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The evolution and social impact of video game economics /

This book examines how the video game industry's economic strategies have changed over the past decade (2006-2016) from a media effects and game design perspective. It also features discussions and analyses on the social impact of these changes and how consumers have reacted to evolving marketi...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Hart, Casey B. (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Lanham : Lexington Books, [2017]
Colección:Studies in new media.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 4 |a The evolution and social impact of video game economics /  |c edited by Casey B. Hart. 
264 1 |a Lanham :  |b Lexington Books,  |c [2017] 
300 |a 1 online resource (xiv, 166 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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490 1 |a Studies in New Media 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction / Casey B. Hart -- "Show me the money!" : shifting fields of capital in the global game industry / Casey O'Donnell -- Nintendo's retro revolution : commodified nostalgia and the virtual console / Steve Cuff and Christopher Terry -- Business models, planned obsolescence, externalities : examining the virtual hand of the video game industry / Mark D. Cruea -- Prestige : a cyclical act for consumer control / Brent Kice -- Free-to-play? : considering the interaction of functional factors in video game design influencing the economic effectiveness of microtransactions / Casey B. Hart -- P(l)aying pretty : consuming fairy tales and device applications / Emma Whatman -- Playing with and against microtransactions : the discourses of microtransactions acceptance and rejection in mainstream video games / Jan Ovelch -- Smart players and happy consumers : effects of game characteristics and player emotional experiences on in-app ad responses / Hsuan-Yi Chou and Shaojung Sharon Wang -- Gold farming in China and in Western academia, journalism, and fiction / Bjarke Liboriussen -- About the editor and contributors. 
520 |a This book examines how the video game industry's economic strategies have changed over the past decade (2006-2016) from a media effects and game design perspective. It also features discussions and analyses on the social impact of these changes and how consumers have reacted to evolving marketing and design strategies. 
588 0 |a Online resource; title from digital title page (viewed on December 01, 2017). 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Video games industry  |x History  |y 21st century. 
650 6 |a Jeux vidéo  |x Industrie  |x Histoire  |y 21e siècle. 
650 7 |a BUSINESS & ECONOMICS  |x Industries  |x General.  |2 bisacsh 
650 7 |a Video games industry  |2 fast 
650 7 |a Videospielemarkt  |2 gnd 
650 7 |a Unterhaltungsindustrie  |2 gnd 
650 7 |a Sozialer Wandel  |2 gnd 
648 7 |a 2000-2099  |2 fast 
655 0 |a Electronic books. 
655 7 |a History  |2 fast 
700 1 |a Hart, Casey B.,  |e editor. 
758 |i has work:  |a The evolution and social impact of video game economics (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGyBHBryD9wFD8Qtf6Y3wC  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |t Evolution and social impact of video game economics.  |d Lanham : Lexington Books, [20177]  |z 9781498543415  |w (DLC) 2017024803 
830 0 |a Studies in new media. 
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