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180407s2018 enka o 000 0 eng d |
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|a 018835893
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|a 1032160389
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|a 9781788479783
|b Packt Publishing
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|a 51C6D52B-67F6-44F5-8332-435DDC18ACB9
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a QA76.59
|b .A345 2018eb
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|a COM
|x 013000
|2 bisacsh
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|a COM
|x 014000
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|a COM
|x 018000
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|a COM
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|x 052000
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|a 004.165
|2 23
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|a UAMI
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100 |
1 |
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|a Adelekan, Iyanu,
|e author.
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245 |
1 |
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|a Kotlin programming by example :
|b build real-world Android and web applications the Kotlin way /
|c Iyanu Adelekan.
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260 |
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|a Birmingham :
|b Packt Publishing,
|c 2018.
|
300 |
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|a 1 online resource (vii, 475 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Print version record.
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|a Cover; Copyright and Credits; Dedication; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: The Fundamentals; Getting started with Kotlin; JDK installation; Installation on Windows; Installation on macOS; Installation on Linux; Compiling Kotlin programs; Working with the command-line compiler; Installing the command-line compiler on macOS; Homebrew; MacPorts; Installing the command-line compiler on Linux; SDKMAN!; Installing the command-line compiler on Windows; Running your first Kotlin program; Writing scripts with Kotlin; Using the REPL; Working with an IDE.
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505 |
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|a Installing IntelliJ IDEASetting up a Kotlin project with IntelliJ; The fundamentals of the Kotlin programming language; Kotlin basics; Variables; Variable scope; Local variables; Operands and operators; Types; Int; Float; Double; Boolean; String; Char ; Array; Functions; Declaring functions; Invoking functions; Return values; The function naming convention; Comments; Single-line comments; Multiline comments; Doc comments; Controlling program flow; Conditional expressions; The if expression; The when expression; The Elvis operator; Loops; The for loops; The while loops.
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505 |
8 |
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|a The break and continue keywordsThe do ... while loops; Packages; The import keyword; Object-oriented programming concepts; Introduction; Working with classes; Creating objects; Companion objects; Properties; Advantages of Kotlin; Developing Android applications with Kotlin; Setting up Android Studio; Building your first Android application; Creating a user interface; Running the application; Fundamentals of the web; What is the web?; Hypertext Transfer Protocol; Clients and servers; HTTP requests and responses; HTTP methods; Summary; Chapter 2: Building an Android Application -- Tetris.
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505 |
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|a Android -- an overviewApplication components; Activities; Intents; Intent filters; Fragments; Services; Loaders; Content providers; Understanding Tetris; Creating the user interface; Implementing the layouts; ConstraintLayout; Margins; Chains; Dimension constraints; Defining dimension resources; Views; View groups; Defining string resources; Handling input events; Event listeners; Working with SharedPreferences; Implementing the game activity layout; The app manifest; Structure of the app manifest file; ; ; ; ; ; ; Summary.
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|a Chapter 3: Implementing Tetris Logic and FunctionalityImplementing the Tetris gameplay; Modeling a tetromino; Characteristics of a block; Behaviors of a block; Modeling block shape; Private access modifier (private); Public access modifier (public); Protected access modifier (protected); Internal visibility modifier (internal); Creating the application model; Creating TetrisView; Implementing ViewHandler; Implementing Dimension; Implementing TetrisView; Finishing up GameActivity; Introduction to Model-View-Presenter (MVP); What is MVP?; Model; View ; Presenter; Varying implementations of MVP.
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|a Summary.
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520 |
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|a Kotlin greatly reduces source code verbosity; with the recently announced first class support from the Android team, a great opportunity has been created. The book will help you learn how to create apps with Kotlin from scratch and get them up-and-running.
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
|
0 |
|a Mobile computing.
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650 |
|
6 |
|a Informatique mobile.
|
650 |
|
7 |
|a Computer programming
|x software development.
|2 bicssc
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650 |
|
7 |
|a Mobile & handheld device programming
|x Apps programming.
|2 bicssc
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650 |
|
7 |
|a Programming & scripting languages: general.
|2 bicssc
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650 |
|
7 |
|a Computers
|x Programming
|x Open Source.
|2 bisacsh
|
650 |
|
7 |
|a Computers
|x Programming Languages
|x Java.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Computer Literacy.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Computer Science.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Data Processing.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Hardware
|x General.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Information Technology.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Machine Theory.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Reference.
|2 bisacsh
|
650 |
|
7 |
|a Mobile computing
|2 fast
|
758 |
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|i has work:
|a Kotlin Programming By Example (Work)
|1 https://id.oclc.org/worldcat/entity/E39PD36yvjdhkPDcMxDqcJmkym
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Adelekan, Iyanu.
|t Kotlin Programming By Example : Build real-world Android and web applications the Kotlin way.
|d Birmingham : Packt Publishing, ©2018
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=5332136
|z Texto completo
|
938 |
|
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|a Askews and Holts Library Services
|b ASKH
|n AH34195133
|
938 |
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|a EBL - Ebook Library
|b EBLB
|n EBL5332136
|
938 |
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|a EBSCOhost
|b EBSC
|n 1775102
|
994 |
|
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|a 92
|b IZTAP
|