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049 |
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|a UAMI
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100 |
1 |
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|a Bell, Kevin,
|d 1968-
|e author.
|
245 |
1 |
0 |
|a Game on! :
|b gamification, gameful design, and the rise of the gamer educator /
|c Kevin Bell.
|
264 |
|
1 |
|a Baltimore :
|b Johns Hopkins University Press,
|c 2018.
|
264 |
|
4 |
|c ©2018
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300 |
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|a 1 online resource (x, 203 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
|
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Tech.edu : a Hopkins series on education and technology
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520 |
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|a "Following on the enormous growth and reach of computer gaming, most recently on mobile devices, and because of faculty members' desire to connect with millennials, online games have made their way into college classrooms. As part of our Tech. EDU series, this book focuses on how games are being used in college and what that might say for higher education today. Kevin Bell has assembled a book made up of a series of case studies, wherein faculty pilot games and game-derived techniques in college and university classes. He uses these examples to ground a practical discussion of gaming and gamification best practices, prefaced by a wide-ranging introduction to the topic in the broader context of computer-mediated teaching and learning"--
|c Provided by publisher
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504 |
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|a Includes bibliographical references and index.
|
505 |
0 |
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|a A societal imperative : the Impetus for online -- How did we get here? : the maturation of online education -- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making -- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching ... -- Captain's epilogue.
|
588 |
0 |
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|a Print version record.
|
590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
650 |
|
0 |
|a Education, Higher
|x Effect of technological innovations on.
|
650 |
|
0 |
|a Education, Higher
|x Computer-assisted instruction.
|
650 |
|
0 |
|a Internet in higher education.
|
650 |
|
0 |
|a Gamification.
|
650 |
|
0 |
|a Video games.
|
650 |
|
0 |
|a Educational games.
|
650 |
|
6 |
|a Enseignement supérieur
|x Effets des innovations sur.
|
650 |
|
6 |
|a Enseignement supérieur
|x Enseignement assisté par ordinateur.
|
650 |
|
6 |
|a Internet dans l'enseignement supérieur.
|
650 |
|
6 |
|a Ludification.
|
650 |
|
7 |
|a EDUCATION
|x Higher.
|2 bisacsh
|
650 |
|
7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
|
650 |
|
7 |
|a EDUCATION
|x Computers & Technology.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|2 fast
|
650 |
|
7 |
|a Education, Higher
|x Computer-assisted instruction
|2 fast
|
650 |
|
7 |
|a Education, Higher
|x Effect of technological innovations on
|2 fast
|
650 |
|
7 |
|a Educational games
|2 fast
|
650 |
|
7 |
|a Gamification
|2 fast
|
650 |
|
7 |
|a Internet in higher education
|2 fast
|
650 |
|
7 |
|a Gamification
|2 gnd
|
650 |
|
7 |
|a Computerspiel
|2 gnd
|
650 |
|
7 |
|a Hochschulbildung
|2 gnd
|
655 |
|
7 |
|a Educational games
|2 fast
|
655 |
|
7 |
|a Educational games.
|2 lcgft
|
655 |
|
7 |
|a Jeux éducatifs.
|2 rvmgf
|
776 |
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8 |
|i Print version:
|a Bell, Kevin, 1968-
|t Game on!
|d Baltimore : Johns Hopkins University Press, 2018
|z 9781421423968
|w (DLC) 2017009944
|w (OCoLC)994974042
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