-3: Converting, Refining, and Creasing --
|g 3.7.
|t Mesh Editing Commands --
|g 3.7.1.
|t Split Mesh Face --
|g 3.7.2.
|t Extrude Face --
|g 3.7.3.
|t Merge Faces --
|g 3.7.4.
|t Closing a Hole in a Mesh --
|g 3.7.5.
|t Collapse a Face or Edge --
|g 3.7.6.
|t Spin Triangular Face --
|t Practice 3-4: Mesh Editing Commands --
|t Project 3-1-M: Project Using Metric Units --
|t Project 3-1-I: Project Using Imperial Units --
|t Review --
|t Review Answers --
|g 4.1.
|t Introduction to Surfaces --
|g 4.2.
|t Creating Planar Surface and Network Surface --
|g 4.2.1.
|t Planar Surface --
|g 4.2.2.
|t Network Surface --
|t Practice 4-1: Creating Planar and Network Surfaces --
|g 4.3.
|t Using Blend, Patch, and Offset Commands --
|g 4.3.1.
|t Blend Command --
|g 4.3.2.
|t Patch Command --
|g 4.3.3.
|t Offset Command --
|t Practice 4-2: Blend, Patch, and Offset Commands --
|g 4.4.
|t How to Edit Surfaces --
|g 4.4.1.
|t Fillet Command --
|g 4.4.2.
|t Trim Command --
|g 4.4.3.
|t Untrim Command --
|g 4.4.4.
|t Extend Command --
|g 4.4.5.
|t Sculpt Command --
|g 4.4.6.
|t Editing Surfaces Using the Grips --
|t Practice 4-3: How to Edit Surfaces --
|t Practice 4-4: Fillet and Grips Editing --
|g 4.5.
|t Project Geometry --
|g 4.5.1.
|t Using Project to UCS --
|g 4.5.2.
|t Using Project to View --
|g 4.5.3.
|t Using Project to 2 Points --
|t Practice 4-5: Project Geometry --
|g 4.6.
|t Creating NURBS Surfaces --
|t Practice 4-6: NURBS Creation and Editing --
|t Review --
|t Review Answers --
|g 5.1.
|t Introduction --
|g 5.2.
|t 3D Polyline as a Path --
|g 5.3.
|t Helix as a Path --
|g 5.3.1.
|t Axis Endpoint Option --
|g 5.3.2.
|t Turns Option --
|g 5.3.3.
|t Turn Height Option --
|g 5.3.4.
|t Editing Helix Using Grips --
|t Practice 5-1: Drawing 3D Polyline and Helix --
|g 5.4.
|t Using Extrude Command --
|g 5.4.1.
|t Create an Extrusion Using Height --
|g 5.4.2.
|t Create an Extrusion Using Direction --
|g 5.4.3.
|t Create an Extrusion Using Path --
|g 5.4.4.
|t Create an Extrusion Using Taper Angle --
|t Practice 5-2-A: Using Extrude Command --
|t Practice 5-2-B: Using Extrude Command-Differentiate Between Direction, and Taper Angle --
|g 5.5.
|t Using Loft Command --
|g 5.5.1.
|t Lofting Using Guides --
|g 5.5.2.
|t Lofting Using Path --
|g 5.5.3.
|t Lofting Using Cross Sections Only --
|t Practice 5-3: Using Loft Command --
|g 5.6.
|t Using Revolve Command --
|t Practice 5-4: Using Revolve Command --
|g 5.7.
|t Using Sweep Command --
|g 5.7.1.
|t Alignment Option --
|g 5.7.2.
|t Base Point Option --
|g 5.7.3.
|t Scale Option --
|g 5.7.4.
|t Twist Option --
|t Practice 5-5A: Using Sweep Command --
|t Practice 5-5B: Using Sweep Command --
|g 5.8.
|t Editing Solid and Surfaces Using the Four Commands --
|g 5.8.1.
|t Using Grips --
|g 5.8.2.
|t Using Quick Properties --
|g 5.8.3.
|t Using Properties --
|g 5.9.
|t DELOBJ System Variable --
|t Project 5-1-M: Project Using Metric Units --
|t Project 5-1-I: Project Using Imperial Units --
|t Review --
|t Review Answers --
|g 6.1.
|t Introduction --
|g 6.2.
|t Extruding Solid Faces --
|g 6.3.
|t Tapering Solid Faces --
|t Practice 6-1: Extruding and Tapering Solid Faces --
|g 6.4.
|t Moving Solid Faces --
|g 6.5.
|t Copying Solid Faces --
|t Practice 6-2: Moving and Copying Solid Faces --
|g 6.6.
