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Customer Competences and Innovation Capability : Empirical Investigation for the Example of the German Video Games Industry.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Illigen, Christoph
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Göttingen : Cuvillier Verlag, 2015.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Acknowledgment; Content Overview; Contents; List of Abbreviations; List of Definitions; List of Figures; List of Tables; 1. Introduction; 2. Links Between Customer Competences and Innovation Capability
  • A Dynamic Capabilities-based Integration; 3. Hypothesized Effects of Customer Competences on Innovation Capability
  • A Causal Model; 4. Interrelations between Customer Competences and Innovation Capability
  • An Empirical Investigation; 5. Conclusions; A. Content Analysis on Existing Video Game Definitions; B. Financial Information on Selected Companies of the Video Games Industry.
  • C. Literature Research on Innovation DefinitionsD. Literature Research on the Antecedents of Innovation Capability; E. Literature Research on Customer Competences Definitions; F. Literature Research on the Interrelations between Innovation Capability and Customer Competences; G. Results of the Indicator Pre-Test; H. Statistics Results of the Empirical Data; I. Questionnaire of the Empirical Investigation; Bibliography.