Cargando…

Tkinter GUI Programming by Example : Learn to create modern GUIs using Tkinter by building real-world projects in Python.

When developing GUI-rich applications, the most important choice is which programming language(s) and GUI framework to use; in this case, Python along with Tkinter prove to be a great combination. This book will get you up and running with Tkinter while letting you create some fun and interactive pr...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Love, David
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2018.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Mi 4500
001 EBOOKCENTRAL_on1034634251
003 OCoLC
005 20240329122006.0
006 m o d
007 cr cnu---unuuu
008 180505s2018 enk o 000 0 eng d
040 |a EBLCP  |b eng  |e pn  |c EBLCP  |d MERUC  |d IDB  |d CHVBK  |d NLE  |d TEFOD  |d OCLCQ  |d UKMGB  |d LVT  |d UKAHL  |d C6I  |d OCLCQ  |d UX1  |d OCLCF  |d K6U  |d N$T  |d NZAUC  |d OCLCQ  |d OCLCO  |d TMA  |d OCLCQ 
015 |a GBB882200  |2 bnb 
016 7 |a 018853889  |2 Uk 
019 |a 1175636160 
020 |a 9781788622578  |q (electronic bk.) 
020 |a 178862257X  |q (electronic bk.) 
020 |z 9781788627481 
029 1 |a CHNEW  |b 001016210 
029 1 |a CHVBK  |b 52313200X 
029 1 |a UKMGB  |b 018853889 
029 1 |a AU@  |b 000067094147 
035 |a (OCoLC)1034634251  |z (OCoLC)1175636160 
037 |a 2DBB0843-94B1-40D0-BF11-5B044F059840  |b OverDrive, Inc.  |n http://www.overdrive.com 
050 4 |a QA76.9.U83  |b .L684 2018eb 
082 0 4 |a 005.43  |2 23 
049 |a UAMI 
100 1 |a Love, David. 
245 1 0 |a Tkinter GUI Programming by Example :  |b Learn to create modern GUIs using Tkinter by building real-world projects in Python. 
260 |a Birmingham :  |b Packt Publishing,  |c 2018. 
300 |a 1 online resource (329 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
505 0 |a Cover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Meet Tkinter; Installation; How will the code be structured?; Geometry managers; pack; grid; place; To pack or to grid?; Getting going; Adding interactivity; Using variables; Our first try; Creating Tkinter-compatible variables; Using and updating; Fixing our application; Showing messages; Showing information with showinfo; Showing warnings or errors; Getting feedback from the user; Getting text input; Summary; Chapter 2: Back to the Command Line -- Basic Blackjack. 
505 8 |a Python's class systemInstances; Inheritance; Blackjack's classes; The Card class; The Deck class; The Hand class; The Game class and main loop; Command line versus GUI; Interactivity; Familiarity; Ease of use; Size and portability; Summary; Chapter 3: Jack is Back in Style -- the Blackjack GUI; Moving from the command line to a graphical interface; The Canvas widget; Creating a graphical blackjack game; Card, Deck, and Hand; The GameState class; The GameScreen class; Playing our game; Summary; Chapter 4: The Finishing Touches -- Sound and Animation; Python's module system. 
505 8 |a The blackjack packagesThe casino package; The casino_sounds package; Setting up a virtual environment; Creating the package; The blackjack.py file; Initializing the GameWindow class; The GameScreen class; The GameState class; Choosing to hit; Choosing to stick; Running out of money; Finishing off; Summary; Chapter 5: Creating a Highly Customizable Python Editor; The ttk submodule; Styling a tk widget; Styling a ttk widget; Ttk style inheritance; Beginning our text editor; Tkinter's event system; Binding an event; Overwriting default events; Generating events; Events in our text editor. 
505 8 |a A second top-level windowSummary; Chapter 6: Color Me Impressed! -- Adding Syntax Highlighting; Tkinter's indexing system; Getting the cursor's position; Named indexes; Special strings; Line endings; Horizontal movement; Vertical movement; Line beginning and end; Word beginning and end; Expanding our demo; Using tags; Searching text; Adding syntax highlighting to our text editor; The Highlighter class; Using our Highlighter class; The LineNumbers class; Using our LineNumbers class; Integrating our FindWindow class; Using our FindWindow class; Summary. 
505 8 |a Chapter 7: Not Just for Restaurants -- All About MenusThe Menu widget; A menu bar; A floating menu; Adding a menu bar to our text editor; Adding a context menu to our text editor; Handling files; Changing the syntax highlighting; Changing the editor's font; The Listbox widget; The Spinbox widget; Saving the user's choices; Changing the editor's color scheme; Summary; Chapter 8: Talk Python to Me -- a Chat Application; Creating a scrollable frame; Creating our FriendsList class; Creating our ChatWindow class; Creating our SmilieSelect class; Summary. 
505 8 |a Chapter 9: Connecting -- Getting Our Chat Client Online. 
520 |a When developing GUI-rich applications, the most important choice is which programming language(s) and GUI framework to use; in this case, Python along with Tkinter prove to be a great combination. This book will get you up and running with Tkinter while letting you create some fun and interactive projects. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Graphical user interfaces. 
650 0 |a Python. 
650 7 |a Graphical user interfaces (Computer systems)  |2 fast 
650 7 |a Python (Computer program language)  |2 fast 
776 0 8 |i Print version:  |a Love, David.  |t Tkinter GUI Programming by Example : Learn to create modern GUIs using Tkinter by building real-world projects in Python.  |d Birmingham : Packt Publishing, ©2018 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=5371680  |z Texto completo 
938 |a Askews and Holts Library Services  |b ASKH  |n BDZ0036672665 
938 |a EBL - Ebook Library  |b EBLB  |n EBL5371680 
938 |a EBSCOhost  |b EBSC  |n 1801013 
994 |a 92  |b IZTAP