|t Offsetting Solid Faces --
|g 6.7.
|t Deleting Solid Faces --
|t Practice 6-3: Offsetting and Deleting Solid Faces --
|g 6.8.
|t Rotating Solid Faces --
|g 6.9.
|t Coloring Solid Faces --
|t Practice 6-4: Rotating and Coloring Solid Faces --
|g 6.10.
|t Extracting Solid Edges --
|g 6.11.
|t Extract Isolines --
|g 6.12.
|t Imprinting Solids --
|g 6.13.
|t Coloring Solid Edges --
|g 6.14.
|t Copying Solid Edges --
|g 6.15.
|t Offsetting Solid Edges --
|t Practice 6-5: All Solid Edges Functions --
|g 6.16.
|t Separating Solids --
|g 6.17.
|t Shelling Solids --
|t Practice 6-6: Separating and Shelling Solid --
|g 6.18.
|t Finding Interference Between Solids --
|t Practice 6-7: Finding Interference Between Solids --
|t Review --
|t Review Answers --
|g 7.1.
|t 3D Move, 3D Rotate, and 3D Scale and Subobjects and Gizmo --
|g 7.1.1.
|t 3D Move Command --
|g 7.1.2.
|t 3D Rotate Command --
|g 7.1.3.
|t 3D Scale Command --
|g 7.2.
|t Mirroring in 3D --
|g 7.2.1.
|t XY, YZ, and ZX Options --
|g 7.2.2.
|t 3 Points Option --
|g 7.2.3.
|t Last Option --
|g 7.2.4.
|t Object, Z-axis, View Options --
|t Practice 7-1: Mirroring in 3D --
|g 7.3.
|t Arraying in 3D --
|t Practice 7-2: Arraying in 3D --
|g 7.4.
|t Aligning Objects in 3D --
|g 7.5.
|t Filleting Solid Edges --
|g 7.5.1.
|t Chain Option --
|g 7.5.2.
|t Loop Option --
|g 7.6.
|t Chamfering Solid Edges --
|t Practice 7-3: Aligning, Filleting, and Chamfering --
|t Project 7-1-M: Project Using Metric Units --
|t Project 7-1-I: Project Using Imperial Units --
|t Review --
|t Review Answers --
|g 8.1.
|t Introduction to Converting 3D Objects --
|g 8.2.
|t Converting 2D and 3D Objects to Solids --
|g 8.2.1.
|t Thicken Command --
|g 8.2.2.
|t Convert to Solid Command --
|g 8.3.
|t Converting 2D and 3D Objects to Surfaces --
|g 8.3.1.
|t Convert to Surface Command --
|g 8.3.2.
|t Explode Command --
|g 8.4.
|t Conversion Between Objects-Conclusion --
|t Practice 8-1: Converting Objects --
|g 8.5.
|t Introduction to Sectioning in 3D --
|g 8.6.
|t Sectioning Using the Slice Command --
|t Practice 8-2: Slicing Objects --
|g 8.7.
|t Sectioning Using the Section Plane Command --
|g 8.7.1.
|t Select a Face Method --
|g 8.7.2.
|t Draw Section Option --
|g 8.7.3.
|t Orthographic Option --
|g 8.7.4.
|t Type Option --
|g 8.7.5.
|t Section Plane Type Options --
|g 8.7.6.
|t Section Plane Grips --
|g 8.7.7.
|t Adding Jog to an Existing Section Plane --
|g 8.7.8.
|t Live Section Command --
|g 8.7.9.
|t Generate Section Command --
|t Practice 8-3: Using Section Plane Command --
|g 8.8.
|t Sectioning Using the Flatshot Command --
|t Practice 8-4: Using the Flatshot Command --
|t Review --
|t Review Answers --
|g 9.1.
|t Named Views and 3D --
|g 9.2.
|t 3D and Viewport
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505 |
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|t Creation.
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505 |
0 |
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|t --
|t Practice 9-1: View and Viewport with 3D --
|g 9.3.
|t Model Documentation-Introduction --
|g 9.4.
|t Model Documentation-Create Base View --
|g 9.5.
|t Model Documentation-Create Projected View --
|g 9.6.
|t Model Documentation-Create Section View --
|g 9.7.
|t Model Documentation-Section View Style --
|g 9.7.1.
|t Identifier and Arrows Tab --
|g 9.7.2.
|t Cutting Plane Tab --
|g 9.7.3.
|t View Label Tab --
|g 9.7.4.
|t Hatch Tab --
|g 9.8.
|t Model Documentation-Create Detail View --
|g 9.9.
|t Model Documentation-Detail View Style --
|g 9.9.1.
