Archaeogaming : an introduction to archaeology in and of video games /
Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the disc...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York :
Berghahn Books,
2018.
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact. |
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Descripción Física: | 1 online resource (xi, 224 pages) |
Bibliografía: | Includes bibliographical references and index. |
ISBN: | 9781785338748 1785338749 |