Videogames and postcolonialism : empire plays back /
This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the c...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cham, Switzerland :
Palgrave MacMillan,
[2017]
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Colección: | Palgrave pivot.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Acknowledgments; Contents; List of Figures; Chapter 1 Videogames and Postcolonialism: An Introduction; Abstract ; The Postcolonial in Videogames; The Postcolonial and the Ludic: History and Non-Digital Games; The Postcolonial and the Ludic: A Summary of Videogames Research; The Postcolonial and the Ludic: Case-Studies from Digital Games; Settler-Colonialism and Manifest Destiny in Videogame Empires; From Settlement into the Heart of Darkness; Somewhere in the Voice of the Other: Orientalism, Hybridity, and the "Subaltern."
- The Deferred Beginning of the Postcolonial Discussion in Game Studies: "Does the Empire Play Back?"References; Chapter 2 The Playing Fields of Empire: Empire and Spatiality in Videogames; Abstract ; Empire, Space, Videogames: A Review; Imperial Spaces in Games Studies Research; Perceived, Conceived, and Lived Space in Empire: Total War; "Transforming the Terrain": Thirdspace in Empire: ; "No End to Empire?": Other Videogames Genres and the Spaces of Empire; Conclusion: Empire Deterritorialized and Reterritorialized; References.
- Chapter 3 Playing the Hybrid Subject: The Slave and the Subaltern in VideogamesAbstract ; Introduction: "Monstrous" Identity in Videogames and Post colonialism; Race, Identity and Stereotypes in Videogames: Extending the Debates; Mimicry, Hybridity and Identity-Tourism; "Becoming-Adewale": 's Take on Colonial Identity; Slavery and the Subaltern in Videogames; Conclusion: Fragmented Identities, Modernity and History; References; Chapter 4 Playing Alternative Histories: Post colonialism, History, and Videogames; Abstract.
- "Africa Is Unhistorical": The Denial of History to the Colonial SubjectColonial Stereotypes in Videogame Portrayals of History; Procedural Rhetoric and Remediation in Historical Videogames; Alternative Histories and the Ludic: Two Case Studies from Literature; Counterfactual History in Videogames and Its Problems; The Same Logic as Theirs: Reverse Colonization in Videogames and Its Guiding Logic of Imperialism; A Brief Note on Postcolonial Historiography; Nationalist History in Videogames from the Postcolony; Articulating the Blind Spots, Silences and Anxieties.
- Conclusion: Toward a Plurality of HistoriesReferences; Chapter 5 Rethinking (Post) Colonialism in Videogames: Toward a Conclusion; Abstract ; "Darmok and Jalad at Tanagra": On Communicating the Postcolonial Other; Empire Playing Back: Post colonialism, Videogames, and Play; Destroying Dubai and Deleting Dandi: Persistent Problems in Digital Attempts to Engage with the Postcolonial; The Onward Journey of the Postcolonial in Videogames; References; References; Ludograp hy; Index.