|t Identifier Tab --
|g 9.9.2.
|t Detail Boundary Tab --
|g 9.9.3.
|t View Label Tab --
|g 9.10.
|t Model Documentation-Editing View --
|g 9.11.
|t Model Documentation-Editing Components --
|g 9.12.
|t Model Documentation-Updating Views --
|g 9.13.
|t Model Documentation-Drafting Standards --
|g 9.14.
|t Model Documentation-Annotation Monitor --
|t Practice 9-2: Model Documentation --
|t Review --
|t Review Answers --
|g 10.1.
|t Introduction --
|g 10.2.
|t How to Create a Camera --
|g 10.3.
|t How to Control a Camera --
|g 10.3.1.
|t Camera Preview Dialog Box --
|g 10.3.2.
|t Grips --
|g 10.3.3.
|t Front and Back Clipping Planes --
|g 10.3.4.
|t Camera Display and Camera Tool Palette --
|t Practice 10-1: Creating and Controlling Cameras --
|g 10.4.
|t Introducing Lights.
|
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|g Note continued:
|g 10.5.
|t Inserting Point Light --
|g 10.5.1.
|t Name --
|g 10.5.2.
|t Intensity Factor --
|g 10.5.3.
|t Status --
|g 10.5.4.
|t Photometry --
|g 10.5.5.
|t Shadow --
|g 10.5.6.
|t Attenuation --
|g 10.5.7.
|t Filter Color --
|g 10.5.8.
|t Exit --
|g 10.5.9.
|t Target Point Light --
|g 10.6.
|t Inserting Spot Light --
|g 10.6.1.
|t Hotspot Option --
|g 10.6.2.
|t Falloff Option --
|g 10.7.
|t Inserting Distant Light --
|g 10.8.
|t Dealing with Sunlight --
|g 10.9.
|t Inserting Web Light --
|g 10.9.1.
|t Web Option --
|g 10.10.
|t Editing Lights --
|g 10.11.
|t Dealing with Premade Lights --
|g 10.12.
|t What Is "Lights in Model"? --
|t Practice 10-2: Creating and Controlling Lights --
|t Review --
|t Review Answers --
|g 11.1.
|t Introducing Materials in AutoCAD --
|g 11.2.
|t Material Browser --
|g 11.3.
|t Methods to Assign Material to Objects and Faces --
|g 11.3.1.
|t Using Drag-and-Drop --
|g 11.3.2.
|t After Selecting an Object, Right-Click Material --
|g 11.3.3.
|t Using Attach by Layer Command --
|g 11.3.4.
|t Removing Assigned Materials --
|g 11.4.
|t Material Mapping --
|g 11.4.1.
|t Planar Mapping --
|g 11.4.2.
|t Box Mapping --
|g 11.4.3.
|t Cylindrical and Spherical Mapping --
|g 11.4.4.
|t Copying and Resetting Mapping --
|t Practice 11-1: Dealing with Materials --
|g 11.5.
|t Create New Material Library and Category --
|g 11.6.
|t Create Your Own Material --
|g 11.6.1.
|t Reflectivity --
|g 11.6.2.
|t Transparency --
|g 11.6.3.
|t Cutouts --
|g 11.6.4.
|t Self-Illumination --
|g 11.6.5.
|t Bump --
|g 11.6.6.
|t Tint --
|t Practice 11-2: Creating Your Own Material --
|g 11.7.
|t Render in AutoCAD --
|g 11.7.1.
|t Render Preset --
|g 11.7.2.
|t Render Duration --
|g 11.7.3.
|t Lights and Materials --
|g 11.8.
|t Render Environment and Exposure --
|g 11.8.1.
|t Environment --
|g 11.8.2.
|t Exposure --
|g 11.8.3.
|t Render Window --
|g 11.8.4.
|t Render in Cloud --
|g 11.8.5.
|t Render Gallery --
|t Practice 11-3: Dealing with Rendering --
|g 11.9.
|t What Visual Style Is and How to Create It? --
|g 11.9.1.
|t Face Settings --
|g 11.9.2.
|t Lighting --
|g 11.9.3.
|t Environment Settings --
|g 11.9.4.
|t Edge Settings --
|t Practice 11-4: Creating Visual Styles --
|g 11.10.
|t Animation --
|t Practice 11-5: Creating Animation --
|t Review --
|t Review Answers.
|
590 |
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|a AutoCAD 2019 3D modeling (Text)
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|i Print version:
|a Hamad, Munir.
|t AutoCAD 2019 3D Modeling.
|d Bloomfield : Mercury Learning & Information, ©2018
|
856 |
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|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=5389059
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