|
|
|
|
LEADER |
00000cam a2200000Mi 4500 |
001 |
EBOOKCENTRAL_on1035515943 |
003 |
OCoLC |
005 |
20240329122006.0 |
006 |
m o d |
007 |
cr cnu---unuuu |
008 |
180512s2018 enk o 000 0 eng d |
040 |
|
|
|a EBLCP
|b eng
|e pn
|c EBLCP
|d YDX
|d MERUC
|d IDB
|d CHVBK
|d OCLCO
|d OCLCF
|d NLE
|d TEFOD
|d OCLCQ
|d LVT
|d UKAHL
|d C6I
|d OCLCQ
|d N$T
|d UX1
|d K6U
|d OCLCO
|d OCLCQ
|d OCL
|d OCLCO
|d OCLCL
|
019 |
|
|
|a 1035409721
|a 1040684952
|a 1175622217
|
020 |
|
|
|a 9781788390651
|q (electronic bk.)
|
020 |
|
|
|a 1788390652
|q (electronic bk.)
|
020 |
|
|
|z 9781788399999
|
029 |
1 |
|
|a CHNEW
|b 001016274
|
029 |
1 |
|
|a CHVBK
|b 523132662
|
029 |
1 |
|
|a AU@
|b 000067104404
|
035 |
|
|
|a (OCoLC)1035515943
|z (OCoLC)1035409721
|z (OCoLC)1040684952
|z (OCoLC)1175622217
|
037 |
|
|
|a C76E9C35-632B-44CE-AF72-223E2E94CD90
|b OverDrive, Inc.
|n http://www.overdrive.com
|
050 |
|
4 |
|a QA76.9.U83
|b .S773 2018eb
|
082 |
0 |
4 |
|a 005.437
|2 23
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Strakhov, Pavel Vladimirovich.
|
245 |
1 |
0 |
|a Game Programming using Qt 5 Beginner's Guide :
|b Create amazing games with Qt 5, C++, and Qt Quick, 2nd Edition.
|
250 |
|
|
|a 2nd ed.
|
260 |
|
|
|a Birmingham :
|b Packt Publishing,
|c 2018.
|
300 |
|
|
|a 1 online resource (697 pages)
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
588 |
0 |
|
|a Print version record.
|
505 |
0 |
|
|a Cover; Copyright and Credits; Dedication; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Introduction to Qt; A journey through time; The cross-platform programming; Supported platforms; GUI scalability; Qt versions; Structure of Qt framework; Qt Essentials; Qt Add-ons; qmake; Modern C++ standards; Choosing the right license; An open source license; A commercial license; Summary; Chapter 2: Installation; Installing the Qt SDK; Time for action -- Installing Qt using an online installer; What just happened?; Qt Creator; Qt Creator's modes.
|
505 |
8 |
|
|a Setting up compilers, Qt versions, and kitsTime for action -- Loading an example project; Qt documentation; Time for action -- Running the Affine Transformations project; What just happened?; Summary; Chapter 3: Qt GUI Programming; Creating GUI in Qt; Time for action -- Creating a Qt Widgets project; What just happened?; Design mode interface; Time for action -- Adding widgets to the form; Layouts; Time for action -- Adding a layout to the form; Signals and slots; Creating signals and slots; Connecting signals and slots; Old connect syntax; Signal and slot access specifiers.
|
505 |
8 |
|
|a Time for action -- Receiving the button-click signal from the formWhat just happened?; Automatic slot connection and its drawbacks; Time for action -- Changing the texts on the labels from the code; Creating a widget for the tic-tac-toe board; Choosing between designer forms and plain C++ classes; Time for action -- Creating a game board widget; What just happened?; Automatic deletion of objects; Time for action -- Functionality of a tic-tac-toe board; Time for action -- Reacting to the game board's signals; What just happened?; Advanced form editor usage.
|
505 |
8 |
|
|a Time for action -- Designing the game configuration dialogAccelerators and label buddies; The tab order; Time for action -- Public interface of the dialog; Polishing the application; Size policies; Protecting against invalid input; Main menu and toolbars; Time for action -- Creating a menu and a toolbar; What just happened?; The Qt resource system; Time for action -- Adding icons to the project; Have a go hero -- Extending the game; Pop quiz; Summary; Chapter 4: Custom 2D Graphics with Graphics View; Graphics View architecture; Time for action -- Creating a project with a Graphics View.
|
505 |
8 |
|
|a What just happened?Coordinate systems; The item's coordinate system; The scene's coordinate system; The viewport's coordinate system; Origin point of the transformation; What just happened?; Have a go hero -- Applying multiple transformations; Parent-child relationship between items; Time for action -- Using child items; Have a go hero -- Implementing the custom rectangle as a class; Conversions between coordinate systems; Overview of functionality; Standard items; Anti-aliasing; Pens and brushes; Item selection; Keyboard focus in graphics scene; Painter paths.
|
505 |
8 |
|
|a Time for action -- Adding path items to the scene.
|
520 |
|
|
|a Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets ...
|
590 |
|
|
|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
590 |
|
|
|a ProQuest Ebook Central
|b Ebook Central Academic Complete
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
7 |
|a Graphical & digital media applications.
|2 bicssc
|
650 |
|
7 |
|a Programming & scripting languages: general.
|2 bicssc
|
650 |
|
7 |
|a Computers
|x Programming Languages
|x C.
|2 bisacsh
|
650 |
|
7 |
|a Computers
|x Digital Media
|x Graphics Applications.
|2 bisacsh
|
650 |
|
7 |
|a Computers
|x Computer Graphics.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
758 |
|
|
|i has work:
|a Game programming using Qt 5 beginner's guide (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCXQtwBQTTQ3M6jJdhRW8fm
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Strakhov, Pavel Vladimirovich.
|t Game Programming using Qt 5 Beginner's Guide : Create amazing games with Qt 5, C++, and Qt Quick, 2nd Edition.
|d Birmingham : Packt Publishing, ©2018
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=5379700
|z Texto completo
|
938 |
|
|
|a Askews and Holts Library Services
|b ASKH
|n BDZ0036705479
|
938 |
|
|
|a EBL - Ebook Library
|b EBLB
|n EBL5379700
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 15343688
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 1804705
|
994 |
|
|
|a 92
|b IZTAP
|