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|a UAMI
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|a Ruffino, Paolo,
|e author.
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1 |
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|a Future gaming :
|b creative interventions in video game culture /
|c Paolo Ruffino.
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264 |
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1 |
|a London, England ;
|a Cambridge, MA :
|b Goldsmiths Press,
|c [2018]
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|c ©2018
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|a 1 online resource
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|a Introduction : creative game studies -- Life after gamification : how I broke up with Nike+ FuelBand -- Independent gaming : take care of your own video game -- They leak! : hacking PlayStation (as a) network -- A history of boxes : game archaeology and the burial of E.T. the Extra-Terrestrial -- GamerGate : becoming parasites to gaming -- Conclusion : at the time of writing.
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520 |
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|a A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a Video games
|x Social aspects.
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650 |
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0 |
|a Video games
|x Moral and ethical aspects.
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650 |
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6 |
|a Jeux vidéo
|x Aspect social.
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650 |
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6 |
|a Jeux vidéo
|x Aspect moral.
|
650 |
|
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|a GAMES
|x Board.
|2 bisacsh
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650 |
|
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|a Video games
|x Moral and ethical aspects
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|
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|a Video games
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|i has work:
|a Future gaming (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCFvgqVgQdhmTPYwDp7kXcX
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