Customer Competences and Innovation Capability : Empirical Investigation for the Example of the German Video Games Industry.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Göttingen :
Cuvillier Verlag,
2015.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Acknowledgment; Content Overview; Contents; List of Abbreviations; List of Definitions; List of Figures; List of Tables; 1. Introduction; 2. Links Between Customer Competences and Innovation Capability
- A Dynamic Capabilities-based Integration; 3. Hypothesized Effects of Customer Competences on Innovation Capability
- A Causal Model; 4. Interrelations between Customer Competences and Innovation Capability
- An Empirical Investigation; 5. Conclusions; A. Content Analysis on Existing Video Game Definitions; B. Financial Information on Selected Companies of the Video Games Industry.
- C. Literature Research on Innovation DefinitionsD. Literature Research on the Antecedents of Innovation Capability; E. Literature Research on Customer Competences Definitions; F. Literature Research on the Interrelations between Innovation Capability and Customer Competences; G. Results of the Indicator Pre-Test; H. Statistics Results of the Empirical Data; I. Questionnaire of the Empirical Investigation; Bibliography.