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Videogames and postcolonialism : empire plays back /

This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the c...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Mukherjee, Souvik, 1978- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cham, Switzerland : Palgrave MacMillan, [2017]
Colección:Palgrave pivot.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Videogames and postcolonialism :  |b empire plays back /  |c Souvik Mukherjee. 
264 1 |a Cham, Switzerland :  |b Palgrave MacMillan,  |c [2017] 
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505 0 |a Acknowledgments; Contents; List of Figures; Chapter 1 Videogames and Postcolonialism: An Introduction; Abstract ; The Postcolonial in Videogames; The Postcolonial and the Ludic: History and Non-Digital Games; The Postcolonial and the Ludic: A Summary of Videogames Research; The Postcolonial and the Ludic: Case-Studies from Digital Games; Settler-Colonialism and Manifest Destiny in Videogame Empires; From Settlement into the Heart of Darkness; Somewhere in the Voice of the Other: Orientalism, Hybridity, and the "Subaltern." 
505 8 |a The Deferred Beginning of the Postcolonial Discussion in Game Studies: "Does the Empire Play Back?"References; Chapter 2 The Playing Fields of Empire: Empire and Spatiality in Videogames; Abstract ; Empire, Space, Videogames: A Review; Imperial Spaces in Games Studies Research; Perceived, Conceived, and Lived Space in Empire: Total War; "Transforming the Terrain": Thirdspace in Empire: ; "No End to Empire?": Other Videogames Genres and the Spaces of Empire; Conclusion: Empire Deterritorialized and Reterritorialized; References. 
505 8 |a Chapter 3 Playing the Hybrid Subject: The Slave and the Subaltern in VideogamesAbstract ; Introduction: "Monstrous" Identity in Videogames and Post colonialism; Race, Identity and Stereotypes in Videogames: Extending the Debates; Mimicry, Hybridity and Identity-Tourism; "Becoming-Adewale": 's Take on Colonial Identity; Slavery and the Subaltern in Videogames; Conclusion: Fragmented Identities, Modernity and History; References; Chapter 4 Playing Alternative Histories: Post colonialism, History, and Videogames; Abstract. 
505 8 |a "Africa Is Unhistorical": The Denial of History to the Colonial SubjectColonial Stereotypes in Videogame Portrayals of History; Procedural Rhetoric and Remediation in Historical Videogames; Alternative Histories and the Ludic: Two Case Studies from Literature; Counterfactual History in Videogames and Its Problems; The Same Logic as Theirs: Reverse Colonization in Videogames and Its Guiding Logic of Imperialism; A Brief Note on Postcolonial Historiography; Nationalist History in Videogames from the Postcolony; Articulating the Blind Spots, Silences and Anxieties. 
505 8 |a Conclusion: Toward a Plurality of HistoriesReferences; Chapter 5 Rethinking (Post) Colonialism in Videogames: Toward a Conclusion; Abstract ; "Darmok and Jalad at Tanagra": On Communicating the Postcolonial Other; Empire Playing Back: Post colonialism, Videogames, and Play; Destroying Dubai and Deleting Dandi: Persistent Problems in Digital Attempts to Engage with the Postcolonial; The Onward Journey of the Postcolonial in Videogames; References; References; Ludograp hy; Index. 
520 |a This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience - including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses. 
504 |a Includes bibliographical references and index. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Imperialism in popular culture. 
650 0 |a Video games  |x Research. 
650 0 |a Culture  |x Study and teaching. 
651 0 |a United States  |x Study and teaching. 
650 0 |a Ethnology  |z Europe. 
650 0 |a Imperialism. 
650 0 |a Humanities  |x Digital libraries. 
650 0 |a Literature. 
650 0 |a Literature, Modern. 
650 6 |a Impérialisme dans la culture populaire. 
650 6 |a Jeux vidéo  |x Recherche. 
650 6 |a Culture  |x Étude et enseignement. 
651 6 |a États-Unis  |x Étude et enseignement. 
650 6 |a Ethnologie  |z Europe. 
650 6 |a Impérialisme. 
650 6 |a Sciences humaines  |x Bibliothèques virtuelles. 
650 6 |a Littérature. 
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650 7 |a Imperialism in popular culture  |2 fast 
650 7 |a Culture  |x Study and teaching  |2 fast 
650 7 |a Ethnology  |2 fast 
650 7 |a Humanities  |x Digital libraries  |2 fast 
650 7 |a Imperialism  |2 fast 
650 7 |a Literature  |2 fast 
650 7 |a Education  |2 fast 
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651 7 |a United States  |2 fast  |1 https://id.oclc.org/worldcat/entity/E39PBJtxgQXMWqmjMjjwXRHgrq 
650 7 |a postkolonialisme.  |2 humord 
650 7 |a videospill.  |2 humord 
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776 0 8 |i Print version:  |a Mukherjee, Souvik.  |t Videogames and Postcolonialism : Empire Plays Back.  |d Cham : Springer International Publishing, ©2017  |z 9783319548210 
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