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Microsoft HoloLens Developer's Guide.

Transform the ways you communicate, create, collaborate, and explore using Microsoft HoloLensAbout This Book* Create immersive augmented reality apps for Microsoft HoloLens from scratch* Leverage the powerful HoloLens sensors to interact with real-world motions and gestures and make your app life-li...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Vroegop, Dennis
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2017.
Temas:
Acceso en línea:Texto completo

MARC

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505 0 |a Cover; Credits; About the Author; Acknowledgments; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Let's Begin!; Welcome to the HoloLens!; The device; A wearable computer; The sensors; Cameras; Microphones; Holographic lenses; Spatial speakers; Processors; The device in a nutshell; Displaying 3D images; Wearing the device; Turning the device on for the first time; Learning the gestures; Calibrating the device; The device portal; Overview of the portal; The different menus in the portal; The Views menu in the portal; Writing your first holographic application. 
505 8 |a The tools we need to write softwareYour very first application; Deploying your first app to the emulator; How to use the emulator; Deploying the app to the device; Deploying through Wi-Fi; Deploying through USB; Let's have a look at the code; The structure of the project; Inside the AppView class; Using Unity3D to create great holographic apps; Our first HoloApp in Unity3D; Fixing the camera; Changing the position; Changing the background color; Adding holographic objects; Create a sample script; Building the project; Continuing in Visual Studio after Unity. 
505 8 |a The structure of a Unity HoloLens UWP app solutionBuild configurations with Unity; Building and running your HoloLens Unity app; Summary; Chapter 2: Designing Your App; Unique features of the device; Thinking in three dimensions; Making sure objects are in a logical place; Making sure objects can be reached; Making sure objects can be found; Pointers; Sounds; Dealing with limited input methods; Gestures; Audio; People do not expect sudden changes; The social aspect in collaborative situations; Give your user superpowers!; Forming a design team; Big projects need big teams. 
505 8 |a Small projects need small teamsUsing your experience; Where holographic apps are; Where do holographic apps differ?; The workflow to identify your features; Writing down your mission statement; Brainstorming all ideas; Removing ideas that don't support the mission statement; Separating must-haves from nice-to-haves; Prioritizing must-haves; Implementing your app; Introducing the RockOn app; What do we want to achieve?; How do we get there?; Decision time -- tooling; Developing with DirectX; Developing with Unity3D; Creating a new project; Getting started with Unity3D. 
505 8 |a The role of Visual Studio in developing for the HoloLensAdding assets to the scene; Building the project; Deploying the project; Using the emulator; Using the device; Making some small adjustments; Summary; Chapter 3: Gestures and Events; Working with gestures; Some UX considerations; A brief history of user interfaces; Command-line interface; Graphical user interface globally; Natural user interface; Feedback; Types of feedback in the HoloLens world; Getting to grips with gaze; Gaze in DirectX; The bare HoloCursor class; A word about shaders; The processing pipeline; Programming shaders. 
520 8 |a Transform the ways you communicate, create, collaborate, and explore using Microsoft HoloLensAbout This Book* Create immersive augmented reality apps for Microsoft HoloLens from scratch* Leverage the powerful HoloLens sensors to interact with real-world motions and gestures and make your app life-like* Explore the powerful Unity 5 SDK along with the Windows Unified platform to get the most out of your HoloLens appWho This Book Is ForIf you are a developer who wants to create augmented reality apps for the Microsoft HoloLens platform, then this is the book for you. Coding experience with C# is assumed. What You Will Learn* Design an app for HoloLens that is feasible and attractive to use* Add gestures and interact with them* Create sounds in the app and place them in a 3D space* Use voice generation and voice recognition to make your apps more lifelike* Interact with the physical environment to place holograms on top of physical objects* Compare HoloLens with the other products and know how to use its strengths* Use assets from third parties to enrich our appIn DetailHoloLens, Microsoft's innovative augmented reality headset, overlaps holograms into a user's vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model. Style and approachThis book takes a step-by-step, practical, tutorial-style approach where you will dive deep into HoloLens app development. You will work with the API and write your own complex scripts that would interact with the powerful HoloLens sensors and with realistic examples, you will be able to create immersive 3D apps for HoloLens. 
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