Cargando…

Augmented Reality for Developers.

Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Linowes, Jonathan
Otros Autores: Babilinski, Krystian
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2017.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover
  • Title Page
  • Copyright
  • Credits
  • About the Authors
  • About the Reviewer
  • www.PacktPub.com
  • Customer Feedback
  • Table of Contents
  • Preface
  • Chapter 1: Augment Your World
  • What is augmented reality?
  • Augmented reality versus virtual reality
  • How AR works
  • Handheld mobile AR
  • Optical eyewear AR
  • Target-based AR
  • 3D spatial mapping
  • Developing AR with spatial mapping
  • Input for wearable AR
  • Other AR display techniques
  • Types of AR targets
  • Marker
  • Coded Markers
  • Images
  • Multi-targets
  • Text recognitionSimple shapes
  • Object recognition
  • Spatial maps
  • Geolocation
  • Technical issues in relation to augmented reality
  • Field of view
  • Visual perception
  • Focus
  • Resolution and refresh rate
  • Ergonomics
  • Applications of augmented reality
  • Business marketing
  • Education
  • Industrial training
  • Retail
  • Gaming
  • Others
  • The focus of this book
  • Summary
  • Chapter 2: Setting Up Your System
  • Installing Unity
  • Requirements
  • Download and install
  • Introduction to Unity
  • Exploring the Unity Editor
  • Objects and hierarchyScene editing
  • Adding a cube
  • Adding a plane
  • Adding a material
  • Saving the scene
  • Changing the Scene view
  • Game development
  • Material textures, lighting, and shaders
  • Animation
  • Physics
  • Additional features
  • Using Cameras in AR
  • Getting and using Vuforia
  • Installing Vuforia
  • Downloading the Vuforia Unity package
  • Importing the Vuforia Assets package
  • VuforiaConfiguration setup
  • License key
  • Webcam
  • Building a quick demo with Vuforia
  • Adding AR Camera prefab to the Scene
  • Adding a target imageAdding a cube
  • Getting and using ARToolkit
  • Installing ARToolkit
  • Importing the ARToolkit Assets package
  • ARToolkit Scene setup
  • Adding the AR Controller
  • Adding the AR Root origin
  • Adding an AR camera
  • Saving the Scene
  • Building a quick demo with ARToolkit
  • Identifying the AR Marker
  • Adding an AR Tracked Object
  • Adding a cube
  • Summary
  • Chapter 3: Building Your App
  • Identifying your platform and toolkits
  • Building and running from Unity
  • Targeting Android
  • Installing Java Development Kit (JDK)
  • About your JDK locationInstalling an Android SDK
  • Installing via Android Studio
  • Installing via command-line tools
  • About your Android SDK root path location
  • Installing USB device, debugging and connection
  • Configuring Unity's external tools
  • Configuring a Unity platform and player for Android
  • Building and running
  • Troubleshooting
  • Android SDK path error
  • Plugins colliding error
  • Using Google ARCore for Unity
  • Targeting iOS
  • Having an Apple ID
  • Installing Xcode
  • Configuring the Unity player settings for iOS